Hacking Nintendont

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also nintendont can read your real disc on bc wii, just put the disc in there xD.
Uh, duh?? Obvious thing is obvious. Now why on earth would i want to stop using my SD/HDD and not keep my original games safe? That comment makes zero sense.

It's working. For now, Nintendont only chokes when creating Memory Cards on USB. For those of you with this issue, in the meantime, you can copy another MC and rename it.
 
Uh, duh?? Obvious thing is obvious. Now why on earth would i want to stop using my SD/HDD and not keep my original games safe? That comment makes zero sense.

It's working. For now, Nintendont only chokes when creating Memory Cards on USB. For those of you with this issue, in the meantime, you can copy another MC and rename it.
I thought this was fixed some time ago... (the issues creating saves)
I'm thinking it's some weird interaction with the "simple" caching code and certain storage devices. I didn't notice a problem with my USB HDD, but with my SD card it was hanging for 6-7s before even attempting to start writing the memory card file. The SD card hang is gone with the new cache code.

Anyways, I'm finishing up the MD5 verifier and will send a PR soon.
 
Uh, duh?? Obvious thing is obvious. Now why on earth would i want to stop using my SD/HDD and not keep my original games safe? That comment makes zero sense.

It's working. For now, Nintendont only chokes when creating Memory Cards on USB. For those of you with this issue, in the meantime, you can copy another MC and rename it.
i meant to test mgs special disc... since your dump didint work aparently and using the real disc would make sure it would be a perfect iso.
 
FYI: v4.435 now inverts the operation of the IPL setting. It's now "Skip IPL". The default value, "Off", makes it behave like it did before; if the IPL is present, it'll be used (except for PAL games on Wii U). Setting "Skip IPL" to "On" always skips the IPL.
 
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I think Nintendont could accept the GamePad if you starts the vWii with GamePad off and then sync with Wii U when already inside the Nintendont main menu, just thinking...
 
FYI: v4.435 now inverts the operation of the IPL setting. It's now "Skip IPL". The default value, "Off", makes it behave like it did before; if the IPL is present, it'll be used (except for PAL games on Wii U). Setting "Skip IPL" to "On" always skips the IPL.
This is wonderful news, indeed. Thank you!
 
*sigh*
no, it doesnt use bluetooth, dont trust gamefags.
"The Wii U GamePad communicates with other devices via the use of a slightly obfuscated version of Wi-Fi 802.11n and WPA2 AES-CCMP."
http://libdrc.org/docs/network.html
Anyways, the wiiu gamepad is incredibly complex and the few vwii games that support it use a custom ios and custom loader written by nintendo which so far nobody fully understands.
 
Anyone mind sharing their settings to have the best setup possible? I also noticed that the memory card can only go up to 256 safely, is it really that dangerous or unstable to go higher?

Using a Wii U if that matters.
 
I also noticed that the memory card can only go up to 256 safely, is it really that dangerous or unstable to go higher?

Using a Wii U if that matters.
The Wii and vWii have a limited amount of RAM available for GameCube playing. Using a MCEmu higher than 251 Blocks can cause memory issues in games that use a significant amount of RAM. Since it's recommended to use Multi = Off, 251 Blocks is more than enough for most games. There are only a few games that actually require a 1019 Block card so 59 or 251 is perfectly fine.

Believe it or not the Wii (with GameCube ports) actually has issues with the 1019 Block cards, even if official from Nintendo with constant save corruption. I believe it's a hardware issue not a software issue. Also some games won't recognize a 1019 Block card.
 
Last edited by ccfman2004,
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Curious, what games require a 1019 card?
I got two genuine nintendo 251 cards in my bc Wii.
Didn't even know official 1019 cards existed.
 
Curious, what games require a 1019 card?
I got two genuine nintendo 251 cards in my bc Wii.
Didn't even know official 1019 cards existed.
i think a baseball agme or madden game or something, its one of those wierd sports games badly coded that needs to save entire seasons and whatnot.
 
The Wii and vWii have a limited amount of RAM available for GameCube playing. Using a MCEmu higher than 251 Blocks can cause memory issues in games that use a significant amount of RAM. Since it's recommended to use Multi = Off, 251 Blocks is more than enough for most games. There are only a few games that actually require a 1019 Block card so 59 or 251 is perfectly fine.

Believe it or not the Wii (with GameCube ports) actually has issues with the 1019 Block cards, even if official from Nintendo with constant save corruption. I believe it's a hardware issue not a software issue. Also some games won't recognize a 1019 Block card.

I'm pretty sure the issue is software. Some games were just coded assuming maximum sizes.
http://www.nintendo.com/consumer/memorycard1019.jsp
These games would need to be patched somehow to fix this.

Also, there really should be enough RAM for the maximum size memory card. When using the maximum size, there is less room for caching files so the game timing might be different, but it should still work in theory. It's also possible the kernel is writing to some hardcoded offsets, like what forces this patch.
https://github.com/FIX94/Nintendont/blob/master/kernel/Patch.c#L453

Curious, what games require a 1019 card?
I got two genuine nintendo 251 cards in my bc Wii.
Didn't even know official 1019 cards existed.
I know my copy of NCAA Football 2003 uses more than 251 blocks when saving full seasons/dynasties.
 

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