Hacking Nintendont

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So, I've merged the pull request from @GerbilSoft as is, it is too much for me right now to go through each and every single change but from a overall review I did not immediately spot anything horribly broken or out of place so I think its ok to have it in, I will just trust you that it will be fine, I guess if anything suddenly is broken people will let us know.

In the last two weeks i've tested hard (in particular the cISO support and md5 check) the @GerbilSoft pull request and i can confirm that everything works great except for the disc 2 ---disc 1 issue (that works fine in 4.423 and prior.

I want to remember the issue (not related with his branch but with Nintendont in general) about the iplpal.bin that prevents to force in 480p with the resolution that remains in 480i/576i.
 
Last edited by Zonta85,
Last edited by Mr Objection,
In the last two weeks i've tested hard (in particular the cISO support and md5 check) the @GerbilSoft pull request and i can confirm that everything works great except for the disc 2 ---disc 1 issue (that works fine in 4.423 and prior.

I want to remember the issue (not related with his branch but with Nintendont in general) about the iplpal.bin that prevents to force in 480p with the resolution that remains in 480i/576i.

Knowing when it got broken will help.
 
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Id like to report that I've had success with loading levels from the second disc, back to the first disc, back to the second disc successfully on Splinter Cell: Chaos Theory only if I load the first disc from the menu, but initially loading disc 2 instead of disc 1 will cause it to fail to automatically switch as normal.

Edit:Oops, you've posted that you acknowledge that just a minute ago. Nevermind this
 
Last edited by Sticksandstones,
Hey guys, so I mainly only plan on getting this for Mario Kart Arcade GP and Mario Kart Arcade GP 2. So I wanted to ask something, does this disable your Wii's ability to read physical Gamecube discs? Or am I thinking of something else?
 
@Zonta85 I found and fixed the 2-disc bug. When I added support for different extensions for 2-disc, I changed the multi-disc detection in the kernel to only check if the loaded disc image was disc 1. If you load disc 2, it ends up not enabling 2-disc mode.

Commit: https://github.com/GerbilSoft/Nintendont/commit/7671f9833349fb3c648bb3f67b7c3b3d363cf83e

Will send a PR once I fix the MD5 issue.

Thank you for your great job!

Hey guys, so I mainly only plan on getting this for Mario Kart Arcade GP and Mario Kart Arcade GP 2. So I wanted to ask something, does this disable your Wii's ability to read physical Gamecube discs? Or am I thinking of something else?

No, Nintendont just adds the ability to load backups from SD/USB leaving all the other features intact ;)
 
If you mean for use in Wii U mode, no. It uses a proprietary encrypted filesystem.
I can't only encrypt the wii u partition, while the vWii partition will be hiden with the Ustealth?
Or when the Wii u format the HD it will find even the partition hiden and format the entire HD?
 
Last edited by Rodrigo Mafra,
I can't only encrypt the wii u partition, while the vWii partition will be hiden with the Ustealth?
Or when the Wii u format the HD it will find even the partition hiden and format the entire HD?

As far as I know the Wii U system menu will ask you to reformat the drive. It doesn't accept partitions. You can use UStealth to keep it from trying to format your Wii FAT32 drive but you can't share the drive between them with it. I could be wrong as I don't have a Wii U.
 
As far as I know the Wii U system menu will ask you to reformat the drive. It doesn't accept partitions. You can use UStealth to keep it from trying to format your Wii FAT32 drive but you can't share the drive between them with it. I could be wrong as I don't have a Wii U.
I believe the Wii U realy doesn't accept partitions and I'll fail in testing it whem the hd I just bought come tonight.
Thanks anyway....
 
I fixed the crashes caused by empty drives. Calculating the title count for drives you may not even want to maintain was too slow anyway for larger collections so I took it out. :P

--------------------- MERGED ---------------------------



I'll try to get the new build cleaned up tomorrow or Saturday. I need to embed the hash data file in case redump.org is still down.
Hey Grey!

So I took a look at Oragamii and its rad! One problem though. I cant seem to find where to manually select a source. It only detects the drives and sees if things are already in the proper format. Would there be a way to select any source folder for manual copy over later?
 
Hey Grey!

So I took a look at Oragamii and its rad! One problem though. I cant seem to find where to manually select a source. It only detects the drives and sees if things are already in the proper format. Would there be a way to select any source folder for manual copy over later?

There is in the version I'm trying to finish up. It still doesn't support transferring between storage locations but you can add a folder instead of just physical drives.
 
There is in the version I'm trying to finish up. It still doesn't support transferring between storage locations but you can add a folder instead of just physical drives.
Perfect!! Yeah transferring would be a bonus but honestly even a box that pops up that tells the user the proper location and formats would be enough.

Thanks for all the hard work!
 
Hello!

I'm a bit new to this whole thing, and as such, I'm terribly sorry if the question I'm asking is stupid/nonsensical.

I managed to install Nintendont, and it works (hooray!) but i have problems with integrating it into a launcher. I was using WiiFlow until now, but since its incompatible with Nintendont, I decided to switch to USBLoaderGX (I downloaded AbdullahTerros master mod, but that thing is scary. So many files, and i have no idea what I'm supposed to copy to get Wiiflow working with Nintendont). Now, USBLoaderGX wont launch the game either. I tried doing what the tutorial tells *("You need to tell the loader to use Nintendont as gamecube mode : Settings > Loader Settings > Gamecube mode : Nintendont") but under Loader Settings only Mios and Devolution show up.

So, if some kind soul would direct me toward the solution (either which WiiFlow files I need, or waht to do with USBLoaderGX) I'd be eternally grateful!
 
Hello!

I'm a bit new to this whole thing, and as such, I'm terribly sorry if the question I'm asking is stupid/nonsensical.

I managed to install Nintendont, and it works (hooray!) but i have problems with integrating it into a launcher. I was using WiiFlow until now, but since its incompatible with Nintendont, I decided to switch to USBLoaderGX (I downloaded AbdullahTerros master mod, but that thing is scary. So many files, and i have no idea what I'm supposed to copy to get Wiiflow working with Nintendont). Now, USBLoaderGX wont launch the game either. I tried doing what the tutorial tells *("You need to tell the loader to use Nintendont as gamecube mode : Settings > Loader Settings > Gamecube mode : Nintendont") but under Loader Settings only Mios and Devolution show up.

So, if some kind soul would direct me toward the solution (either which WiiFlow files I need, or waht to do with USBLoaderGX) I'd be eternally grateful!

Upgrade usb loader gx (now currently revision Is 1262) XD
 

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