Hacking Nintendont

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Pretty much, yeah. It has about the same stability as 1.60/1.61. I'm testing newer versions anyway, to help report bugs and regressions. I keep three versions of Nintendont at any given time: 1.61, 1.80, and whatever the latest release is (at the time of this post, 1.87).

I do the same: Playing with 1.80, testing the latest :) Also, can you merge the change I did on your Github gamecache repositry? It might fix Super Mario Sunshine cache made a long time ago, witch is not really usable XD
Edit: Oops already done :PThanks a lot :)
 
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Already did. :yayu:

It's nice to see progress being made on Nintendont, even if there's a regression or two every now and then. Gotta make progress somehow.

Yeah! currently, in 1.80, all of my games now works perfectly :D for sure there are regressions, but it is a normal side effect when trying to implement new fixes :P I am confident it will be corrected in notime ;)
 
thanks! :) I will take a look over Luigi's Mansion now :P
And what about your cache for Sonic Adventure 2 battle? Did you get something doable? :P

Well, I can say I'm not working now in it because I have school tomorrow, I have to get up at 6:00 am and it's 10:20 pm in my country, BUT I cached all the boot of the game, it took me 9MB however... the game it is not very well optimized but I will try to cache some things of the levels, tomorrow. Thanks for asking :)
 
Well, I can say I'm not working now in it because I have school tomorrow, I have to get up at 6:00 am and it's 10:20 pm in my country, BUT I cached all the boot of the game, it took me 9MB however... the game itsn's very well optimized but I will try to cache some things of the levels, tomorrow. Thanks for asking :)

Okay it is fine, no hurry ;) also, my date time is 9:30 pm, that is not really far from yours :P And you were right, there is no need to make a cache.txt for luigi mansion, it is actually pretty fast, even from my sd card :P
 
Hey pals, just want to share a pic of my favorite game, played with Nintendont, last SVN.

2m64u94.jpg
 
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I really don't know, I just had time tonight since last post, so I didn't update my boot.dol till then. So... I guess so. :unsure:

What I mean is, you play with latest version, and works fine for you? just to be sure, because it was reported brocken since 1.72, and Daxtsu tested melee with 1.87, and still crashes in menu.
 
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What I mean is, you play with latest version, and works fine for you? just to be sure, beacause it was reported brocken since 1.72, and Daxtsu tested melee with 1.87, and still crashes in menu.
Mine doesn't, as I told you. But my last update since this one was the 1.84.
 
Try to not go offtopic people, last 3 pages look more like a IM chat than a forum, and avoid mentioning websites related to illegal downloads (in fact, you should avoid talking about that matter as a whole).
 
v1.88
Clear SI interrupt in SIInterruptHandler, not FakeInterrupt. Same for EXI.
-Might require finding more versions of SIInterruptHandler.
Send additional PPC interrupt if cleared without handling the requested SI or EXI interrupt.
Clean up some interrupt code.
 
v1.88
Clear SI interrupt in SIInterruptHandler, not FakeInterrupt. Same for EXI.
-Might require finding more versions of SIInterruptHandler.
Send additional PPC interrupt if cleared without handling the requested SI or EXI interrupt.
Clean up some interrupt code.

I'll check it out later as well. Thanks.
 
I tested several games (EX:MKDD,Metroid Prime,Sonic Adventure 2...)
with v1.88 but all of them didn't work.(black screen)

Some people mention currently v1.80(r80) have a
better compatibility, so I made few changes on the kernel
(similar to what I did yesterday) to build a mod version
of loader. This mod version should have at least the
same compatibility as r80 and maybe a little bit better
(EX:"007" games should work and Luigi's Mansion NTSC/PAL/JPN all work)

The changes(patch) is in the attached file and you can find
the loader.dol here.
 

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