nullDC4Wii

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If you give me source code of software it has already been implemented, I can try
A flexible implementation would be this one, as it uses .ini files read from the SD/USB for a big range of supported controllers (generic HID USB even), once implemented these can be manually customized or created by the users, which was very useful some years ago to create my own .ini profile for the PSX mini USB controller.
 
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Thank you guys for your great work. Just a request please: to support CHD format, since CHD files are smaller compared to CDI/GDI (maybe 30%-50% smaller).

Thanks for this wonderful emulator! I'm enjoying Dreamcast booting sound on my Wii U :)
 
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@Xale007 a bug I just noticed today due to a media data migration, as the SD I used previously died: no presets are ever being read when you load the emulator from USB.

The folder show all the files inside the USB storage, but games don't launch. It returns back to the Homebrew Channel.

The nulldc.cfg file is being created at the root of USB.

ndclog.txt file is being created at the root of SD.

Also the emulator starts reading using the SD storage, which shouldn't exactly be the case if it is starting from USB.

Thank you guys for your great work. Just a request please: to support CHD format, since CHD files are smaller compared to CDI/GDI (maybe 30%-50% smaller).

Thanks for this wonderful emulator! I'm enjoying Dreamcast booting sound on my Wii U :)
Good idea for the future. Added to the QoL suggestions at the main post, plus a tidy folder structure suggestion for the emulator:

  • root://nullDC4Wii/bios/ (for all the related Dreamcast files)
  • root://nullDC4Wii/bios/dc_flash_wb.bin (dc_flash saved user data)
  • root://nullDC4Wii/data/dynarec_*.bin files
  • root://nullDC4Wii/games/ (for all the Dreamcast discs)
  • root://nullDC4Wii/vmu/vmu_save_*.bin (for all the VMU files)
  • root://nullDC4Wii/ndclog.txt (for the log file)
 
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indeed, i'm not sure CHD is relevant, may test someday

didn't realise you can load app from USB so yeah... there is something to change here I guess
 
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indeed, i'm not sure CHD is relevant, may test someday
It is useful for not wasting a ton of space with GDI images filled with zeros. The important thing would be to determine it doesn't cause too much overhead for nullDC4Wii. CHD is just a container so you can even pick a lighter compression if the default is too much for your emulator.
CHD files are compressed and the Wii's processor is very weak by today's standards, I'm not sure it could handle decompressing a game while running it
I think at least a dozen projects I've tested over the years already support CHD since a long time (even newer ones like Seta GX / Z-GX), so... ?

didn't realise you can load app from USB so yeah... there is something to change here I guess

I even thought you used to test from USB, so it was a surprise to find out it doesn't even work at all. I'm just finding out, so it never did before?
 
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