Hacking NUSPacker - pack files into installable packages

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Speaking about wupclient, is there any way/command to delete files? I screwed up one little thing and I wish to delete it instead of redoing all the proccess..
 
I can't figure out how to dump a disc's meta and code folders. I can't get Maschell's jwupclient to work. Can anyone help?
I changed one small thing before I commited it and was too lazy to turn my wiiU on again to test it.
I'll make a fixed commit as soon as possible ;)
 
If I were to convert Tokyo Mirage Sessions Uncensored using this tool and then installed it with iosuhax, would I then be able to run it from regular sysNAND without sigpatches or anything every time I booted the console?

Or would there be no valid ticket I could use?
 
Wii U Installer Packer v4:
Tutorial Wii U instalador Packer v4
I have tried to use the packer v4 and packer v5(region free). With the language barrier there seems to be something that I am not getting. I know how to edit the meta.xml file(not even sure if I need to do this for the v5). It seems to work just fine, it compiles into a install able folder , which installs to rednand with no issues, but when I run game it locks on load screen? Have tried about 6 games and the same things happens. I have MAGIXA to make a title.tik and then I replace the one in the new install folder with this one, but when I do this the wiiU will no even install, will attempt but fail. Not even sure if I have to do this. I have it tried it many different ways, replacing .tik, leaving .tik, changing meta.xml(all regions) but to no avail. I wish I could understand the language, im sure there is something I am missing. If you or anybody know what I may be doing wrong, I would love to know.
 
If I were to convert Tokyo Mirage Sessions Uncensored using this tool and then installed it with iosuhax, would I then be able to run it from regular sysNAND without sigpatches or anything every time I booted the console?

Or would there be no valid ticket I could use?
You'll need a valid ticket to use it in sysnand without sig patches, but you can install the normal game then transfer the mod files from SD to USB using wupclient which will allow you to use it on sysnand without sig patches.
 
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You'll need a valid ticket to use it in sysnand without sig patches, but you can install the normal game then transfer the mod files from SD to USB using wupclient which will allow you to use it on sysnand without sig patches.

I'm pretty sure repacked games do work but it's not recommended.

Are you sure you're on redNand with the newest patches?


Yes is detecting them, and then handling them correctly. Its more an info than a warning/error


Please note that the ddd dumped /code folder DOES NOT work. The .xml files are generated and some .rpl's may missing. You need to redump them with wupclient or get them from NUS.

I did some testings.
The games installed on the rednand to my HDD doesn't work on patched sysnand.
The games installed to my patched sysnand, work on my patched sysnand
The games installed on patched sysnadn to HDD doesn't work on rednand

Idk if something is wrong with my hdd, but currently you can't share the installed titles between sysnand and rednand.

I personally would just not play arround with my sysnand. Just use the rednand with the right patches! Those <20 bucks for an 64gb SD card are worth it.
 
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Should be fixed now.

Thanks, it made dumping very easy. I was able to dump most of my games but Smash, Mario Kart and DCTF couldn't find the meta.xml files and wouldn't dump.

EDIT: I think I found the issue. When using discdump it mounts odd3 and those games are on odd4(whatever that means). Anyway I can dump from that location?
 
Last edited by SleeplessKnight,
Notice that the code folder dumped with ddd won't work. So almost all "loadiine ready games" won't work. Straight from nus should be fine
Does anyone know why DDD Dumped games won't work?
I mean, what is different in the /CODE folder that makes them hang/freeze on the loading screen?

Maybe there is a way to fix this?
There's a ton of DDD dumped Loadiine games around - be nice to be able to convert them to use this :)


EDIT: also, even if we can't fix the DDD problem - it would be good to know how to tell if it's a DDD dump so we don't waste time trying to use this on them :)
 
Last edited by Jow Banks,
Does anyone know why DDD Dumped games won't work?
I mean, what is different in the /CODE folder that makes them hang/freeze on the loading screen?

Maybe there is a way to fix this?
There's a ton of DDD dumped Loadiine games around - be nice to be able to convert them to use this :)


EDIT: also, even if we can't fix the DDD problem - it would be good to know how to tell if it's a DDD dump so we don't waste time trying to use this on them :)

DDD has no access to the code folder. Everything related to the code folder is dumped from the RAM.
The XML's aren't fully present in the nand (at least from ppc side), so some values are missing. I think you can check the cos.xml, and if the persmission section is missing, its a ddd dump.
DDD can also only dump the .rpl's that are in memory. If a games loads them afterwards, they might be missing.
 
Does anyone have an idea why a packed game fails with an error code of 0xFFFBF442 - Verify title.tik and WUP files are correct & complete?
I attempted to repack a dump of Puyo Puyo Tetris and install it in redNAND on my USB using WUPInstaller Y Mod. I encrypted the game with the Wii U common key using the -encryptKeyWith flag. Should I have just let NUSPacker encrypt the key with all zeroes?

I would use the Cafe SDK, but unfortunately the MEGA link on Ryan's Pastebin is dead now, so I was hoping this program might work as an alternative.
 

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