Hacking Nintendont

  • Thread starter Thread starter sabykos
  • Start date Start date
  • Views Views 10,173,086
  • Replies Replies 42,894
  • Likes Likes 194
I got mine off of eBay as well, but it looks exactly the same as a retail one. It had some minor scratches on it when I got it, so it was obviously used before, but very lightly.
Plus like I said, it worked last night with the (then-newest) trunk build, which was 3.342
mine sometimes works sometimes doesnt it depends on the mood

too see if its offcial the easier thing is look at the screws(the ones deep in the controller) if they are 3sided then those are nintendont screws.
 
mine sometimes works sometimes doesnt it depends on the mood

too see if its offcial the easier thing is look at the screws(the ones deep in the controller) if they are 3sided then those are nintendont screws.

Looking at it again, they are definitely Philips #00 screws, not the standard tri-wring screws you see in most of Nintendo's products these days.
 
Looking at it again, they are definitely Philips #00 screws, not the standard tri-wring screws you see in most of Nintendo's products these days.
then you got a fake wiiu pro like most ppl do on ebay, its comon thats why they are cheap most of them dont even have nintendo logo on the back under the sticker too.

So yeah the fake controllers depend on the mood on the last 100 or so nintendont revs, mine usualy only works when its for MP, but mine is so wierd if i activate it when im inside the HB channel it gives a dsi exception on homebrew channel lol.
 
guys for super mario sunshine GMSE01. the moon jump code isn't working. i tried the code on the geckocodes.org website and that is not working. any ideas
 
guys for super mario sunshine GMSE01. the moon jump code isn't working. i tried the code on the geckocodes.org website and that is not working. any ideas
First, check your game version - codes can be different between release versions, even in the same region. If that doesn't work...

As I mentioned previously in my last post, Nintendont's compatibility with preexisting Ocarina codes isn't 100%, due to it (along with Devolution, which doesn't even load cheats, by design) forcing Gamecube games to basically become Wii programs, causing the memory addresses used to sometimes be different.

For better compatibility, use Native Controls (especially with button-activated codes that don't piggyback off of normally-disabled code that still exists on-disc), and disable Memory Card Emulation. If all else fails, use the latest version of DIOS MIOS instead. If you're on a Wii U... then I guess you could try to recreate the code for Nintendont. Which is probably beyond most of our expertises.
 
I couldn't sleep last night so I figured I'd test Nintendont a little bit, been a while since I played with it, played some Nintendo Puzzle Collection and Sonic Mega Collection to test them out...

I played Nintendo Puzzle Collection for a couple of hours, all 3 games, didn't notice anything wrong, I'm really good at Dr. Mario and I'm not half bad with the other two, though Yoshi's Cookie I'm not a big fan of, it's easy, just not very fun imo.

As for Mega Collection I only played Blue Sphere for a couple hours to test the sound issue, again I'm really good at this game, always getting a perfecting, anyway the sound issue is still there as I described multiple times, the delay still happens until you bring the Z menu once then you can play for hours with no issue, unless you change the game then you need to press Z again.

Just thought I'd mention it again, please don't take this as "pegging for a fix" but more as "confirming a small issue" and it's up to the devs wither they wanna look at it or not, personally it's something I can live with.
 
  • Like
Reactions: Troopage
guys for super mario sunshine GMSE01. the moon jump code isn't working. i tried the code on the geckocodes.org website and that is not working. any ideas
All codes related to a button pressed (here "Press B to moon jump") are not working, unless you use a Real Gamecube port and set "Native control" ON.

I didn't try with native control, but it should work.

infinite health code are working.
Press X to do Y code are not working, the controller's addresses are not located at the same place when using Nintendont.
 
All codes related to a button pressed (here "Press B to moon jump") are not working, unless you use a Real Gamecube port and set "Native control" ON.

I didn't try with native control, but it should work.

infinite health code are working.
Press X to do Y code are not working, the controller's addresses are not located at the same place when using Nintendont.
This sucks as both Megaman X4 and Megaman X6 invincibility codes require that, I use a GC controller on a regular Wii, native controls off, they work fine for me, but I didn't test them with other controllers "I only have Nunchuck to test" maybe I can test it sometime!
 
Any else notice some games slowing down lately?

The NFS games lag worse on nd than they do on a real GC. Anyone know why?
Which ones? Undergrounds is going perfectly fine for me. HP2 is a lagfest since it isn't very optimised for the gamecube.

(GBAtemp lags like crazy tonight >.<)
 
no it just sometimes it fails to start, just try again it should work, all multielf games are abit wonky like medal of honnor rising sun sometimes fails to load a mission aswhell, so the awnser is restart.
"Restar" like in "force the console OFF" in the case of WiiU? I really hate doing that.
Not only because it overrides the normal shutdown procedure but because it also damages the external HDD most likely (parking the heads in mid spin)
Or did you mean other kind of "restart"?
 
"Restar" like in "force the console OFF" in the case of WiiU? I really hate doing that.
Not only because it overrides the normal shutdown procedure but because it also damages the external HDD most likely (parking the heads in mid spin)
Or did you mean other kind of "restart"?
i mean hit the shutdown button on wiiu and it automaticaly restarsts, those arent hard freezes you dont need to pull the plug.
 
I'm getting "Exception (DSI) occurred!" every time I boot into Nintendont, it happens both directly from the homebrew channel and through usbloader GX. Any ideas what could be going wrong? It happens when booting the app from SD card even without a HDD plugged in. I've also tried booting the app from USB without an SD card, same error and code dump. I've tried two USB drives, both 500GB FAT32 with 32k clusters.

I'm on a PAL Wii U, latest firmware with only d2x-v10-beta53-alt-vWii and patched IOS80 installed.
 
I'm getting "Exception (DSI) occurred!" every time I boot into Nintendont, it happens both directly from the homebrew channel and through usbloader GX. Any ideas what could be going wrong? It happens when booting the app from SD card even without a HDD plugged in. I've also tried booting the app from USB without an SD card, same error and code dump. I've tried two USB drives, both 500GB FAT32 with 32k clusters.

I'm on a PAL Wii U, latest firmware with only d2x-v10-beta53-alt-vWii and patched IOS80 installed.
do you have any homebrew theme installed? any wierd fake controller your using when booting nintendont? my fake wiiu pro makes homebrew channel dsi exception.
 
  • Like
Reactions: JnL_SSBM
Any else notice some games slowing down lately?

The NFS games lag worse on nd than they do on a real GC. Anyone know why?

I've just finished NTSC Compressed iso of Resident Evil 2. Some slowdowns on cutscenes, but aint sure if the full iso will resolve.
 

Site & Scene News

Popular threads in this forum