Hacking Nintendont

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I still wonder why Nintendont can play the PAL version of a game but not the NTSC version of the same game or vice versa? I only have access to NTSC GameCube games to rip and have no way of getting the PAL version if only the PAL version works.

I wonder if the mcemu issue with PSO+ is similar to why Pokémon Colosseum only worked with real memory cards at first.

WiiFlow does have an option to turn off the Nintendont mcemu as I almost always forget to turn it on when I install a new game and therefore receive an error that I have no memory card inserted. Using 1075 mod. I also usually forget to turn off the USB controller option too.

Wiiflow has TWO memory card emu options. One is "NMM" for Nintendont and the other says "Devolution Memcard Emulator.

So PSO only works on the original Wii since it NEEDS to save to play? Sucks for us Wii U users


It probably uses a special kind of save like Colosseum and Billy Hatcher do
I know Pokémon Collosseum's save file gets locked to the individual memory card and cannot be copied to another card even using GCMM as then the game will report the save is corrupted. Some Wii users wont's be able to play either as not all Wii's have the GameCube memory slots.
 
So PSO only works on the original Wii since it NEEDS to save to play? Sucks for us Wii U users

It probably uses a special kind of save like Colosseum and Billy Hatcher do

Yeh it probably does, which means FIX94 or even GreyRogue may be able to look into that at some point.
At least it boots now.
 
WiiFlow does have an option to turn off the Nintendont mcemu as I almost always forget to turn it on when I install a new game and therefore receive an error that I have no memory card inserted. Using 1075 mod. I also usually forget to turn off the USB controller option too.

Wiiflow has TWO memory card emu options. One is "NMM" for Nintendont and the other says Devolution Memcard Emulator


I hope Im wrong but ive had NMM disabled the whole time! My mem card works perfect in dios mios and devo, using wii flow as loader. It does not work with Nintendont using wiiflow, 1075. My mem card works perfect using Nintendonts own loader. NMM on/off has no effect for me with the combination of wiiflow + nintendont.
 
I am also using the 1075 mod. I will test in a bit. You are sure it is set to "disable" and not as "default"?

Just tested it with NMM as Disable and the game says there is no Memory Card in Slot A so it is working for me on my Wii U.
 
So PSO only works on the original Wii since it NEEDS to save to play? Sucks for us Wii U users

It probably uses a special kind of save like Colosseum and Billy Hatcher do
Not only that but it eats up a lot of space, 3 files if I remember one is 11 blocks, one is 15 blocks, and one is 3 blocks, I hope emumem feature is implemented soon this is the kind of games I rather use emumem for!
 
I updated wiiflow mastermod today adding "native control" to GC Game Settings
I need a couple of testers to check if this works since I don't have the hardware to test myself, tia
ok here it is:
https://www.dropbox.com/s/j7mwahmptydt0z1/boot.dol?dl=0
updated theme
https://www.dropbox.com/s/k03utsund6mu8jt/Carbonik Abz.ini?dl=0
check game settings page 4

332ow7r.jpg


How hard would it be to add support for the Wii U Pro controller to WiiFlow? I hate having to use the Wii Remote in WiiFlow when I am using the U Pro controller in Nintendont.


Not only that but it eats up a lot of space, 3 files if I remember one is 11 blocks, one is 15 blocks, and one is 3 blocks, I hope emumem feature is implemented soon this is the kind of games I rather use emumem for!
That's nothing. Animal Crossing takes up the full amount of a 59 Block card and in some cases needs a 251.







I am Having a small issue with WiiFlow and Nintendont. When I select "Play" in WiiFlow to play a GameCube game, WiiFlow "freezes" for aprox 5 or so minutes, then Nintendont gets loaded. WiiFlow just recently started doing this and I don't remember changing anything other than adding some more GameCube games.
 
Another request for Nintendont is the ability to customize the Wii U Pro controller for certain games like Super Mario Sunshine and Luigi's Mansion as those require Analog L and R buttons and they have issues. With Super Mario Sunshine there is no way to run and spray the FLUDD at the same time as they both use the R trigger. For Luigi's Mansion the L Trigger is used to both expel an element stream as well as blasts. It would be nice to be able to put them both on the "L" button on the Wii U Pro Controller. Luigi's Mansion is not a big deal but for Super Mario Sunshine it is quite a big deal for those time when you have to chase and spray Shadow Mario which is currently impossible on the Wii U Pro Controller. I have a Wii U so no GameCube controller for me and I need to have that rumble so the PDP GameCube Style Controllers are a no go. If it would be a big issue I guess I could wait to play and see how hard it will be to add the Wii U USB Gamecube Adapter (if it is possible).

Not needed anymore. Had no idea it was already implemented.

So Far no big issues other than that and of course the known issue with Star Fox Adventures.

I have to dig out my Wii so I can dump my copy of Soul Calibur II for GameCube.

I just realized that the 1076 Mod WiiFlow added support for the Wii U Pro controller. THANK YOU SO MUCH FOR THIS.
 
I recently upgraded nintendont rev's on my wii u.

I was previously using r167, and now am using r194. I was loading from usb loader gx each time same settings with men card emulation off. 167 loaded Mario kart gp1 fine with Bluetooth, r194 did not. Any ideas?
 
I'm more interested in getting Nintendont to work better than I am in getting donations right now.
If you'd like to donate something to me, please donate to one of the other devs in my place.

Since you are in US I could let you borrow my copy of PSO I and II if you need it to get it working as well. I would pay for shipping both ways.

I bought the game years ago to hack the GameCube via the BB Adapter and never actually played it.

If it means getting it work in Nintendont, I'd be happy to let you borrow it.
 
Another request for Nintendont is the ability to customize the Wii U Pro controller for certain games like Super Mario Sunshine and Luigi's Mansion as those require Analog L and R buttons and they have issues. With Super Mario Sunshine there is no way to run and spray the FLUDD at the same time as they both use the R trigger. For Luigi's Mansion the L Trigger is used to both expel an element stream as well as blasts. It would be nice to be able to put them both on the "L" button on the Wii U Pro Controller. Luigi's Mansion is not a big deal but for Super Mario Sunshine it is quite a big deal for those time when you have to chase and spray Shadow Mario which is currently impossible on the Wii U Pro Controller. I have a Wii U so no GameCube controller for me and I need to have that rumble so the PDP GameCube Style Controllers are a no go. If it would be a big issue I guess I could wait to play and see how hard it will be to add the Wii U USB Gamecube Adapter (if it is possible).

So Far no big issues other than that and of course the known issue with Star Fox Adventures.

I have to dig out my Wii so I can dump my copy of Soul Calibur II for GameCube.

I just realized that the 1076 Mod WiiFlow added support for the Wii U Pro controller. THANK YOU SO MUCH FOR THIS.

Dude, you do know you can hold L whilst pressing zL/zR to make them a half press right? Right?
 
I recently upgraded nintendont rev's on my wii u.

I was previously using r167, and now am using r194. I was loading from usb loader gx each time same settings with men card emulation off. 167 loaded Mario kart gp1 fine with Bluetooth, r194 did not. Any ideas?

MK GP 1 works here on 2.194, memcard emu must be on in my experience and no other mods like widescreen or progressive.
 
Dude, you do know you can hold L whilst pressing zL/zR to make them a half press right? Right?

A little confused since zR is to use FLUDD and zL is to ground pound.

I had no idea you could do that. I take my post about that back.

Is there to invert the "C" stick? I'm used to using it a certain way and now it's reversed to me. I'm used right turns the camera clockwise and left turns the camera counter-clockwise. Anyway to do that.

I recently upgraded nintendont rev's on my wii u.


I was previously using r167, and now am using r194. I was loading from usb loader gx each time same settings with men card emulation off. 167 loaded Mario kart gp1 fine with Bluetooth, r194 did not. Any ideas?

I have no problems playing Mario GP 1 on Nintendont 2.194 with my Wii U Pro controller on my Wii U with MCEmu on.
 
v2.195
Made PSO hacks more generic (work for PSO III).
Added new PatchBuffer code for PSO III.

PSO III boots now, but I'm having issues with the memory card.

PSO I and II non plus still reboots the Wii U.

I still have my NTSC copy of the game and I could always let you borrow it if it would help get it running.
 
v2.195
Made PSO hacks more generic (work for PSO III).
Added new PatchBuffer code for PSO III.

PSO III boots now, but I'm having issues with the memory card.

Memory card working now. Had to delete everything from it. Must have done something to it when I was testing it. Of course, writing to a real memory card at all from Nintendont is a little dangerous, but oh well.

Edit:
Uh-oh. Happened again. Might not want to use real memory cards with PSO III. It looks like it runs, but then corrupts the card for usage after.
 
Memory card working now. Had to delete everything from it. Must have done something to it when I was testing it. Of course, writing to a real memory card at all from Nintendont is a little dangerous, but oh well.

Edit:
Uh-oh. Happened again. Might not want to use real memory cards with PSO III. It looks like it runs, but then corrupts the card for usage after.

You are a saint mate, do you know why the emucards aren't workiing on PLUS?
Just asking not pushing for a fix but if you knew the answer someone might know something.
 
Memory card working now. Had to delete everything from it. Must have done something to it when I was testing it. Of course, writing to a real memory card at all from Nintendont is a little dangerous, but oh well.

Edit:
Uh-oh. Happened again. Might not want to use real memory cards with PSO III. It looks like it runs, but then corrupts the card for usage after.
Happens pretty consistently. Every time I save in PSO III it corrupts the card. If I put the card in my gamecube and turn it on with no disc, it fixes it, and the saves are still there.
Weird. I'm wondering if there's something in the SRAM (which I believe is emulated in Nintendont) messing it up. It could also be something wrong with the patching.

Be careful with this game and real memcards.
 

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