Homebrew Not64 Update

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So this poses the question, how is it that one coder can do more for Wii64 in a few months than the actual team can do in more than a year? Think about it.

The only thing now is not have Mystical Ninja and Goemon's Great Adventure not lock up and we're set!

one has been doing simple tweaks to the existing code while the other team have basically re-written the emulator?
 
SSB runs perfect i played it for like 2 hours yesterday
I though SSB was also a VC title ? or am I thinking about another one? beside which one is better?

So Not64 is just Wii64 with optimized coding?

Another Q: Is SSB Crusade available for the Wii?
 
one has been doing simple tweaks to the existing code while the other team have basically re-written the emulator?

Where is this rewritten emulator you speak of? I can't believe an emulator is being worked on (or optimized) until someone makes a progress update. Why the Wii64 Team can't spend <5 min to make an update is beyond me.
 
Where is this rewritten emulator you speak of?

on emukidds computer would be my guess. reading the blurbs of what have put out the emu is basically a whole new beast, the not64 are far as i have seen just seems to be a more optimised version of the last wii64 beta
 
on emukidds computer would be my guess. reading the blurbs of what have put out the emu is basically a whole new beast, the not64 are far as i have seen just seems to be a more optimised version of the last wii64 beta

With the advent of the Wii U, wouldn't they kill it off? If they're going to quit, they should at least have the balls to release the updated source code.
 
With the advent of the Wii U, wouldn't they kill it off? If they're going to quit, they should at least have the balls to release the updated source code.

nah, emukidd still works on his gamecube stuff as well too so I don't think he has any intention of dropping his projects anytime soon. Emukidd probably has his fingers in too many pies (WiiSX, Swiss, Wii64, think he helped on DML too) but he has happily admitted real life has slowed his work down but hasn't hampered his drive to finish the project
 
The only thing I'd like to see with this particular emulator is Rice's plugin getting released, but overall I'm very happy with it's current state, especially since Mortal Kombat Trilogy now runs perfectly!
 
Where is this rewritten emulator you speak of? I can't believe an emulator is being worked on (or optimized) until someone makes a progress update. Why the Wii64 Team can't spend <5 min to make an update is beyond me.

why you still cannot accept that people are not forced to do anything but rather keep moaning everywhere about it is beyond me

they apparently don't have time to work on these projects anymore, you need to accept that devs are not willing to spend their entire life on a project simply because you feel entitled to it

now we have extrems working on optimizing and improving the current version, this is cool but as much you are happy to see a few games running little better, this should not make you forget that without the huge past work of wii64 team in porting mupen64 to the wii, writing the dynarec, optimizing stuff, etc... he would probably not have been able to do anything, he even admitted on gcforever forums that his fixes was actually not much work.

the version they were working on is probably not in a workable or compilable state due to the real life syndrome, which is why there is no point in releasing a sourcecode which probably nobody could put to good use, what it has to do with "having balls" ?

really, give them a rest
 
why you still cannot accept that people are not forced to do anything but rather keep moaning everywhere about it is beyond me

they apparently don't have time to work on these projects anymore, you need to accept that devs are not willing to spend their entire life on a project simply because you feel entitled to it

now we have extrems working on optimizing and improving the current version, this is cool but as much you are happy to see a few games running little better, this should not make you forget that without the huge past work of wii64 team in porting mupen64 to the wii, writing the dynarec, optimizing stuff, etc... he would probably not have been able to do anything, he even admitted on gcforever forums that his fixes was actually not much work.

the version they were working on is probably not in a workable or compilable state due to the real life syndrome, which is why there is no point in releasing a sourcecode which probably nobody could put to good use, what it has to do with "having balls" ?

really, give them a rest

Really well said!
Guys, i love N64 as much as anyone , in fact its the second/third best console ever for me and i spent thousands of hours on its great games back in the day. I long for perfect wii64 emulation too, however i realise that the coders have done so much already, the least i can do is wait patiently.

Another Q: Is SSB Crusade available for the Wii?
If it's a hack of SSB64, then its quite possible. Mario 64 hacks and GoldenEye hacks for example, run quite well on Not64.



any rare game for that matter.
As the saying goes: ''First party and Rare, that is ALL i care''
Humour aside though, many Rare games are very playable. I provided a list, and even some savegames
 
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I though SSB was also a VC title ? or am I thinking about another one? beside which one is better?

So Not64 is just Wii64 with optimized coding?

Another Q: Is SSB Crusade available for the Wii?

yes, SSB 64 is a VC title but it runs like "shit" there aswell (Some heavy frame drops with 4p/specific actions (for example, the game always lags when the wind in dreamland comes out)
 
yes, SSB 64 is a VC title but it runs like "shit" there aswell (Some heavy frame drops with 4p/specific actions (for example, the game always lags when the wind in dreamland comes out)
That's pretty bad if Nintendo didn't optimize it when porting over to VC :( still great game I remember those days I actually don't like the controls of the SSBB seems awkward you know?
 

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