ROM Hack NTR plugin building?

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theross

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Hi Folks,
first post here :)
I've managed to find quite a few offsets for several games for NTR.
Mainly little things nobody does like mii plaza cheats.
Well, I've got quite a few offsets, but I have no info of how to make a "trainer" plugin out of it.
Is there anyone who can guide me, or who can give me any useful link for the creation process?
You will surely profit from helping me out building one :)


Thanks,
Ross
 
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Someone please help this man build this plugin. I would love to use this for plaza tickets or puzzle pieces. Make sure you cover multi regions though, don't want anyone feeling left out.
 
Last edited by Ripper00420,
C'mon guys :(
I for myself can use the debugger to profit from the findings.
It would be more convenient putting it in a plg-file and sharing the stuff with you.
 
Look at the source of cell9's TLOZ cheat.plg made for NTR 2 (which works on NTR 3). I don't know anything about how to code it but I'm sure the source can give you a better understanding.

Link: https://gbatemp.net/threads/release...lugin-for-ntr-cfw-1-x-2-x-with-source.392209/

Edit: just to be clear, I'm not sure if that specific plugin works on NTR 3.1, but from my experience, NTR 2.X plugins are supported in NTR 3.X
 
Last edited by samiam144,
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C'mon guys :(
I for myself can use the debugger to profit from the findings.
It would be more convenient putting it in a plg-file and sharing the stuff with you.
could you share the address so gw users could use it?
 
ok :)

Mii Plaza Ver. 4.0 EUR
General cheats:
Memory Region: 14000000 - 17260fff , size: 03261000
255 Vouchers:
write(0x155E6948, (0xFF,), pid=0xXX)
write(0x167CEE36, (0xFF,), pid=0xXX)

Mii Plaza game - Haunted Castle:
#haunted castle
Memory Region: 14000000 - 17260fff , size: 03261000
300 coins:
write(0x154101EC, (0x2c, 0x01,), pid=0xXX)

65535 diamonds:
write(0x15429AD4, (0xff, 0xff,), pid=0xXX)
-------------------------------------------------
Change the Color of the team members.
HOWTO: Start the game, get 10 Helpers for coins. then apply the following codes.
If you want to change the color of a helper while browsing floors, just write the memory and navigate to another floor. The color will change then.


colors:
0=red
1=orange
2=yellow
3=light green
4=dark green
5=dark blue
6=light blue
7=pink
8=purple
9=brown
10=white
11=black

Team Color Offsets:
Member1:
15410F0C
Member2:
15410F24
Member3:
15410F3C
Member4:
15410F54
Member5:
15410F6C
Member6:
15410F84
Member7:
15410F9C
Member8:
15410FB4
Member9:
15410FCC
Member10:
15410FE4

Example to set all team members the color yellow:
write(0x15410F0C, (0x02,), pid=0xXX)
write(0x15410F24, (0x02,), pid=0xXX)
write(0x15410F3C, (0x02,), pid=0xXX)
write(0x15410F54, (0x02,), pid=0xXX)
write(0x15410F6C, (0x02,), pid=0xXX)
write(0x15410F84, (0x02,), pid=0xXX)
write(0x15410F9C, (0x02,), pid=0xXX)
write(0x15410FB4, (0x02,), pid=0xXX)
write(0x15410FCC, (0x02,), pid=0xXX)
write(0x15410FE4, (0x02,), pid=0xXX)
more games to come (trying puzzles and stuff) as soon as I get some more time for this.
Dumping 60mb dump-files take quite a few time!
 
Last edited by theross,
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