Hacking Nintendont

  • Thread starter Thread starter sabykos
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theres something in nintendont which crediar just copied over from diosmios, I dont know if it affects it but its interesting:
https://code.google.com/p/nintendon-t/source/browse/trunk/kernel/main.c#286
I noticed that compatibility between both DM(L) and Nint are almost identical, like how Megaman X Command Mission breaks randomly, or games like Virtua Striker 2002 need to be clean rip to work, I'd imagine once DM(L) gets audio streaming compatibility will increase just like with Nint
 
first of all, i cant believe nintendont does support bluetooth controllers now :D
very very awesome work, thanks for that!

i use nintendont with usb loader gx and everything works properly except one thing.
when my usb drive is hidden via ustealth, i get a stackdump when i launch a game. i dont get it
when my drive is visible. i get the stackdump, when i enable memorycard in usb loader settings.
is there any way to fix memorycard support with a hidden drive? or can i change the memorycard
path to my sd card? thanks for your help :)
 
first of all, i cant believe nintendont does support bluetooth controllers now :D
very very awesome work, thanks for that!

i use nintendont with usb loader gx and everything works properly except one thing.
when my usb drive is hidden via ustealth, i get a stackdump when i launch a game. i dont get it
when my drive is visible. i get the stackdump, when i enable memorycard in usb loader settings.
is there any way to fix memorycard support with a hidden drive? or can i change the memorycard
path to my sd card? thanks for your help :)

Nintendont doesn't natively support UStealth yet. There's a site that automatically compiles a UStealth compatible patched version located here: http://homebrew.svalas.net/nintendont/
 
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Is there any particular reason that the Mayflash GC to USB for PC adapter isn't compatible? By that I mean is it a possible future update?
 
Guys, i'm having some big and strange problem with last (and now with lower revs too) rev. Everytime i tried to save in ANY game, the CC Pro stops working AND it wont save my progress (still say Save OK in the game) but the game don't freeze, still plays sound, music and that. But i have to reboot the Wii to use it
 
Line 286 mentions Baiten Kaitos. Possible corrupted save fix?
That has been there since the beginning, e.g. it's a hack used in DIOS MIOS that was copied over when Nintendont was initially being developed. The question is, is it still necessary or is it actually causing the issues?
 
That has been there since the beginning, e.g. it's a hack used in DIOS MIOS that was copied over when Nintendont was initially being developed. The question is, is it still necessary or is it actually causing the issues?
wait, DIOS MIOS had Baten Kaitos specific memory code? I never had any luck with BK Saves in DIOS MIOS.
 
Guys, i'm having some big and strange problem with last (and now with lower revs too) rev. Everytime i tried to save in ANY game, the CC Pro stops working AND it wont save my progress (still say Save OK in the game) but the game don't freeze, still plays sound, music and that. But i have to reboot the Wii to use it
what game are you using? you might have too manny options on on the nintendont settings just a guess.
 
what game are you using? you might have too manny options on on the nintendont settings just a guess.
It's the same with every game.

I only have Memcard Emu: On
OSReport ON
USB ON
Drive Read LED ON
Max Pads 2
Memcard Blocks 251 (i've tryed with the other sizes and Memcard Multi ON and it's the same result)
Memcard Multi OFF
 
It's the same with every game.

I only have Memcard Emu: On
OSReport ON
USB ON
Drive Read LED ON
Max Pads 2
Memcard Blocks 251 (i've tryed with the other sizes and Memcard Multi ON and it's the same result)
Memcard Multi OFF
easy to fi turn osreport off and it should work fine, osreport and log being on make alot of games crash due to the lack of memory or something dont turn that on not sure about the drive read led but yeah osreports makes alot of games malfunction when on.
 
easy to fi turn osreport off and it should work fine, osreport and log being on make alot of games crash due to the lack of memory.
Just tested with all off (minus Memcard Emulation) still the same result, games don't saving (It says save complete) and controller input stops working,

Funny thing if i press everything fast and i get to exit the save menú before the game stops responding i get a Link running forever wherever side i was pressing before the hang. Lol

(TLoZ WW)
 
Just tested with all off (minus Memcard Emulation) still the same result, games don't saving (It says save complete) and controller input stops working,

Funny thing if i press everything fast and i get to exit the save menú before the game stops responding i get a Link running forever wherever side i was pressing before the hang. Lol

(TLoZ WW)

Format your drive with a different cluster size or try a different drive

or try with an sd card and see if you get similar results
 

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