Homebrew Not64 Update

  • Thread starter Thread starter starwarsfan541
  • Start date Start date
  • Views Views 756,787
  • Replies Replies 2,659
  • Likes Likes 12
Has anyone seen this N64 emulator? It's probably the most compatible emulator for the N64 yet. It has really accurate graphics and it plays games even Project64 on the PC can't play.

Maybe someone can port it over to the Wii while keeping Not64's interface. I'd probably do it if I knew how to code and port stuff to the Wii.
But Not64 is already based on Mupen64 :unsure:
 
I meant port over the GFX and HLE plugins so the games run better on the Wii. M64p is based on Mupen64 but it has much better graphics accuracy and compatibility, it can play Indiana Jones without any additional settings or patches.
The problem is that the Wii does not have enough memory so that it implements them to not64, also to implement things to Not64 it gets to break things and it can take a long time to find the problem.
 
Nothing to do with memory.
thanks extrems, I said that about memory limitation because Emukidid mentioned about that.

Now about GlideN64, I thought it would not be possible but you are saying that it is possible to transfer it to Not64 which would be really amazing.


thanks extrems.:)
 
We already use Mupen64Plus' core enhancements and RSP HLE. GLideN64 may be ported, but I personally think it's best to start everything over from scratch.

You got my Vote exciting to see some interest stirring up again regarding N64 Emulation on Wii , although could the extra RAM somehow be accessed for vWii on Wii I could care less about fancy textures and high resolution just more or less perfect emulation for N64 Games on Wii , WiiU Accuracy I think the word im looking for just like playing games in the Virtual Console.
 

Site & Scene News

Popular threads in this forum