Homebrew Not64 Update

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Can someone please finally give us a good N64 emulator? We can emulate NES, SNES, Gb, Gbc, Gba, Triforce arcade games, Genesis, Sega CD, ect. but not N64?

Well, how about you giving us one? If it would be so easy, we would have a proper N64 emulator by now. But as was said before, the wiis hardware is not the most powerfull one. And so to emulate a console in another console nearly perfect can prove quiet difficult because of lack of ressources. Not64 is on a very good way improving things. But it takes time. So just be patient.
 
Just a shout out, playing GoldenEye and Perfect Dark with IR aiming (easily the best aspect of the wii) in Wii64 = bliss. :yaywii:
I configured the buttons to match my Call of Duty Wii actions too.
 
I should note that Hybrid Heaven should not be listed as "fully playable". While the game runs at full speed, the camera has an issue that prevents you from descending/ascending on a ladder.
 
Yep yep :yaywii:
Sure Wii64 has a long way to go but IMHO it has already accomplished some great feats.
Kudos to the wii64 team and to Extrems for updating it.
 
I didn't even know IR aiming would be possible given it has to be converted to traditional controls. That's AWESOME.

I gotta go look how to turn that on.

A few tips:
1. use 1.2 control setting from the in game options in both PD and GoldenEye.
Now from Not64 settings --> Input --> Configure buttons...
2. Assign the 4 directions of the nunchuck analog to the 4 C-buttons of N64.
3. Assign IR to N64 analog stick.
4. Depending on your Wii FPS preferences, assign the other buttons. For me they are like i have them in CoDs, GoldenEye Wii and Conduits. So Wii B=Z N64=shoot, Wii A=R N64= aim, Wii - =B N64=reload, Wii Dpad right=A N64=change weapon
5.?
6.Profit!
 
A few tips:
1. use 1.2 control setting from the in game options in both PD and GoldenEye.
Now from Not64 settings --> Input --> Configure buttons...
2. Assign the 4 directions of the nunchuck analog to the 4 C-buttons of N64.
3. Assign IR to N64 analog stick.
4. Depending on your Wii FPS preferences, assign the other buttons. For me they are like i have them in CoDs, GoldenEye Wii and Conduits. So Wii B=Z N64=shoot, Wii A=R N64= aim, Wii - =B N64=reload, Wii Dpad right=A N64=change weapon
5.?
6.Profit!

This is fantastic! I wonder if there's any way of adjusting the sensitivity/deadzone regions, though? The default is a little bit twitchy, but I could get used to it. I'm really excited about whenever the hardware accelerated version of Wii64 comes out, it'll be amazing playing GE and PD this way.
 
Hybrid Heaven seriously freaks out at ladders and I hope they can fix the camera issue within the next millennium. . The second ladder I got on caused the camera to clip the floor showing nothing but black. I couldn't move after that. Other than that issue, the game runs full speed.
 
This is fantastic! I wonder if there's any way of adjusting the sensitivity/deadzone regions, though? The default is a little bit twitchy, but I could get used to it. I'm really excited about whenever the hardware accelerated version of Wii64 comes out, it'll be amazing playing GE and PD this way.

Well unlike Wii fps games, the pointer in Wii64 registers only when pointing the camera on screen, not offscreen too.

However, seeing that homebrew apps like Quake GX have amazing IR and register movement while offscreen too, i hope Wii64 could use that project's code for IR.
 
Changelog?

Actually, I don't know. But it's like latest versions of Not64, I mean, no changelog.

I'm not sure but, any of older versions has changelog?.

Anyway, I don't know. Sorry.


Edit:
Extrems says:
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Essentially nothing changed outside of devkitRice's libOGC and Newlibc.

The previous update allowed switching between pure interpreter and dynamic recompiler on the fly.
Switch to pure interpreter when mounting ladders if you're desperate to play this game.

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found here: http://www.gc-forever.com/forums/vi...sid=faafc82542662c2513a4caf89b08dfda&start=48
 

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