Hacking Nintendont

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People that get hanged on checking FS just change the usb door of your usb pendrive on the wiiu pen drive/hdd must in the top back door when the wiiu is lying down , on the wii is the lower back one when the wii is laying down, the ps3 controller must be set on the other usb door remaining on the back.
 
Thank You pedro702 , it worked for me ! I didn't think of doing that since my USB loader and DIOS MIOS actually detect my USB drive from upper port on my Wii , so I just assumed this will be the case for Nintendont as well. Eternal Darkness (USA version ) boots fine :)
 
Thank You pedro702 , it worked for me ! I didn't think of doing that since my USB loader and DIOS MIOS actually detect my USB drive from upper port on my Wii , so I just assumed this will be the case for Nintendont as well. Eternal Darkness (USA version ) boots fine :)
no problem most of the people forget that gald i could help you getting it to work.
 
Did you try Tony Hawk Pro Skater 4 by chance?

If so, did you get in game? My controller doesn't respond after the initial Use Progressive Mode? screen.
Same with the PAL version, I tracked down what revision breaks it and reported it already to the devs.
 
My Mario sunshine save is working again!

I created it when nintendont used 16MB ninmem.raw
When nintendont changed to 2MB individual cards, Dolphin's manager never worked to transfer the save to the smaller card.
I tried to renamed the 16MB file to GameID.raw too but it didn't work.

now that nintendont can use ninmem.raw again and correctly detects the block size of existing file, the save works.

I don't know why Dolphin never worked with that game, but the save data was always different in both source/target cards, and the game detected it as corrupted.
 
My Mario sunshine save is working again!

I created it when nintendont used 16MB ninmem.raw
When nintendont changed to 2MB individual cards, Dolphin's manager never worked to transfer the save to the smaller card.
I tried to renamed the 16MB file to GameID.raw too but it didn't work.

now that nintendont can use ninmem.raw again and correctly detects the block size of existing file, the save works.

I don't know why Dolphin never worked with that game, but the save data was always different in both source/target cards, and the game detected it as corrupted.



Found anything, Cyan that's going wrong?
 
Did you try Tony Hawk Pro Skater 4 by chance?

If so, did you get in game? My controller doesn't respond after the initial Use Progressive Mode? screen.
Sorry I don't have this game, I have like 10 audio streaming games but they all worked from testing them last night!
 
following games have music now:
Lost Kingdoms
Cars
Whirl Trouble
Shikigami no Shiro 2
Tube Slider

plus, two new additions for Wiki:
Monsters, Inc: Scream Arena (USA) [GMNE78] *WORKING*
Sources: 1:1 ISO and Shrunked Image
DSP: v4
Nintendont Build: v2.145
Loader: USB Loader GX v.r1230
Memory Card Support: Yes
Widescreen 480p Support: Yes
Shrunk: Working / Shrunk Size: 676 MB
Status: Working

X-MEN: The Next Dimension (USA) [GXME52] *WORKING*
Sources: 1:1 ISO and Shrunked Image
DSP: v4
Nintendont Build: v2.145
Loader: USB Loader GX v.r1230
Memory Card Support: Yes
Widescreen 480p Support: Yes
Shrunk: Working / Shrunk Size: 894 MB
Status: Working
 
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Ooh! I think I may have just found out what's going wrong! :) This has randomly started to occur ever since I put a new one on my old SD Card.


photo.PNG
 
Audio streaming is now working on Nintendont?! That is so freakin' cool. I've been following this thread until the day that audio streaming will work. This is such an awesome news for me. Gotta try this on week. I have to setup my Wii for this one. I can't freakin' wait. :) You guys are awesome! How did you even manage to pull it off. I am eternally grateful to you guys and most of us here who've been using Nintendont. :D More power to you all!
 
FireBlade (USA) [GFBE5D] *WORKING*
Sources: 1:1 ISO and Shrunked Image
DSP: v4
Nintendont Build: v2.145
Loader: USB Loader GX v.r1230
Memory Card Support: Yes
Widescreen 480p Support: Yes
Shrunk: Working / Shrunk Size: 0.99 GB
Status: Working
 
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Eternal Darkness on v1.142 runs fine no background music
on v2.145 runs fine with loud noise upon starting the game and noisy background music.
PAL ISO, tried 1:1, compressed/streamfixed and 32k-aligned?
anyone else having similar problem?

Edit: extracted seems to load without noise (and also without music) with 2.145 but with random freezing during movies and slower loading time


I tested only 1:1 USA version, and it worked fine from my last save.
I didn't test to start a new game or load previous saves to check if it worked everywhere.
I'll test it more to see if it has the same issue than PAL.

I have a PAL copy of Eternal Darkness and tested it last night and it worked flawlessly.

That guy with the audio screeching is having that problem probably due to the same reason I detailed in my last post. Audio streaming isn't working with games extracted in the GCReEx extracted file system format.
 
Hello, I have new issues with the new Version of Nintendont. 2.145
I find out that with the new release, Zelda Wind Waker (PAL and compressed) ramdonly resets to the Intro screen. The last time i tried it was with the 1.142 version and without problems. I don't know if with the new reset combination added (R + Z + Start) the gamepad accidentally press that sequence.

I Use a WII with a Generic USB HID Gamepad, and I put my games on a USB with the correct Fat32 format.

Somebody have the same problems?
 
Just updated the version, made some small changes:
-slightly optimized the asm behind audio streaming, also added updater for the current offset, games like crazy taxi will always play the same song otherwise
-added audio streaming support for FST games
-crash bandicoot timer fix
 

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