I confirmed the random pre/post-battle SoulCalibur II crashes (hard freeze) reported in this thread and updated Wiki entry to Issues. Weaponmaster mode becomes maddeningly frustrating when you can't save between dungeon battles and a crash has a roughly 10% of ending your run. The usual details: clean verified rip from my actual game disc, latest version (r163), auto-save enabled and disabled in-game, two different SD cards, 59 and 251 block single game memcards, etc. I can play this game on Devolution, but can't use my arcade stick. Going to have to shelve this game :/
Five years... Sorry to hear your HDD is dying.
This is a pretty common problem with the storage controllers in enclosures in this age of energy efficiency. Most (all I've dealt with) lack an option to disable spindown after idling x minutes. I use older enclosures for my consoles so I don't have to put up with that "feature".
I dont belive in that, I used my HDD in five year for Wii Games and Game Cube games with Dios Mios, that the frist time I got an error with him
Five years... Sorry to hear your HDD is dying.
I use Nintendont with my Intenso 3TB HDD and it works fine.. but my HDD gos in standby when it dont get used for ~5 minutes. This really can get a problem when you are too long in one area (like beating a boss for example) and the game will crash, because it takes too long for the HDD to spin up again. I wonder if there is a way to fix this problem. Not sure if it is possible to change the code so it gives the HDD more time to spin up again or so.
This is a pretty common problem with the storage controllers in enclosures in this age of energy efficiency. Most (all I've dealt with) lack an option to disable spindown after idling x minutes. I use older enclosures for my consoles so I don't have to put up with that "feature".










