Hacking Nintendont

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When playing Super Monkey Ball Adventure, the game will crash after about 10 minutes of gameplay. No matter what I try, it always crashes. It happens on both Wii and vWii.
 

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When playing Super Monkey Ball Adventure, the game will crash after about 10 minutes of gameplay. No matter what I try, it always crashes. It happens on both Wii and vWii.
take a picture of all your nintendont settings also is the iso a full 1.35gb iso? and not a shrunk iso with some dodjy iso tool.
 
Nintendont v4.422

cheats off
debugger off
debugger wait off
memcard emulation on
cheat path off
force widescreen off
force progressive off
auto boot off
unlock read speed off
wiiu widescreen off
drive access led off
log off
maxpads 4
language auto
video none

memcard blocks 251
memcard multi off
native control off

video width auto
screen position 0
patch pal50 off

The iso is a 1.35gb NTSC-U version ripped using clean rip.
 
Test a different hdd/SD/Cluster size, even if other games work, as some may cause problems. I own Everdrive carts and Dreamcast Gdemu/Saturn Rhea ODES's and have had mixed results with certain SD cards and hdd's, so It's worth eliminating.
 
hello i know i posted a couple of times about the hyper kin procube controller, but i was wondering if anyone can explain to me why the controller connects to the vwii homebrew menu but not nintendont. because if it can connect to the vwii homebrew menu, wouldnt it be able to also connect to nintendont. or maybe use the same code the vwii homebrew menu is using for bluetooth controllers and input that to nintendont?
 
Try the speed limiter option.
what do you mean by this? the readspeedlimit? its locked here.

Wii 4.422:
Memcard Emulation:on;
MaxPads:4;
Language:auto;
Video:auto;
Memcard Blocks:251;
Video Width:auto;
Screen Position:0;
all else:off


to me the gamplay just seems a little too fast. i wonder if its just my false impression,
or if someone shares this opinion?
 
Last edited by 77Urmel77,
USB Loader v1260
Nintendont v4.422
Game is on USB. Nintendont is on SD.
The problem I'm having is Burnout 2 freezes while loading the 3rd race. All my other games seem to work fine.

Edit - I moved Nintendont to USB. Same problem.
Edit 2 - I fixed it. Turns out I had a shrunk ISO. Full ISO fixed the problem.
 
Last edited by Crapatron,
USB Loader v1260
Nintendont v4.422
Game is on USB. Nintendont is on SD.
The problem I'm having is Burnout 2 freezes while loading the 3rd race. All my other games seem to work fine.

Edit - I moved Nintendont to USB. Same problem.
Edit 2 - I fixed it. Turns out I had a shrunk ISO. Full ISO fixed the problem.
People and their shrunken isos, when will people learn to use full md5 checked isos before saying any bug or freezes.
Nintendont v4.422

cheats off
debugger off
debugger wait off
memcard emulation on
cheat path off
force widescreen off
force progressive off
auto boot off
unlock read speed off
wiiu widescreen off
drive access led off
log off
maxpads 4
language auto
video none

memcard blocks 251
memcard multi off
native control off

video width auto
screen position 0
patch pal50 off

The iso is a 1.35gb NTSC-U version ripped using clean rip.
just check the iso md5 to make sure its a good iso, if its always every 10 mins it could be a bad iso or an issue with your usb/sd.

hello i know i posted a couple of times about the hyper kin procube controller, but i was wondering if anyone can explain to me why the controller connects to the vwii homebrew menu but not nintendont. because if it can connect to the vwii homebrew menu, wouldnt it be able to also connect to nintendont. or maybe use the same code the vwii homebrew menu is using for bluetooth controllers and input that to nintendont?
Nintendont cant use the same bt code that hbc uses it just doesnt work like here is a reason why most fake wiimotes and CC work on hbc but dont work inside most homebrew apps and such.Fake controllers do whatever they want, they send mixed signals that confuse most homebrew apps not just nintendont.And no nintendont cant use the hbc code for bt controllers becuase it cant run that huge code at that speed the bt code was shortneed to fit in same for usb code and such we cant just use everything and still run GC games.


what do you mean by this? the readspeedlimit? its locked here.

Wii 4.422:
Memcard Emulation:on;
MaxPads:4;
Language:auto;
Video:auto;
Memcard Blocks:251;
Video Width:auto;
Screen Position:0;
all else:off


to me the gamplay just seems a little too fast. i wonder if its just my false impression,
or if someone shares this opinion?
its very easy to know if its speeded up just see a video of the ntsc version or pal whichever you use on youtube and count the time the character tkes to do a certain thing then count it on nintendont.
 
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Test a different hdd/SD/Cluster size, even if other games work, as some may cause problems. I own Everdrive carts and Dreamcast Gdemu/Saturn Rhea ODES's and have had mixed results with certain SD cards and hdd's, so It's worth eliminating.
I need to get myself a Dreamcast Gdemu if I ever find a way to buy stuff online, I might need new controlls though, also if I ever get a SEGA Saturn I'll try to get a Saturn Rhea ODES as I heard good things about it, I been playing a lot of Saturn lately, played so many first party titles that I've missed as well as revisiting old titles, the console had a lot of gems, my only complaint is I been using an emulator as I never owned a Saturn before.

Super Monkey Ball is a very buggy game; I had that error on a original GC.
I'm not sure if there are multiple versions of that game however...

I'm pretty sure he's talking about Super Monkey Ball Adventure, which is different than Super Monkey Ball.
 
I need to get myself a Dreamcast Gdemu if I ever find a way to buy stuff online, I might need new controlls though, also if I ever get a SEGA Saturn I'll try to get a Saturn Rhea ODES as I heard good things about it, I been playing a lot of Saturn lately, played so many first party titles that I've missed as well as revisiting old titles, the console had a lot of gems, my only complaint is I been using an emulator as I never owned a Saturn before.



I'm pretty sure he's talking about Super Monkey Ball Adventure, which is different than Super Monkey Ball.
Alright, I remember Super Monkey Ball Adventure being harder to get working than plain Super Monkey Ball in the early days of Dios Mios and later on Nintendont, but having a clean rip of the game it seems to work fine by me, the game is also available on PSP (not sure about other consoles but I think PS2 and maybe Xbox too) but for me its highlight is the challenge mode not the story mode.
 
so, since I did not link to this project I've made in this tread yet I might just do it now, its not really relevant to nintendont but it'll give you an idea of what I may or may not be looking at for nintendont these last few days ;) (hint: it has nothing to do with a gba)
https://github.com/FIX94/gba-link-cable-wifi-input
 
Hello! I recently got a Nyko Wand, but it would not work on Nintendon't (outside of menus). I already updated it to the latest version, and still, the Nyko Wand would not register during games, even if I have a Classic Controller connected and the maximum pad value is set between 2 and 4. All four lights still show up when this happens.

On the next update patch, could you please make it so the Nyko Wand would be registered and usable with Nintendon't during gameplay?
 
Hello! I recently got a Nyko Wand, but it would not work on Nintendon't (outside of menus). I already updated it to the latest version, and still, the Nyko Wand would not register during games, even if I have a Classic Controller connected and the maximum pad value is set between 2 and 4. All four lights still show up when this happens.

On the next update patch, could you please make it so the Nyko Wand would be registered and usable with Nintendon't during gameplay?
Most 3rd party/fake controllers don't work with Nintendont.
 

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