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That's just a regular Wii with GC ports removed.is that sure nintedont will runing on wii family edition?

That's just a regular Wii with GC ports removed.is that sure nintedont will runing on wii family edition?

That's just a regular Wii with GC ports removed.

Someone on Youtube is stupid then.soo.. its works.. i ask because someone on utube says "no unless if you swap out an family Wii's drive with a normal Wii's".. lol

Someone on Youtube is stupid then.


set DEVKITPPC=/c/devkitPro/devkitPPC_r26
set DEVKITARM=/c/devkitPro/devkitARM_r32
cd kernel
make clean
make
cd ../Loader
make clean
make
cd ..
//#define DEBUG 1 <--- uncomment this one
//#define DEBUG_ES 1
//#define DEBUG_HID 1
//#define DEBUG_DI 1
//#define DEBUG_SD 1
//#define DEBUG_EXI 1

Are you part of the project?For users who compile often with different version, you can do like me.
I keep multiple devkitARM/PPC in my devkitpro folder, and use SET to use the correct version before compiling.
Code:set DEVKITPPC=/c/devkitPro/devkitPPC_r26 set DEVKITARM=/c/devkitPro/devkitARM_r32 cd kernel make clean make cd ../Loader make clean make cd ..
For DSP, you need to compile a version with Kernel debug enabled.
Then look in the log file on your SD card.
Kernel/global.h
Next revision will have a fix for Pads with Digital shoulder buttons (no Analog L/R).
For such pads, pressing L or R will always register a full pressed button.
I can also define the kernel debug so everyone will find DSP version without recompiling.
For users who compile often with different version, you can do like me.
//#define DEBUG 1 <--- uncomment this one
//#define DEBUG_ES 1
//#define DEBUG_HID 1
//#define DEBUG_DI 1
//#define DEBUG_SD 1
//#define DEBUG_EXI 1
if( IsWiiU )
{
u32 read;
FIL file;
if( SDisInit )
{
if( f_open( &file, "/ndebug.log", FA_OPEN_ALWAYS|FA_WRITE ) == FR_OK )
{
f_lseek( &file, file.fsize );
f_write( &file, buffer, strlen(buffer), &read );
f_close( &file );
}
}
} else {
svc_write(buffer);
}
void svc_write(const char *str);
#include "vsprintf.h"
Are you part of the project?

Maybe it's caused by patched IOS stored in your shared folder? Nintendont use files in the shared folder too.hey,
im back with kernel -1 error. i tested my sd card on brothers wii (he has an old one with gamecube support) and nintendont runs flawless on his wii. our firmware and ios are identical.
is it maybe a problem with family edition wiis?
yes, I'm using that address on googlecode.
I wanted to commit both L/R patch and Disc swap patch, but I still can't get disc swapping to work correctly, so I'll commit a version with the gamepad patch only. (or with the part I did for disc swapping too, even if not working, so you could test yourself?)
Maybe it's Tales of Symphonia's problem. it's detecting the disc change, but stay on "Checking disc..." indefinitely (with DVD_STATE_BUSY).
I tried Kaitos ocean and Kaitos origin, but the games are not working. I'll have to test with other games (Killer7 or MGS)
I'm wondering if it could be a patching issue.
Maybe it's caused by patched IOS stored in your shared folder? Nintendont use files in the shared folder too.
I didn't check this part of the code yet, but maybe try to install a clean IOS55 and IOS58 (with Wad installer 1.7 for example, it's not patching the files without telling you).

IIRC /shared is stored in the nand. don't quote me on that though.thanks... what u mean by shared folder? do u mean the files on sdcard? as i said i used my sd card on his wii. i never installed a ios with wad manager, but i think my one is a clean one? i never changed something on it.

