Hacking Nintendont

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Been observing an odd issue with Kirby Air Ride NTSC when forced to PAL60-mode on PAL-consoles: the FMVs won't display or run. You can still advance past the intro sequence to the game but I'm wondering if this issue is due FMVs not getting patched to PAL60 (though again somehow FMVs work on Melee-hacks like Training Pack)
 
Been observing an odd issue with Kirby Air Ride NTSC when forced to PAL60-mode on PAL-consoles: the FMVs won't display or run. You can still advance past the intro sequence to the game but I'm wondering if this issue is due FMVs not getting patched to PAL60 (though again somehow FMVs work on Melee-hacks like Training Pack)
FMVs are usually rendered according to that game's native video mode, so there may be issues when forcing it to another video mode in games that don't have a hz selector or a different region.
 
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Been observing an odd issue with Kirby Air Ride NTSC when forced to PAL60-mode on PAL-consoles: the FMVs won't display or run. You can still advance past the intro sequence to the game but I'm wondering if this issue is due FMVs not getting patched to PAL60 (though again somehow FMVs work on Melee-hacks like Training Pack)
why would you force ntsc version of kirby air ride into pal 60? when the pal version has pal60 mode? people always try to the the most useless things...
 
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why would you force ntsc version of kirby air ride into pal 60? when the pal version has pal60 mode? people always try to the the most useless things...

Because PAL-version might not have something that's supported by NTSC-versions - in this case the hacks or cheat codes made by the hacking commnities for the NTSC-versions. Many of them I'd like to use aren't built for PAL-versions.

I can live without the FMVs, but stop assuming what my intentions are just because you find them ridiculous personally. I thought of pointing out this incase in the future there might be situation that could maybe faciliate exploring further development of forced PAL60 to include FMVs, in spite of this being very adequate right now.
 
Because PAL-version might not have something that's supported by NTSC-versions - in this case the hacks or cheat codes made by the hacking commnities for the NTSC-versions. Many of them I'd like to use aren't built for PAL-versions.

I can live without the FMVs, but stop assuming what my intentions are just because you find them ridiculous personally. I thought of pointing out this incase in the future there might be situation that could maybe faciliate exploring further development of forced PAL60 to include FMVs, in spite of this being very adequate right now.
every forced setting on nintendont be it forced videomodes widecreen and such are general hacks they are never gonna work on every game you would need a per game hack to get 100% compatibility.

Also just play the ntsc version then nintendont is region free, if your tv doesnt play ntsc signal just get any tv that wasnt made 30 years ago, nowadays and even in the last decade or so every tv plays both pal and ntsc signals.
 
I think I word it wrong, In the Nintendont Screen, Is it possible to change the name like where the ID like

Pro Rally to Pro Rally 2000
Megaman Collection to Mega Man Anniversary Collection

It's annoying how Nintendont format the name
 
I think I word it wrong, In the Nintendont Screen, Is it possible to change the name like where the ID like

Pro Rally to Pro Rally 2000
Megaman Collection to Mega Man Anniversary Collection

It's annoying how Nintendont format the name
if you have the file called titles.txt in the sd/usb:apps/nintendont you can change a game name there.
 
Hello everyoneI'm asking for help! Such an adapter does not work for me on vwii in nintendont(((please tell me, can anyone have configuration files for such an adapter?: чокнутый:
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Hello everyoneI'm asking for help! Such an adapter does not work for me on vwii in nintendont(((please tell me, can anyone have configuration files for such an adapter?: чокнутый:
I figured it out myself, I had to switch to PC mode.
 

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How exactly can I enable the Native Controller option in Configurable USB Loader? In USB Loader GX, I found such option, but not in Cfg USB loader. Did I miss it or is it not supported? I can start a GameCube game from Cfg USB Loader, but my WaveBird controller just won't work. When starting from USB Loader GX, works just fine. My daughter just prefers Cfg USB Loader.
 
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