Homebrew Not64 Update

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Donkey kong 64 works on the latest update of not64 but it has a weird glitch with the camera trying to fix itself every second. But but the game works now so I think that is cool.
 
I am going try castlevania 64 to see if some glitches were fixed because I heard it had some of the same glitches hybrid heaven had.
 
Can anybody confirm or deny Not64 being able to work with the Wii U Gamecube controller 4-port adapter? Either the official Nintendo or Mayflash version?

Thanks, in advance.
 
Wait, so Not64 has been updated since...forever ago? If so, can controller settings be saved? If not, would somebody be able to take a look at the source and try to fix them?
 
Wait, so Not64 has been updated since...forever ago? If so, can controller settings be saved? If not, would somebody be able to take a look at the source and try to fix them?

I was going to take a look at the Button configs to see if they saved properly this time around, but I tried to load Rogue Squadron and the whole thing blowed up on my face. XD
Didn't want to restart the Wii U so I just turned it off the australopitecus way. :P
COLD-HEARTED PLUG OFF.
 
Can someone please post the latest not64 update for wii

http://www.gc-forever.com/forums/viewtopic.php?f=9&t=2723 Download link in there.

I was going to take a look at the Button configs to see if they saved properly this time around, but I tried to load Rogue Squadron and the whole thing blowed up on my face. XD
Didn't want to restart the Wii U so I just turned it off the australopitecus way. :P

COLD-HEARTED PLUG OFF.


RS is near-impossible to emulate; Factor 5 wrote custom microcode for the graphics that require LLE or low-level emulation, which are very very hard to emulate.
 
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RS is near-impossible to emulate; Factor 5 wrote custom microcode for the graphics that require LLE or low-level emulation, which are very very hard to emulate.
Oh yeah I am aware of that.
I just wanted to know what would the emu do when loading that game.
Now I know. XD
 
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Yay!, GoldenEye improved alot, only defect I could find was the sky not having textures.


That would be due to the plugin being used as far as I know. Were Glide64 ported, the sky would be emulated properly. I believe all Rare games have that issue.
 
Does anyone know where the source code (GIT/SVN or whatever it is), is being held at?
I want to take a look at it.


The old source code is being held at Google Code, as for Not64's updated code, I have no clue, Extrems would be able to let you know :P They also have an IRC channel on Extrems' homepage.
 

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