Hacking Nintendont

  • Thread starter Thread starter sabykos
  • Start date Start date
  • Views Views 10,170,091
  • Replies Replies 42,894
  • Likes Likes 194
I'd assume it's easier for them to maintain a github repository because they can easily track upstream and add user made configs. In case the project is removed again you still have easy access to the configs. Uploading to a file host would just be a PITA to maintain.

IMO, it wasn't useless. Everyone seems to think that what the developers did was horribly wrong, illegal and basically a copy & paste.

A lot of time goes into reverse engineering and most of the time it takes less time to implement something yourself than go through the process of reverse engineering. However, for something like this it's usually justified.
NVIDIA and AMD have teams dedicated to reverse engineering each others hardware and drivers. Most open-source hardware drivers are made through reverse engineering the original/Windows version. It's not uncommon for competing software products to reverse engineer the others either.

Yeah closed source and it's the only thing encourages reverse engineering for an open source version.

Also, the project should switch from SVN to GIT so if the project gets taken down, the revision history is still available locally.
 
  • Like
Reactions: JnL_SSBM
I'd assume it's easier for them to maintain a github repository because they can easily track upstream and add user made configs. In case the project is removed again you still have easy access to the configs. Uploading to a file host would just be a PITA to maintain.

IMO, it wasn't useless. Everyone seems to think that what the developers did was horribly wrong, illegal and basically a copy & paste.

A lot of time goes into reverse engineering and most of the time it takes less time to implement something yourself than go through the process of reverse engineering. However, for something like this it's usually justified.
NVIDIA and AMD have teams dedicated to reverse engineering each others hardware and drivers. Most open-source hardware drivers are made through reverse engineering the original/Windows version. It's not uncommon for competing software products to reverse engineer the others either.


them as in one of you who was worried the .ini's might be lost, everyone who compiles builds of nintendont has backups of it all on more then one hdd/pc (as i do)

just because you here a rumor and a jealous angry dev thinks that what happened was theft from him doesn't mean that really OJ didn't just play games and create patches the same way the angry dev did (thinking he is a god and know one can do what he does)

i agree - who cares if one company figures out how the other did and makes a competetive project
 
Yeah closed source and it's the only thing encourages reverse engineering for an open source version.

Also, the project should switch from SVN to GIT so if the project gets taken down, the revision history is still available locally.

http://gbatemp.net/threads/nintendont-crediars-new-project.349258/page-272#post-4982186

whats the worry? dont illegal activities get pulled of github as well
FIX94 said:
guess you missed the fact that I directly on the day the page got down completely backed it up and made it viewable offline...
http://filetrip.net/dl?oDZsKGDoKS[\quote]
 
Yeah closed source and it's the only thing encourages reverse engineering for an open source version.

Also, the project should switch from SVN to GIT so if the project gets taken down, the revision history is still available locally.
I would also like it if they switched to Git/moved away from google code. I see no easy way of sending in patches through google code.


http://gbatemp.net/threads/nintendont-crediars-new-project.349258/page-272#post-4982186
whats the worry? dont illegal activities get pulled of github as well
If they're illegal, yes. Hopefully Github has a better understanding of the law and requires the accuser to provide evidence before removing a repository.
 
Yes github can remove, however with GIT all revision history is stored on the developers' computers, while with SVN all revision history is saved on a remote server.

hard to believe i joined the useless banter when we still have backups of a taken down project and still moving forward here with this version, i dont care if they host it on sesame street cuz backups(of project nintendont) are mad/had/given already
 
  • Like
Reactions: MassiveRican
hard to believe i joined the useless banter when we still have backups of a taken down project and still moving forward here with this version, i dont care if they host it on sesame street cuz backups(of project nintendont) are mad/had/given already

That's just a backup of the Google Code changes webpage, not the SVN repo. Assuming it was the SVN repo, IIUC, you can't revert to a previous revision or changes because the changes are not stored locally when you checkout the repository, unlike Git. This makes it mostly useless, especially if you wanted to mirror the project and keep the revision history.
 
  • Like
Reactions: JnL_SSBM
That's just a backup of the Google Code changes webpage, not the SVN repo. Assuming it was the SVN repo, IIUC, you can't revert to a previous revision or changes because the changes are not stored locally when you checkout the repository, unlike Git. This makes it mostly useless, especially if you wanted to mirror the project and keep the revision history.

If you take the time you can check the changes made to each file in different revisions (that's what FIX94 made a backup of) and manually edit them, though it's kinda useless at this point since they got most things working except for a few things that got broken recently. Anyways, they're the devs, and if they want to use Google Code instead of GIT or whatever, it's their choice. Most of us aren't coders, and unless you have the knowledge to do it, I don't see why you care how hard/easy it is to submit patches. When I added the meta.xml updater and changed a couple of things in the UI, all I had to do was to pm Joostin so he could take a look at my code and commit it, not hard at all.

Edit: Also, markhemus has a point, you can simply upload a .rar file with the controller.ini in the other thread, that's not a PITA to maintain because, as far as I know, attachments aren't usually removed
 
If you take the time you can check the changes made to each file in different revisions (that's what FIX94 made a backup of) and manually edit them, though it's kinda useless at this point since they got most things working except for a few things that got broken recently. Anyways, they're the devs, and if they want to use Google Code instead of GIT or whatever, it's their choice. Most of us aren't coders, and unless you have the knowledge to do it, I don't see why you care how hard/easy it is to submit patches. When I added the meta.xml updater and changed a couple of things in the UI, all I had to do was to pm Joostin so he could take a look at my code and commit it, not hard at all.

Edit: Also, markhemus has a point, you can simply upload a .rar file with the controller.ini in the other thread, that's not a PITA to maintain because, as far as I know, attachments aren't usually removed
That is time consuming, open to mistakes(whitespace and tab/spaces would be fun) and involves creating a whole new revision log. It wouldn't be the original repository.

If I have to submit a patch through a PM on a forum site to get a patch reviewed/committed then there is no way in hell I am going to bother with that. Google Code has mostly been abandoned by Google and I don't think it's being maintained anymore. No updates page, no more downloads, no sign of life other than removing/limiting features. Even Microsoft's CodePlex is better than Google Code. I wouldn't be surprised if Google Code disabled the creation of new projects soon.

It's a PITA to update a file and create a new link every time there's a change upstream and a user wants to contribute a new config. Pull requests are awesome.
 
I'm mainly interested in the Pokemon games atm, I see Colosseum is partly working in an older built....... may as well test that!
I'll be using: Wii U, Forwarder Channel Loader with a PS3 controller.
 
I'm mainly interested in the Pokemon games atm, I see Colosseum is partly working in an older built....... may as well test that!
I'll be using: Wii U, Forwarder Channel Loader with a PS3 controller.

Colosseum works but can't save. XD freezes at the progressive screen.

Not much you can do when the game doesn't save.
 
Colosseum works but can't save. XD freezes at the progressive screen.

Not much you can do when the game doesn't save.


Yup confirmed even in newest release, load times are also really poor.
Could be my USB stick of course but haven't test SD.

Could it be that it's because this game requires a whole GC memcard to save?
 
Yup confirmed even in newest release, load times are also really poor.
Could be my USB stick of course but haven't test SD.

Could it be that it's because this game requires a whole GC memcard to save?
collosseum load times are preety good, i played it until the first shadow pokemon and i didnt noticed any big loading time at all it must be on your end, aparently SD are slower and the hdds are the faster ones on this phase of nintendont not sure where usb sticks are in the speed department tough.
 
Yeah closed source and it's the only thing encourages reverse engineering for an open source version.

Also, the project should switch from SVN to GIT so if the project gets taken down, the revision history is still available locally.

I guess you missed the git mirror like 3 weeks ago? It's updated every hour usually (as long as there's progress, though sometimes it bugs out a bit and takes longer).

https://github.com/thedax/nintendont-mirror
 
I think Resident Evil 4 NTSC-U is broken when i try to open my map or inventory it blackscreens freeze. Can anyone else confirm this so i know if its a problem on my part or if the game is broken?
 
I think Resident Evil 4 NTSC-U is broken when i try to open my map or inventory it blackscreens freeze. Can anyone else confirm this so i know if its a problem on my part or if the game is broken?
acording to the compat list that was always the bug on resident evil4 i dont know if it was ever fixed on any revision after 1.03 and broken again tough.

Resident Evil 4 Disc 1/Resident Evil 4 Disc 2
21px-Flag_of_Europe.png
v1.03 v6 ✘ ✔ Any in game menu crashes the game. Game can be played until the point you have to access the menu.
 

Site & Scene News

Popular threads in this forum