Nah saving the SD card for Smash, thanks for the tip though, I'll go have a look around for an HDD.
Any particular reason you want to?Is it possible to debug Nintendont on vWII? or have a debug log with all function call?
nope you need a wii and a usbgecko.Is it possible to debug Nintendont on vWII? or have a debug log with all function call?
lol what do you think it would show you when debugging too? obviosuly thousands of lines like always.lot of line...I begin but it's too long....
like i said to see patching in real time you need a wii and a usb gecko, on vwii there is no patching on real time to see.call function ....
dolphin is an emulator, nintendont is not an emulator but an intrepreter that runs gc games natively, so debugging dolphin will just whow you emulation.with dolphin on PC?
"the bug has been found on rev 404 wich fixed some pal games forced stuff while breaking some others so wait until a solution that goes for both partys gets found by fix94 he is fast so this shouldnt take much time"
"Updating to 4.422 and using "force PAL60" alongside "Force progressive" it works againg flawlessly"
Right click the link and select "save as" from the list..the meta.xml just loads up a bunch of code on another tab. pls help
Some games dont work when forced sadly, dont thrust the compatibility list for the forced settings, most of them are wrong becuase people would copy entire lines and then changed the name of the game,also latest nintendont is 446 so you might aswell update.Hello. I'm using:
- USB Loader GX 3.0 r1262 (stricktly for Gamecube games)
- Nintendont 4.439
The games are on my SD and the Wii is conected with component cables. The Games run well - no problem at all.
I just would like to play some PAL games in 480p (which according to this list should be playable when forced to it).
I have "Tales of Symphonia (Germany)" - tried various settings but all i get is a black screen / no intro, nothing.
From my research it could be maybe a bug? Maybe an older version of Nintendont would do the trick? For example
Also found this (have tried this as well, but no change):
Somebody have an idea whats the issue?
.
nintendont is not installed in the first place, you simply have 3 files on the sd card that the homebrew channel reads on vwii mode, also it only runs on vwii so your wiiu mode fw is irrelevant it wont work on wiiu mode only on wiimode.NintendontI haven't installed homebrew or nintendont. I'm nervous to brick or break the wii u. I'm on 5.5.1.
Is that a legit concern? Or as long as I don't update or connect online I should be fine?
okay so don't do the wii u install that has you go to loadiine.ovh each time?Some games dont work when forced sadly, dont thrust the compatibility list for the forced settings, most of them are wrong becuase people would copy entire lines and then changed the name of the game,also latest nintendont is 446 so you might aswell update.
you can try activating force ntsc video, force progressive and patch pal 50 to on, if with those 3 ON it doesnt work then its one of those games with very hardcoded stuff that wont work.
nintendont is not installed in the first place, you simply have 3 files on the sd card that the homebrew channel reads on vwii mode, also it only runs on vwii so your wiiu mode fw is irrelevant it wont work on wiiu mode only on wiimode.
You need to have your vwii hacked to use nintendont, again hacking wiiu mode does nothing for nintendont only vwii.
No. That is only for Wii U homebrew.okay so don't do the wii u install that has you go to loadiine.ovh each time?
okay, yeah i have a lot of learning and reading to do and not sure i understand which is which. Lastly, I noticed that you're supposed to use nothing larger than a 2GB card. Am i correct in that or am I missing something? I only ask because some of the ISO files are nearly 1 GB themselves, so not sure how you can get more than a few. Thank you!No. That is only for Wii U homebrew.