Gaming [NTR Cheat] How to create your own '.plg' file ?

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breaktemp

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Hello there, I hope you all are staying well out there.
So with CFW, it is possible to apply cheat codes in-game.
And with the Checkpoint app, the Rosalina menu can be used to apply codes in that database.
My question is regarding the older program "BootNTRSelector" and it's "cheat.plg" files.
So let's say I have some cheat codes and want to create a 'cheat.plg' file containing them.
What would I need to do to get started and accomplish this ?
And second, is it possible to update the Checkpoint list of cheats ?

The game I am trying to test this with is :
Dragon Quest Monsters 2 - Iru to Ruka no Fushigi na Fushigi na Kagi (Japan)

With the game ID :
000400000000CF500

Money on hand = 99,999 G
2000012C 000F423F

Money in Bank = 99999999G
20000130 05F5E0FF

Mini Medals = 150
0000035C 00000096

Medal Man Prize Reset
10000AC7 00000000

Monster Egg exp
20000CD0 000F4240

Monster rank + 99
00000CD7 00000063

Maximum number of ★ for the first weapon
000040D6 00000003

Maximum number of ★ for the second weapon
000040E2 00000003

Library Monster
40000584 20710001
000000FF 00000000
40000604 20710001
000000FF 00000000

Library Skill
40000704 20310001
000000FF 00000000

Library Traits
40000684 20250001
000000FF 00000000
400006C5 20260001
000000FF 00000000

Library Item
40000844 20400001
000000FF 00000000

Library Title
40000C8C 20180001
000000FF 00000000

Player Skills Unlocked
20000560 0F0E0D0C
00000564 0000010

Wi-fi dan point 9999
1001F380 0000270F

Mysterious Treasure Fragment 999
10000484 000003E7

All items = 999
40000156 000D0004
03E703E7 00000000
400001B4 00060004
03E703E7 00000000
400001D8 10070004
03E703E7 00000000
4000032C 10070004
03E703E7 00000000
400003EC 10260004
03E703E7 00000000
4000018E 10050002
000003E7 00000000
400001AE 10020002
000003E7 00000000
4000020E 10030002
000003E7 00000000
4000034C 10030002
000003E7 00000000
40000354 10050002
000003E7 00000000
40000362 10050002
000003E7 00000000
4000036E 103B0002
000003E7 00000000
100001CE 000003E7
100001FC 000003E7
10000486 000003E7
1000050C 000003E7

All weapons ★★★
400040D6 0064000C
00000003 00000000

Experience value = 9999999
400045F0 01F400DC
0098967F 00000000

Skill points = 999
400045F8 11F400DC
000003E7 00000000

Library (Monster) 2
40000584 20290001
000000FF 00000000
400005AE 20100001
000000FF 00000000
400005C4 20310001
000000FF 00000000
40000604 20290001
000000FF 00000000
4000062E 20100001
000000FF 00000000
40000644 20310001
000000FF 00000000

Possess all clothes
20000B48 FFFFFF00

Number of passing encounters
10001118 0000270F

Number of wins 9999
10001120 0000270F

wifi dan point 9999
1001F380 0000270F
 
Last edited by breaktemp, , Reason: Spoilers...
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Hello there, I hope you all are staying well out there.
So with CFW, it is possible to apply cheat codes in-game.
And with the Checkpoint app, the Rosalina menu can be used to apply codes in that database.
My question is regarding the older program "BootNTRSelector" and it's "cheat.plg" files.
So let's say I have some cheat codes and want to create a 'cheat.plg' file containing them.
What would I need to do to get started and accomplish this ?
And second, is it possible to update the Checkpoint list of cheats ?

The game I am trying to test this with is :
Dragon Quest Monsters 2 - Iru to Ruka no Fushigi na Fushigi na Kagi (Japan)

With the game ID :
000400000000CF500
There is both https://gbatemp.net/threads/release-ctrpf-data-tool-a-ctrpfdata-bin-editor.483864/ and https://gbatemp.net/threads/release-gateshark2ntr.436504/ that I am aware of that allow for code file production for BootBTRSelector.

Just a note. You will need the raw codes to add to these plugin files. Aswell as that there hasnt been a way to open and modify current .plg files either.
 
Last edited by lone_wolf323,
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