Hacking Nintendont

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The FAT32 partition MUST be the first partition on the drive or Nintendont will fail to find it. The WBFS file system is ancient and you are better off using FAT32 and a Wii Backup tool that will split the >4GB isos for you.

I did a only fat32 (primary, 64KB cluster) patition for wbfs games and gamecube but still not recognizing gamecube games... when I use this on homebrew channel don't work too.
 
Another thought: There's a minimal caching system implemented for FatFS on the loader side, but it completely discards the cache for a given sector when it's written. When expanding a file, the FAT is updated every time a cluster is allocated, so it has to write, and rewrite, part of the FAT for every block. I quickly hacked together a version of libfat's caching system (which uses write-back caching) for FatFS and will test it when I get home tonight.
 
Last edited by GerbilSoft, , Reason: Fix cache description.
When I rip my GC games to my external HD the folder is just with the gameID not the name of the game.Can I change that somehow or find out what games they are because now I dont know what is what and there are so many. Hope I can make any sense on what the "problem" is. (not really a problem but I like to see the titles on HD) And if I can put in the Game name how is it supposed to look like in order to be read correctly on Nintendont? So I dont rename everything and then nothing shows up. :P TIA
 
When I rip my GC games to my external HD the folder is just with the gameID not the name of the game.Can I change that somehow or find out what games they are because now I dont know what is what and there are so many. Hope I can make any sense on what the "problem" is. (not really a problem but I like to see the titles on HD) And if I can put in the Game name how is it supposed to look like in order to be read correctly on Nintendont? So I dont rename everything and then nothing shows up. :P TIA
In the current mainline version of Nintendont, the directory name can be anything. The only important part is the disc image must be named "game.iso" (or "disc2.iso" for the second disc).
 
When I rip my GC games to my external HD the folder is just with the gameID not the name of the game.Can I change that somehow or find out what games they are because now I dont know what is what and there are so many. Hope I can make any sense on what the "problem" is. (not really a problem but I like to see the titles on HD) And if I can put in the Game name how is it supposed to look like in order to be read correctly on Nintendont? So I dont rename everything and then nothing shows up. :P TIA
Nintendont will only see games if the iso is labeled game.iso in the /games/gamename/game.iso format.
 
Nintendont will only see games if the iso is labeled game.iso in the /games/gamename/game.iso format.

Okay. On my HD I have it like /games/idofthegame/game.iso
I wanted to know can I change it to /games/nameofthegameID/game.iso .. or something like that?


like with my Wii games, it is wbfs/name_of_the_game[IDofTheGame]
 
Last edited by digr8one,
Okay. On my HD I have it like /games/idofthegame/game.iso
I wanted to know can I change it to /games/nameofthegameID/game.iso .. or something like that?

People generally use "/games/Game Title [TitleID]/game.iso". That should be compatible with all Wii and Gamecube loaders.
 
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I guess I'll ask this here since this is ultimately what I want to setup in the end.

I have a Wii U on v5.5.1U and I currently play a lot of games online. Is it safe for me to hack my vWii and set up Nintendont? Will I still be able to play online in Wii U mode without getting caught? I'm only asking because I'm a little paranoid when it comes to hacking my Wii U and I don't want to mess something up.

Thanks in advance!
 
I guess I'll ask this here since this is ultimately what I want to setup in the end.

I have a Wii U on v5.5.1U and I currently play a lot of games online. Is it safe for me to hack my vWii and set up Nintendont? Will I still be able to play online in Wii U mode without getting caught? I'm only asking because I'm a little paranoid when it comes to hacking my Wii U and I don't want to mess something up.

Thanks in advance!

Don't install or modify any IOS below 200 and you're fine.
 
I guess I'll ask this here since this is ultimately what I want to setup in the end.

I have a Wii U on v5.5.1U and I currently play a lot of games online. Is it safe for me to hack my vWii and set up Nintendont? Will I still be able to play online in Wii U mode without getting caught? I'm only asking because I'm a little paranoid when it comes to hacking my Wii U and I don't want to mess something up.

Thanks in advance!
It should go without saying but don't cheat online in Wii U mode and you should also be fine. Nintendo seems to have given up blocking vWii hacks since they haven't updated anything in vWii mode in years. The only time people got banned or blocked from online is when they decided to cheat online.
 
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It should go without saying but don't cheat online in Wii U mode and you should also be fine. Nintendo seems to have given up blocking vWii hacks since they haven't updated anything in vWii mode in years. The only time people got banned or blocked from online is when they decided to cheat online.
I have no intentions of cheating or doing any Homebrew in Wii U mode, just playing GameCube games and the Homebrew Channel in vWii mode. Like I said, I'm a little paranoid when it comes to my Wii U, or at least in Wii U mode.
Don't install or modify any IOS below 200 and you're fine.
Got it, thanks for the tip!
 
(Maybe?) Final test build: Nintendont v4.425-CISO-test5

This test build adds MD5 calculation (no DB verification yet) and a progress screen when initializing new memory card images, but more importantly, it replaces the quick and dirty FatFS caching code in the loader with a port of libfat's caching code. This improved memory card initialization performance when using SD in my tests. (USB didn't change, but I didn't see any lag on USB for some reason.)

@self_slaughter @GreyWolf Can you test this build and see if the memory card init issue still exists?
 
Shall do mate, just waiting for the ps3 to finish backing up onto the same drive.... 5 hours or so left. *Yawn*

Sent from my Nexus 5 using Tapatalk
 
(Maybe?) Final test build: Nintendont v4.425-CISO-test5

This test build adds MD5 calculation (no DB verification yet) and a progress screen when initializing new memory card images, but more importantly, it replaces the quick and dirty FatFS caching code in the loader with a port of libfat's caching code. This improved memory card initialization performance when using SD in my tests. (USB didn't change, but I didn't see any lag on USB for some reason.)

@self_slaughter @GreyWolf Can you test this build and see if the memory card init issue still exists?

It seems a bit slow still for the size of a memory card file but it doesn't freeze anymore. :)

I just noticed there's an f_expand() function in FatFS but it seems to be disabled in the main branch source. Is there a reason to not use it?
 
Last edited by GreyWolf,
It seems a bit slow still for the size of a memory card file but it doesn't freeze anymore. :)

I just noticed there's an f_expand() function in FatFS but it seems to be disabled in the main branch source. Is there a reason to not use it?
When I enabled it before, it increased the lag. With the new cache, it might work better, so I'll try enabling it again.
 
So far, so good here. Time will tell, it was quite random at times...

Card creation seems quite quick on my system.



Appreciate the effort put into this. Will keep testing to be sure. :)

Sent from my Nexus 5 using Tapatalk
 
I dont have a GC controller yet to my first gen WII but I am looking, anyways..I was just gonna try two games to see if they would even start
Both of them started but then my tv was turned off (and it wasn't me or anyone else who did it) I tried over and over again, same thing. It must
be the games? Did I do wrong in DMToolbox (v0.3) perhaps? I saw somewhere (can't remember) that I should choose "format: optimised and pick "skip xNEEK files" and on Alighn: 32k " is this wrong? Please help. The games that I am having trouble with are "tak 2" and "true crime" (deleted them now though because I dont want my tv to turn off like that, can't be good for the external hd either?) thanks
 
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I dont have a GC controller yet to my first gen WII but I am looking, anyways..I was just gonna try two games to see if they would even start
Both of them started but then my tv was turned off (and it wasn't me or anyone else who did it) I tried over and over again, same thing. It must
be the games? Did I do wrong in DMToolbox (v0.3) perhaps? I saw somewhere (can't remember) that I should choose "format: optimised and pick "skip xNEEK files" and on Alighn: 32k " is this wrong? Please help. The games that I am having trouble with are "tak 2" and "true crime" (deleted them now though because I dont want my tv to turn off like that, can't be good for the external hd either?) thanks
well you shouldnt shrink them unless you must have too, nintendont does not shut the tv off its impossible lol, if your iso is broken by being shrinked nintendont can shutdown the wii or even restart it, but its impossible to touch the tv itself lol, if the tv goes black is because there is nothing being transmited from the wii.

try this first try the games with full size 1.35gb md5 checked with redump, since i remenber tak and true crime using audiostream files so if the iso is broken by shrinking them nintendont will shut off your wii not your TV.Also some nintendont settings can break some games since not all games support forced settings.
 

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