Hacking Nintendont

FIX94

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Nintendont is region free??? like if i put a jpn disc on my wii and click to boot disc will open??

thx
just to give a more clear answer, the wii itself has no hardware region differences, so all of the region locks are in software, nintendont being a homebrew app means that I of course did not add any region locks in myself, in fact nintendont does not even know the region of your console, it just sees the region of the game and then boots up that game in the appropriate way. Also discs are basically treated like sd/usb isos in nintendonts kernel, so you can still enable cheats, memory card emulation and all that when playing from a real disc, only the medium the data gets loaded from changes, everything else gets treated in the same way.
 
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huma_dawii

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just to give a more clear answer, the wii itself has no hardware region differences, so all of the region locks are in software, nintendont being a homebrew app means that I of course did not add any region locks in myself, in fact nintendont does not even know the region of your console, it just sees the region of the game and then boots up that game in the appropriate way. Also discs are basically treated like sd/usb isos in nintendonts kernel, so you can still enable cheats, memory card emulation and all that when playing from a real disc, only the medium the data gets loaded from changes, everything else gets treated in the same way.
Just curious, what the patches for RE, 2 and 3 does? It forces it to be 4:3 or it fixes the stretched images while on widescreen?
 

JacobM

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@FIX94 Cyan advised me to post here about a black screen lockup that occurs when using USBLoaderGX as a frontend for Nintendont WiiU WiiVC with an HID controller such as the Official GameCube Adapter.

Since 5.456 (with the new HID init), when launched from WiiU WiiVC, the HID only works when nintendont is loaded using nincfg.bin, not when launched with arguments (from an external loader). It works fine when launched from an external loader using nincfg.bin instead of arguments.
Maybe the HID initialization is missing or different when reading the settings from arguments?

Discussion of issue begins post #24528: https://gbatemp.net/threads/usb-loader-gx.149922/page-1227#post-7664935
Thanks!
 

JacobM

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there is no new HID init, all that was done in 456 was to properly set back the thread priority of the nintendont kernel to what it has to be for HID controllers to be read in, thats all.

Alright, thank you! I probably should have clarified that it was the repaired HID support not a new HID init. I am still curious as to how this issue sprung up when the thread priory was set back.
 

ShadowOne333

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To me It looks like the 3D objects are now in place... even when widescreen is enabled. (Shadows are included, they now appear on the 2D images.)
That's the desired result.
Widescreen doesn't work properly for those games, so they were added to an exception list to skip the widescreen patches even if enabled.
 

pokeparadox

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Hi folks! Been away for a while and noticed there's been some new stuff related to wiivc. I'm just wondering a couple of things related to this:
Can the unlocked cpu be used for anything, such as 60fps hacks or some form of anti-aliasing?

Is it within the realms of possibility that USB access can be added for Nintendon't via wiivc?
 
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defrb

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Trying to get my nintendont running but for some reason it wont come up with the Nintendont banner and my controllers are also not recognized, it takes very long till the GC title is loaded.
I'm running vWii + usbloadergx (latest release) Nintendont (latest release).
Im sure i put the nintendont in apps/Nintendont/boot.dol and the .xml.
I have double checked the settings in usbloaderGX and Nintendont is selected as well the path is correct.

Somebody have any idea where it goes wrong?

Thanks in advance ;)
 

pedro702

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Trying to get my nintendont running but for some reason it wont come up with the Nintendont banner and my controllers are also not recognized, it takes very long till the GC title is loaded.
I'm running vWii + usbloadergx (latest release) Nintendont (latest release).
Im sure i put the nintendont in apps/Nintendont/boot.dol and the .xml.
I have double checked the settings in usbloaderGX and Nintendont is selected as well the path is correct.

Somebody have any idea where it goes wrong?

Thanks in advance ;)
what sd card are you using?class? are your isos on sd or usb?
 

defrb

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Sandisk class 10, the isos are on usb. The hard disk was in wbfs format, i used it on my old wii, could there be a problem?
 

pedro702

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Sandisk class 10, the isos are on usb. The hard disk was in wbfs format, i used it on my old wii, could there be a problem?
since you are on vwii you need to have a y cable or does your hdd have a power source of its own? nintendont needs more power to run than wbfs. so if your hdd uses a single usb port then it might have issues, that or a bad format.
 

defrb

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since you are on vwii you need to have a y cable or does your hdd have a power source of its own? nintendont needs more power to run than wbfs. so if your hdd uses a single usb port then it might have issues, that or a bad format.

It has it's own power source, thanks for the suggestions, i will try to put GC games on sd to see if that fix the problem.
If nintendont is working properly, then it should start up with the logo before the game launch, wright?
 

pedro702

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It has it's own power source, thanks for the suggestions, i will try to put GC games on sd to see if that fix the problem.
If nintendont is working properly, then it should start up with the logo before the game launch, wright?
depends if you have your bios qith the correct name on the correct place, bios is optional btw.

bios should be on the root of the place you have your isos to be readed and named to iplusa.bin for ntsc games only and ipljap.bin for jao games, pal bios does not work on vwii if your using pal games you will never see the bios.
 

OrGoN3

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It has it's own power source, thanks for the suggestions, i will try to put GC games on sd to see if that fix the problem.
If nintendont is working properly, then it should start up with the logo before the game launch, wright?
Extremely long wait times seems like a hard drive or sd card issue. Verify neither are corrupt to continue. I'd recommend copying everything from the SD card onto your computer and reformatting it properly (and testing it with h2testw). As for the hard drive, ensure there are no errors on it and that you can read it just fine on a computer.
 

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