Hacking Nintendont

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You beat me to it. Played for around 15 minutes and it was working fine.

Well, another time! When I play aroun an hour, the game chashes, but I can reset the game and still playing, so, there is no problem :). Iwill try tomorrow the 1.136.
 
I'm serious. Since 3DS has Homebrew I thought it would have the power to do so.

Nintendont is an interpreter for GameCube games. The GameCube and Wii have basically the same hardware. Nintendont allows GC games to run in Wii mode, meaning faster loading and little to no in-game slowdowns. The GameCube and 3DS are running entirely different hardware.

What you are wanting is a GameCube emulator for 3DS. And trust me, the 3DS doesn't have the power nor the memory to do such a thing. N64 emulation should be possible for the 3DS though.
 
Nintendont is an interpreter for GameCube games. The GameCube and Wii have basically the same hardware. Nintendont allows GC games to run in Wii mode, meaning faster loading and little to no in-game slowdowns. The GameCube and 3DS are running entirely different hardware.

What you are wanting is a GameCube emulator for 3DS. And trust me, the 3DS doesn't have the power nor the memory to do such a thing. N64 emulation should be possible for the 3DS though.

Thank you. Now can Nintendon't be run on the Wii U Gamepad?
 
Still got the "header size" mismatch error from Dolphin
by using a new multi saves file:ninmem.raw created with v1.136.
(default mem. block size)

There is no problem for any individual game(ID) save file.
 
Super Smash Bros. Melee freezes during adventure mode (NTSC-U) 1.136. Music begins to loop on the Labyrinth/Underground Temple level, then has the buzz of death. I don't know what version it last worked on as I need to test to see where it broke. Using the SD version. Other versions completed Adventure Mode fine, but here, it's broken.
 
I'm having a similar issue on other games that were working, any game that has video files may crash when the video is playing, using SD card as well.
I did test some versions though: v1.131 works, v1.132/133/134(can't download), so v1.135 has it so it might have started the problem.
The video crashes do seem to always happen at the same spot.
 
I'm having a similar issue on other games that were working, any game that has video files may crash when the video is playing, using SD card as well.
I did test some versions though: v1.131 works, v1.132/133/134(can't download), so v1.135 has it so it might have started the problem.
The video crashes do seem to always happen at the same spot.


Not a video crash, but the music starts repeating (think back to skipping CDs), then the high-pitched buzz of death, BAM, forced reboot on Wii. Ugh... I don't think my forgetting to delete the previously made config files from earlier versions when I updated helped any.
 
Oh, then it is a different issue, the issue I described doesn't let the Wii get rebooted and the power button also doesn't work. One game did give me that audio skipping and a crash soon followed though.
 
Oh, then it is a different issue, the issue I described doesn't let the Wii get rebooted and the power button also doesn't work. One game did give me that audio skipping and a crash soon followed though.


Yeah, so something broke in one of the recent revisions, but again, I haven't exactly been as diligent in my tests as I should have been and skipped a large no. of revisions. So yeah, it's gonna make it interesting.
 
Me having more fun with Nintendont this time with memory card emulation and USB Loader GX :D



"Thank you random wall!"



This is probably a trivial and asinine question to ask, but uh, what revision of USB Loader GX do you need to integrate it with Nintendont, if you don't mind me asking? :P
 
The latest. Easiest way to do it is launch USBloader GX, open the Settings, scroll over to update and watch the magic happen :). Once its done updating it will restart itself. From there open up the "Loader settings" and scroll down to the "gamecube mode" section and select "Nintendont." Then scroll down through all the options that are compatible with Nintendont (which are all clearly labeled) and set w/e you'd like. Memory card emulation is enabled this way as well :)

EDIT: This is the method I used, hence why I don't know the latest revision off hand
 

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