Will play it in some hours.Put your GDI in SD:/dicsc before testing USB
Post automatically merged:
alpha0.63 released
https://github.com/BenoitAdam/nullDC4Wii/releases/tag/alpha0.63
DualShock 4 / DualSense in the future?
Will play it in some hours.Put your GDI in SD:/dicsc before testing USB
Post automatically merged:
alpha0.63 released
https://github.com/BenoitAdam/nullDC4Wii/releases/tag/alpha0.63
A flexible implementation would be this one, as it uses .ini files read from the SD/USB for a big range of supported controllers (generic HID USB even), once implemented these can be manually customized or created by the users, which was very useful some years ago to create my own .ini profile for the PSX mini USB controller.If you give me source code of software it has already been implemented, I can try
Good idea for the future. Added to the QoL suggestions at the main post, plus a tidy folder structure suggestion for the emulator:Thank you guys for your great work. Just a request please: to support CHD format, since CHD files are smaller compared to CDI/GDI (maybe 30%-50% smaller).
Thanks for this wonderful emulator! I'm enjoying Dreamcast booting sound on my Wii U![]()

It is useful for not wasting a ton of space with GDI images filled with zeros. The important thing would be to determine it doesn't cause too much overhead for nullDC4Wii. CHD is just a container so you can even pick a lighter compression if the default is too much for your emulator.indeed, i'm not sure CHD is relevant, may test someday
I think at least a dozen projects I've tested over the years already support CHD since a long time (even newer ones like Seta GX / Z-GX), so... ?CHD files are compressed and the Wii's processor is very weak by today's standards, I'm not sure it could handle decompressing a game while running it
didn't realise you can load app from USB so yeah... there is something to change here I guess

