OK it says FAT device not found, however I formatted it to FAT32 before I put it in the console
Wii U: put the drive in the top back port
Wii: Put the drive in the bottom back port
OK it says FAT device not found, however I formatted it to FAT32 before I put it in the console
Wii U: put the drive in the top back port
Wii: Put the drive in the bottom back port

it's whether the game can be displayed in 16:9 or not.if the game doesn't appear to be in widescreen format but does work, is that still a yes for compatibility? I mean it WORKS when the option is set, just a matter of it appears in widescreen.

it's whether the game can be displayed in 16:9 or not.
if it works in 16:9, green
it if works, but has odd things on screen (like paper mario), orange
if it's not doing anything, or the game doesn't work at all, red.
Orange or red: specify in the comment column why it's not working and what it does.
Yeah but how can i tell the difference? I guess I'll have to boot in both modes to see?
For example, when using Widescreen with Super Mario Sunshine, its VERY noticeable that its in 16:9 as well as Paper Mario.
Other games I'm not as familiar with seem like they fill up the whole screen but I can't really tell.
Any chance of getting wired XBox 360 controllers working?
But its connects via USB ;-;
Hi, I have been wanting to play the N64 Zelda's and was wondering which version I should get. I heard the collector's edition is good (rumble, true 480p, 60fps) but the Majora's Mask port has issues. The Collector's edition is a bit expensive so I don't want to have to buy the vc version of Majora's Mask as well. Does anyone know if the issues with Majora's mask are fixed with nintendont/dios mios? Any help would be appreciated.
They should be working but the timer fix has not been implemented (timers go twice as fast)
Ok cool, so are they any better than playing off disc (I mean framerate + sound bug, not controller options) or are they the same other than the timer?