No more piracy on Github?

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Rare isn't dead, sure they don't make AAA titles anymore but Microsoft just mishandled them, wtf does Rare have to do with a code sharing platform anyways?

MS doesn't exactly have a Midas touch when it comes to buying out things. Besides, I'm sure they'll be against the myriad of emulators hosted on there.
 
MS doesn't exactly have a Midas touch when it comes to buying out things. Besides, I'm sure they'll be against the myriad of emulators hosted on there.
Again why? Microsoft have never shown hatred towards emulation, what you are saying does not add up. The only emulators I could possible see them having any interest in are the xbox ones, who all, OG xbox, Xbox 360 and xbox one emulators run like shit right now, so it poses 0 threat to MS. In fact MS have been releasing xbox exclusives to PC for the past few years now, so if anything it's they who are killing their xbox market not emulators extremely early in their life cycle. You are acting like EA bought it (Who do in fact have a history of "accidentally" killing every company they purchase)
 
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I'm sure emulators and their devs are SOL, thanks a lot Microshit.
Emulators don't violate the law and a mass targeting like that would be suicide for the site. I doubt Microsoft would be that stupid as to make a such a move that would backfire like that
 
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Emulators don't violate the law and a mass targeting like that would be suicide for the site. I doubt Microsoft would be that stupid as to make a such a move that would backfire like that

I'm still wary of what they could do, nothing more. Not sure why they insist on buying everything.
 
I'm still wary of what they could do, nothing more. Not sure why they insist on buying everything.
Maybe they are trying to pretend their years of anti-open source practices never happened and thought buying out a site that revolves around open source could get others to forget
 
There has never been piracy on GitHub. All projects are by definition, OpenSource.

And in any case, the final user is responsible for the way any software hosted on GitHub is being used.

Even if some projects might get used for something piracy-related, the developers are not responsible for it in any way.

AFAIK, no copyright infringement exist on any software hosted on GitHub (might be wrong, but care to prove otherwise?).
 
Copyrighted content and pirated material have never been allowed on GitHub. If you're trying to pirate stuff off of GitHub, you're doing it wrong.

That said, I get the feeling that OP is referring to emulators, CFW, and ROM-Hacking tools; those have always been legal, despite some intents and implications hiding behind them, as they don't explicitly contain any copyrighted content in their repositiories. They merely utilize and manipulate existing copyrighted content. How said content is obtained is ultimately the responsibility of the user.

I'm still wary of what they could do, nothing more. Not sure why they insist on buying everything.
While I don't entirely trust Microsoft, their recent open-source initiatives and now their acquisition of GitHub seem to be PR moves with the open-source community. Zapping emulator repositories would be counter-intuitive, and ultimately detrimental to their image. That's not to say that doing so is above their standards, and that they might not do it later on down the line, but, strategically, it wouldn't make sense. Emulator and CFW devs should be fine.

Besides, I'm sure they've heard of SourceForge, their anti-developer practices, and the site's ultimate fate, so I'm sure they're going to try to stay on good terms with as many users as possible.
 
The thing you need to know is that, CFWs are totally legal. Nobody could hold any reason to sue Github/Reswitched.

CFWs for game consoles are ILLEGAL, just throwing that out there. Yes they are legal for most things with the current laws, Game Consoles are one of the few exceptions.

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Copyrighted content and pirated material have never been allowed on GitHub. If you're trying to pirate stuff off of GitHub, you're doing it wrong.

That said, I get the feeling that OP is referring to emulators, CFW, and ROM-Hacking tools; those have always been legal, despite some intents and implications hiding behind them, as they don't explicitly contain any copyrighted content in their repositiories. They merely utilize and manipulate existing copyrighted content. How said content is obtained is ultimately the responsibility of the user.

Umm no, like I just told him. It is currently illegal to Reverse Engineer or modify the software of a game console, thus making CFW code for a Game Console Illegal. That code was both Illegally obtained, and illegaIly modified, making that illegal code.

I know everyone takes the "jailbreak laws" and runs with them, however they Expictly state that not only are Game Consoles exempt, it is ILLEGAL to reverse engineer or modify a game Consoles OS.

Emulators for game consoles of old no longer made, no longer supported are more of a grey area, and gets much trickier. However they would likely be okay.
 
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Copyrighted content and pirated material have never been allowed on GitHub. If you're trying to pirate stuff off of GitHub, you're doing it wrong.

That said, I get the feeling that OP is referring to emulators, CFW, and ROM-Hacking tools; those have always been legal, despite some intents and implications hiding behind them, as they don't explicitly contain any copyrighted content in their repositiories. They merely utilize and manipulate existing copyrighted content. How said content is obtained is ultimately the responsibility of the user.


While I don't entirely trust Microsoft, their recent open-source initiatives and now their acquisition of GitHub seem to be PR moves with the open-source community. Zapping emulator repositories would be counter-intuitive, and ultimately detrimental to their image. That's not to say that doing so is above their standards, and that they might not do it later on down the line, but, strategically, it wouldn't make sense. Emulator and CFW devs should be fine.

Besides, I'm sure they've heard of SourceForge, their anti-developer practices, and the site's ultimate fate, so I'm sure they're going to try to stay on good terms with as many users as possible.

There has never been piracy on GitHub. All projects are by definition, OpenSource.

And in any case, the final user is responsible for the way any software hosted on GitHub is being used.

Even if some projects might get used for something piracy-related, the developers are not responsible for it in any way.

AFAIK, no copyright infringement exist on any software hosted on GitHub (might be wrong, but care to prove otherwise?).
Emulators don't violate the law and a mass targeting like that would be suicide for the site. I doubt Microsoft would be that stupid as to make a such a move that would backfire like that

There's a lot of discussion over many websites about this. From Wired (https://www.wired.com/story/microsoft-github-code-moderation):

Take as an example the Xbox emulators hosted on GitHub. These often-homemade programs allow people to play console games on their computers. Microsoft owns Xbox, and ostensibly loses money when gamers decline to buy consoles and play on desktop instead. These emulators pose an interesting problem: Microsoft will likely anger developers if it takes them down, but not doing so would be against its own business interests. It's a simple example, but there are plenty of other conflicts that arise from Microsoft gaining control over GitHub.

GitHub also houses the code that allows people to create deepfakes, nonconsensual porn videos that use artificial intelligence to transpose one person's face onto another's body. First reported by Motherboard, deepfakes have since been banned by nearly every major social network. But the code used to create them still lives on GitHub, presenting a potential ethical issue for Microsoft.

And in many ways, moderating code used to createobjectionable content is thornier than simply banning the content itself. One could theoretically argue, for example, that continuing to host the deepfake code serves an educational purpose.

Taking down one piece of objectionable content is not the same as "taking down the code that could maybe generate a million pieces of content," says Sarah T. Roberts, an assistant professor of information studies at UCLA who researches content moderation. "The implications are different."

Code that helps to create objectionable content isn't itself objectionable, but Microsoft will have to think carefully about whether it wants to host tools that enable people to create things widely thought of as harmful, though not outright illegal. It's a question that other user-generated content platforms, like Facebook, don't have to consider in the same way.
 
@the_randomizer @Thatcher I'm new to the topic but if Microsoft has open source projects then maybe they'll help everyone else on git hub with improvements and debugging regardless the projects on git hub in my opinion they might be helpful to us

I don't know, I'm refraining from saying anything further to this topic.
 
Any BIOS-based emulator is a copyright infringement as long as such BIOS isn't included on the download from GitHub.

We return to what I've said, the final user is the one that infringes the copyrights of the holders by the way they use such software, no emulator in existence (to my knowledge) is illegal.

If a final user decide to "create" the so called emulator AIO, and includes BIOS and ROM files from the systems it emulates, the developers of such emulators aren't responsible for any copyright infringement. Take as an example the very popular RetroArch, it is legal to use if you've made a dump of game cartridges you own.

I think Microsoft has a very clear idea of copyright infringement and that no emulator by the means of existence poses a threat to such copyrights, even those XBOX Emulators by themselves.

So then, no piracy has ever existed on GitHub.
 

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