Not64 Update

Discussion in 'Wii - Emulation and Homebrew' started by starwarsfan541, Aug 31, 2012.

  1. AbdallahTerro

    AbdallahTerro da KiNG

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    Ideas factory :)
    Never Mind, I redownloaded a Dolphin emu inject rom and the save worked perfectly fine
     
  2. AfroJackX

    AfroJackX GBAtemp Regular

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    DeezTits and Drak0rex like this.
  4. DeezTits

    DeezTits GBAtemp Regular

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    Does not64 work with the Wii U Pro Wireless controller?

    (Thinking about buying one. And it would help to know if it works with emus such as this.) Thanks!
     
  5. ngs428

    ngs428 GBAtemp Regular

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    Posts 598 and 644 in this thread give us about the most info on compatibility.

    Someone did update that compatibility list link posted to state a few game updates with not64 2nd Ed.
     
  6. manic.blood

    manic.blood Newbie

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    I'm slowly working to update the Compatibility List as well.

    Rayman 2 = WORKS both the EUR and USA, Scale Pitch must be OFF
    Turok = ALL THESE ARE WORKING GREAT
    007 TWINE = Sound now WORKS, Multiplayer is Great, but main game still missing textures

    BTW with DK64 Camera Issue, this video points out the problem about half way thru
     
  7. ShadowOne333

    ShadowOne333 GBAtemp Guru

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    4:16
    It only mentions a "game breaking bug that caused random crashes"
    Doesn't mention anything about the camera issue.
     
  8. AfroJackX

    AfroJackX GBAtemp Regular

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    You can put not64 compatibility since it is just a modification of wii64. For example I put that hybrid heaven works with the latest version of wii64 (not 64 second edition).
     
  9. SinkyChan17

    SinkyChan17 Advanced Member

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    What if that game-breaking bug IS the camera? *DUN DUN DUUUNN*
     
  10. ShadowOne333

    ShadowOne333 GBAtemp Guru

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    It couldn't be.

    The game breaking bug they mention for DK64 is caused when YOU DON'T HAVE THE EXPANSION PACK.
    Not64 already emulates the Expansion pack upon booting any game, so that's not it.
     
  11. SinkyChan17

    SinkyChan17 Advanced Member

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    I was kidding, but that's interesting none-the-less.
     
  12. manic.blood

    manic.blood Newbie

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    Jan 28, 2015
    Quick Fix - How about we take a Save File from another emu which doesnt have this issue
    e.g. PJ64 or Mupen64 and use that
    Would that help anything??
     
  13. NewFang

    NewFang Advanced Member

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    Away for work again but excited to try this when I get home. Can anyone comment on Rainbow Six? I tried with previous update and it didn't work too well.
     
  14. AfroJackX

    AfroJackX GBAtemp Regular

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    Still buggy. :(
     
  15. ShadowOne333

    ShadowOne333 GBAtemp Guru

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    Of course not.
    The save files or save states have nothing to do with how the game is interpreted and rendered by the emulator.
    Saves only store the data you have so far.

    The emulator is the one working over how to display graphics, processing data, rendering, plugins, etc.
    All the save file would do is just make you have 100% save in a not playable game in the emulator. XD
     
  16. manic.blood

    manic.blood Newbie

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    Exactly, why can't we take a save from PJ64 without the Camera Glitch
    and Load with Not64...

    No its not going to work, forget about it. TRY IT! sometimes solutions are very simple
     
  17. ShadowOne333

    ShadowOne333 GBAtemp Guru

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    Problem is that this is not that simple. XD
    Try it out for yourself and you'll see. :P

    I have already loaded a Mupen64 save in Not64 of DK64 and only thing I got was the Full 100% completion save slot, the camera glitch was still there.
    ^Holy sh*t those were a lot of 64s. XD
     
  18. manic.blood

    manic.blood Newbie

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    Damn I see what you mean now, so really its not that simple at all :teach:
    =============
    So the only real fix would be to find the ucode/opcode
    as they did in PJ64, which I've read can be a looong process
    of trawling through hundreds of MB's of Generated RSP code to find the pattern.

    This may take some time, all the Ubisoft games are working now as well.
    Rayman 2 EUR and USA,
    Tonic Trouble,
    Donald Duck (Crash Bandicoot for the N64)
    =============
    One last question, some games like Banjo Tooie and South Park
    with missing/flashing textures is this the FB Frame Buffer not enough memory
    Now that Extrems can access the NAND will this help
     
  19. pedro702

    pedro702 GBAtemp Guru

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    Mar 3, 2014
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    any chance someone could make a build with the wiiupro controller support? aparently its very simple to add its BT code if you know your way around the emulator controls like fix did and added the controller to 3 emulators.
     
  20. manic.blood

    manic.blood Newbie

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    Jan 28, 2015
    There is currently no interest to do this, if you want to use a Wireless Controller, just use the Wii Classic Controller Pro.
    Today I have a day off so, i intend to work thru the Wii64 Compatibility List
    testing all the games marked in red, I think at least half of these will be Playable now.
     
    ngs428 likes this.
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