Hacking Nintendont

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FIX, do you know why the FMV on tony hawk pro staker 3 NTSC arent displaying at all?, currently only showing a black screen when they play(audio still works), tried it on 3.357 with default settings on a verified ISO, also tried with both HD and analog TV.
it appears fine on my wii via my tv card but the picture is slighly cut off on the top.
 
I got no clue. also that intro problem is so much better than the agent under fire one, its unwatchable even via my tv card:
 
it appears fine on my wii via my tv card but the picture is slighly cut off on the top.
Thats strange, on my side the FMV doesnt display at all at this game with my 2 tvs, cant be my iso or HDD since i i did a scandisk, also isnt fragmented at all. and already verified my iso on redump. On other games with FMV they work fine displaying them correctly. this is the only game with issues that i got on all my GC collection on nintendont.
 
Thats strange, on my side the FMV doesnt display at all at this game with my 2 tvs, cant be my iso or HDD since i i did a scandisk, also isnt fragmented at all. and already verified my iso on redump. On other games with FMV they work fine displaying them correctly. this is the only game with issues that i got on all my GC collection on nintendont.
any chance you have a forced videomode? or force widescreen/progressive?
 
hey all.

i've tried searching everywhere about this issue, and i'm just trying to figure out what the deal is. i have nintendont running on my wii (with gc memory card / controller ports.) i turned native control on, and i have my gbasp connected to it to transfer chao from sonic adventure dx / 2: battle. it works fine with NO GAME in the GBA (temporarily downloads tiny chao garden to GBA RAM) however, when i insert sonic advance (completely cleared, new save file / no chao garden data) and i select the chao transporter, it shows my GBA but it says there is NO game cartridge with "tiny chao garden" available, and the transfer just fails.

is this a nintendont issue? just wondering if anyone else has experienced this. thanks a lot in advance, as usual! <3
 
hey all.

i've tried searching everywhere about this issue, and i'm just trying to figure out what the deal is. i have nintendont running on my wii (with gc memory card / controller ports.) i turned native control on, and i have my gbasp connected to it to transfer chao from sonic adventure dx / 2: battle. it works fine with NO GAME in the GBA (temporarily downloads tiny chao garden to GBA RAM) however, when i insert sonic advance (completely cleared, new save file / no chao garden data) and i select the chao transporter, it shows my GBA but it says there is NO game cartridge with "tiny chao garden" available, and the transfer just fails.

is this a nintendont issue? just wondering if anyone else has experienced this. thanks a lot in advance, as usual! <3
Nope it cant be a nintendont issue, becuase when native is ON everything connected to the GC ports is hadled by the mios not by nintendont, also dont you need to reach a certain place in sonic advance to unlock the chaos garden anyway?
 
Does anyone know of a way to hide Nintendont in the Homebrew Channel on vWii? I've got it set up to boot through CFG Loader and have used CFG Loader to hide games not suitable for my daughters age. However with Nintendont showing up in the Homebrew Channel those games are accessible in there...
 
another nintendont update, I wanted to add an option for this a long time ago:
-added option to disable the read speed limiter, note that doing that will lower the overall game compatibility
-added better configuration updater so old loaders should be better supported
-to other loaders:updated the configuration again
 
Does anyone know of a way to hide Nintendont in the Homebrew Channel on vWii? I've got it set up to boot through CFG Loader and have used CFG Loader to hide games not suitable for my daughters age. However with Nintendont showing up in the Homebrew Channel those games are accessible in there...
Try changing the icon and title to something they wouldn't be interested in? Or do away with hbc altogether and run everything through usb loader?
 
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another nintendont update, I wanted to add an option for this a long time ago:
-added option to disable the read speed limiter, note that doing that will lower the overall game compatibility
-added better configuration updater so old loaders should be better supported
-to other loaders:updated the configuration again
i guess its cool but i can already see countless noob reports saying this game frooze or didnt start and editing the compat list lol.
 
Does anyone know of a way to hide Nintendont in the Homebrew Channel on vWii? I've got it set up to boot through CFG Loader and have used CFG Loader to hide games not suitable for my daughters age. However with Nintendont showing up in the Homebrew Channel those games are accessible in there...

I'm not sure if CFG has the option or not, but with USB Loader GX you can move it to a folder outside of the "apps" folder and change the loader's custom path to point at it. HBC won't see it but you can still launch games with it.
 
Nope it cant be a nintendont issue, becuase when native is ON everything connected to the GC ports is hadled by the mios not by nintendont, also dont you need to reach a certain place in sonic advance to unlock the chaos garden anyway?

1) in sonic advance 1, it's available from the start.
2) if you did have to unlock it, it would be unlocked because i've been using it.. ;P
3) thanks for answering!!! that means it's definitely something wrong with my game, then. and i found out my game isn't NTSC-U... could that be why? my gc game is NTSC-U, my wii is NTSC-U, so is my GBASP, only thing that isn't is my copy of sonic advance.
 
Sometimes it's the simplest things that work the best! Going to make up an Icon and Label that says WARNING THIS WILL DELETE ALL GAMES :P

Thanks for the idea
I got another one, one HDD with the games you want to play and one HDD with games your kids can play, that is if you do not mind switching HDD's all the time ^_^
 
Last edited by Etheboss,
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Should do the trick until other options become available lol

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Having another drive seems a bit of a pain. I'd rather just have it all setup and leave it be but thanks for the idea ;)

Maybe Nintendont could be stored and run from a different location on the SD. Suppose that will be for the CFG Loader thread though although isn't it Fix94 who made both :S?
 

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