



...No$GBA is still a terrible emulator to play actual games on - its purpose is to quickly check homebrew applications. I don't quite understand why people persist in using it instead of DeSmuMe which is far more accurate and gives way more options to the user.
Unless your PC can't run DeSmuMe off with a consistent framerate, there's no reason to be interested in No$GBA anymore.![]()


shut that whore mouth. no$gba's debugger is fantastic.![]()

The DEBUGGER is, it's a development tool, not a tool for playing ROM's - I thought I said that pretty clearly.![]()

well idk, "there's no reason to be interested in No$GBA anymore" was kind of a red flag for me but ok. at any rate, no$gba is plenty accurate and pretty much as un-bloated as can be. no, it's not perfect, no it's probably not the best emulator to play pokemon on, but that should not in any way mean that news of martin getting back to work on it isn't interesting... to the contrary, it should be very welcome news.

...No$GBA is still a terrible emulator to play actual games on - its purpose is to quickly check homebrew applications. I don't quite understand why people persist in using it instead of DeSmuMe which is far more accurate and gives way more options to the user.
Unless your PC can't run DeSmuMe off with a consistent framerate, there's no reason to be interested in No$GBA anymore.![]()
well idk, "there's no reason to be interested in No$GBA anymore" was kind of a red flag for me but ok. at any rate, no$gba is plenty accurate and pretty much as un-bloated as can be. no, it's not perfect, no it's probably not the best emulator to play pokemon on, but that should not in any way mean that news of martin getting back to work on it isn't interesting... to the contrary, it should be very welcome news.

I was speaking from a general user perspective, not a developer perspective. Naturally developers should be happy about the update since there's nothing better than to test your applications on-the-fly, but I'm not fooling myself, most users use emulators to play retail games on them, and here No$GBA doesn't "wow", y'know?![]()

Like I said, it's faster because it's coded in pure ASM. You haven't even tried Desmume 0.99 have you, with the new JIT core that provides a massive speed boost? That's what I thought. Desmume is hardly bloated.well even regular users have every reason to welcome this. martin is tremendously talented at this stuff and even though the current version of no$ is incomplete, it proves that an DS emulator targetted at x86 can be much faster and efficient than desmume is. I for one would love to see close-to-perfect DS emulation in a tighter, less bloated package.

oh why thank you for enlightening me. but what's your point ? it having been written in assembly makes its efficiency any less of an achievement ? no ? ok...Like I said, it's faster because it's coded in pure ASM. You haven't even tried Desmume 0.99 have you, with the new JIT core that provides a massive speed boost? That's what I thought.

oh why thank you for enlightening me. but what's your point ? it having been written in assembly makes its efficiency any less of an achievement ? no ? ok...
and at any rate I'm not saying one emulator is better than the other ffs. all I said is that saying people shouldn't care about no$gba getting an update is retarded because it amounts to saying "yeah well it's shit now it's always going to be shit, who gives a fuck".
I was speaking from a general user perspective, not a developer perspective. Naturally developers should be happy about the update since there's nothing better than testing your applications on-the-fly, but I'm not fooling myself, most users use emulators to play retail games on them, and No$GBA doesn't "wow" in doing that, y'know?![]()
Maybe but to the best of my knowledge the freeware version does not do ARM and the paid versions are "professional software" levels of money which is significantly more than the no$gba debug versions which is great for the purposes of most people around here.you should try IDA with a copy of desmume compiled with the GDB stub. it's SO far ahead of using no$gba for debugging.





