Hacking Nintendont

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For some reason the SD Slots in the Wii and Wii U's are slower than they really should be. I know this to be true as I have a super fast SD card and I sometimes get Video stutters but if I use the same SD Card with a USB Card reader I no longer get the stutters.
 
What IS the minimum read speed that Sonic Riders requires?

You know what? Redo your SD card filesystem.
1. put sd in computer and transfer everything to your computer
2. right click your sd in my computer and press format
3. do a full format
4. transfer files back
 
Can anyone else confirm Timesplitters 3 freezing usually after the EA or Free Radical logo. It also froze at the menu once
 
Can anyone else confirm Timesplitters 3 freezing usually after the EA or Free Radical logo. It also froze at the menu once
assuming your talking about time splitters future perfect

tryed it on 313

my settings
full iso ntsc
everything off except
mcemu with 251 blocks
video forced ntsc
language auto

everything worked played the first level for awhile before shutting off.
 
For some reason the SD Slots in the Wii and Wii U's are slower than they really should be. I know this to be true as I have a super fast SD card and I sometimes get Video stutters but if I use the same SD Card with a USB Card reader I no longer get the stutters.

Yea, thats not the fault of the sd card but of the sd card slot itself, its not really good. By now I have it on some actually usable level, remember in the beginning when every game took like 2 minutes to even boot? those were times... Anyways, played some more kururin squash today for fun and I didnt have any audio problems anymore so yea, I think all the weird audio skip issues in other games should be gone too. Also I made this little video cause I felt like it :D
 
For anyone that is not aware how SD card read / write speeds work there are some interesting articles about it on the internet.

But long story short: The total summ of all hardware (and drivers) that you use with the SD card including the card is the deciding factor.
That means that for example if the card says it is a Class 10, you might not even get close to the promised read speeds because the hardware where you put it in does not support that kind of speeds, same goes for the driver that the hardware uses.

So you might have figured out now that for SD card usage you are never really sure, a class10 usually should be fast enough but like FIX94 said, his class4 works fine too.
 
Yea, thats not the fault of the sd card but of the sd card slot itself, its not really good. By now I have it on some actually usable level, remember in the beginning when every game took like 2 minutes to even boot? those were times... Anyways, played some more kururin squash today for fun and I didnt have any audio problems anymore so yea, I think all the weird audio skip issues in other games should be gone too. Also I made this little video cause I felt like it :D


I also haven't had anymore audio problems. This game is surprisingly fun and am glad you brought it to light. I just got 100% coin collection on all the levels :)
 
Hey Fix94, haven't been around much lately but just know I still appreciate all these new changes.
Love your work man.
 
Guys, what's with all this negativity? For the love of God, this is a community created to help noobs not to mock them and insult them like this, I may be used to being insulted but he might not take it the good way and might end up with even worse self esteem.
Indeed not neccesary, but it might help if this user does not question all others either.
FIX94 Could you please get over the "Sonic games are programmed bad" now that they all work fine? We get that they're bad, they're horrible, everybody who even likes Sonic shall be shot in the chest, we get it so can we please move on? Thank you! :p
Hehe, those games were very frustrating to fix and that was really a fact. That said everyone can leave it to rest now..;)
 
I brought this up a while ago but, when booting from discs, the Gamecube controller doesn't work unless you have Native Controls set to on, as opposed to loading isos where it loads Gamecube AND Bluetooth ports so that a person could use a Gamecube controller and a Wii Classic Controller for example.
 
I brought this up a while ago but, when booting from discs, the Gamecube controller doesn't work unless you have Native Controls set to on, as opposed to loading isos where it loads Gamecube AND Bluetooth ports so that a person could use a Gamecube controller and a Wii Classic Controller for example.

I can play at all times from everything with gc, bt and usb.
 
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For anyone that is not aware how SD card read / write speeds work there are some interesting articles about it on the internet.

But long story short: The total summ of all hardware (and drivers) that you use with the SD card including the card is the deciding factor.
That means that for example if the card says it is a Class 10, you might not even get close to the promised read speeds because the hardware where you put it in does not support that kind of speeds, same goes for the driver that the hardware uses.

So you might have figured out now that for SD card usage you are never really sure, a class10 usually should be fast enough but like FIX94 said, his class4 works fine too.


You can't rely on sd adaptor speeds either, I have a no name budget sd adaptor that gives me horrible write speeds of
350kb, yet the front sd slot of the Wii gives me over 2,000kb
 
Just some more security stuff:
-relocated interrupt and audio streaming registers into mem2 to avoid problems with real memory cards in certain games


thanks fix! you think this should fix the issue with star wars 2 & 3 I was having?
seriously good stuff.

and side question.
how should I be setting my options if I want progressive? sometimes it asks me in the beginning, sometimes it don't.
thanks
 
I have found that I am only asked about Progressive (on Progressive capable games) when I set MCEmu to OFF. When MCEmu id ON, I am never asked if I want to turn on Progressive. This has been there for over 50+ revisions.
 
I have found that I am only asked about Progressive (on Progressive capable games) when I set MCEmu to OFF. When MCEmu id ON, I am never asked if I want to turn on Progressive. This has been there for over 50+ revisions.

To me, some games ask and some don't, whatever they used to before. But they still output progressive signal.
 

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