Homebrew Not64 Update

  • Thread starter Thread starter starwarsfan541
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well it is playable at raondom speed drops of 0.7, 0.8,0.9 depending on the map.

From the compatibility list:
You can't play the game for a 100% run. The game CRASHES when you learn the "Pack Whack" move from Jamjar at the 3rd Level Witchy World! And there is no way to evade that problem like the other game crashes (no auto save, no save states, no "turn the camera or stand at elsewhere" and NO other helpful option in the emulator menu will help)

I think this is what @Bryon15 meant as playable.
 
dk 64 still have camera bug? what problematic games run better with 4/20 version?

Banjo Kazooie runs perfectly, Hybrid Heaven, Mystical Ninja 64 is finally playable, although there are some nasty glitches with ground textures and culling (seeing objects in front of walls in stead of behind them), but it runs almost full speed. A lot more games run better and more stably.
 
Did the update provide any improvements for Tetrisphere and Wetrix? Both games are usually close to running well but being dependent on color so much grahical glitches make them difficult to play.
 
So how well does this play Conkers Bad Fur Day? I've wanted to play that game for a while now but it's really hard to emulate.
 
A bit pricy for me to be honest.
I'll wait for it to drop to the 60 or so mark.
More than 100 is way too much for a flashcart.
Could look at it this way, that everdrive 64 flashcart is about the price of conkers bad fur day plus all 3 mario party games. That's 4 games that cost the price of that 1 flash cart that can play every game for about the same price. Also everdrives never drop in price. I am guessing due to the great build quality of them and compatibility.
 
Last edited by cvskid,

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