Hacking Nintendont

Nemesis90

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So i'm finally going to try caching. Do i need to do anything special or just put the file in the correct game folder?
 

VinsCool

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Testing 1.80: result is... random (in term of stability)

Metroid Prime/Metroid Prime 2 echoes : Both of them works for me now, but loading throug screens is really slow, random crashes appens when loading from a door to an other screen. Apart of this it looks like both games works great.

Spyro - A hero's tail : This one never worked for me before. Its loading time is ridiculously long, missing music, dialogs and random stuters in game (sound issue) sometime music/dialogs start, sometime it dosen't, when it does, sound is glitched, but works. 16/9 is not displayed properly, missing objects out of 4/3 range. Playable, but slow to load screens, dialogs and other stuff. Strangely, video playback is perfect.

The legend of Zelda - Wind Waker : Still perfect, nothing to say.
 
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daxtsu

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daxtsu Sorry for asking again, but it took me some work to make this cache, it for Shadow The Hedgehog, ID GUPE8P, I don't want to disturb you, only I want an answer, I attach the cache if you want to add to the repository, Thank you to read my message, if you want, the next time I will contact you by PM.
Thanks!

I finally added it. Sorry for the delay.

Knowing where the errors took place in relation to those generic messages might be useful.

If you insist. :P


Nintendont Loader
Built : May 25 2014 15:00:03
Version : 1.61
VI:TVNtsc480Prog
TMDSize:1168
BootIndex:18
Kernel:"/shared1/00000095.app"
KernelSize:168920
LoaderSize:00000594
PHeaders:15
PHOffset:52
Type:1 Offset:000000A0 VAdr:20100000 PAdr:139F0000 FSz:0000C5D4 MSz:0000C5D4
O:Type:1 Offset:00012CF8 VAdr:20100000 PAdr:139F0000 FSz:0000C120 MSz:0000C120 N:Type:1 Offset:00028E44 VAdr:20100000 PAdr:139F0000 FSz:0000C5D4 MSz:0000C5D4
Type:1 Offset:0000C674 VAdr:2010D000 PAdr:139FD000 FSz:00000BF0 MSz:00000BF0
O:Type:1 Offset:0001EE18 VAdr:2010D000 PAdr:139FD000 FSz:00000180 MSz:00000180 N:Type:1 Offset:00035418 VAdr:2010D000 PAdr:139FD000 FSz:00000BF0 MSz:00000BF0
Type:1 Offset:0000D280 VAdr:2010E000 PAdr:139FE000 FSz:00000000 MSz:000011C0
O:Type:1 Offset:0001EF98 VAdr:2010E000 PAdr:139FE000 FSz:00000000 MSz:000046AC N:Type:1 Offset:0001EF98 VAdr:2010E000 PAdr:139FE000 FSz:00000000 MSz:000046AC
Found Unused SWI at 000126F4
Found Unused SWI at 0001E280
Found SWI at 0001F554
Found Unused SWI at 000270FC
Found HWAccess_ES at 000290B8
Using usb:/saves/GFZE.raw as Memory Card.
ES_ImportBoot():0
Waiting ...
IPC started (0)
Updated DDR settings in lomem for current map
load segment @ [20000000, 20007354] (29524 bytes)
load segment @ [20008000, 200082ac] (684 bytes)
load segment @ [20009000, 2004f9ec] (289260 bytes)
load segment @ [20100000, 2010c5d4] (50644 bytes)
load segment @ [2010d000, 2010dbf0] (3056 bytes)
load segment @ [2010e000, 201126ac] (18092 bytes)
priority = 88, stackSize = 2048, stackPtr = 2004f1ec
starting thread entry: 0x20000000
priority = 121, stackSize = 16384, stackPtr = 2010e620
starting thread entry: 0x20100000
$IOSVersion: IOSP: 03/03/10 10:43:18 64M $
$IOSVersion: FFSP: 11/24/08 15:36:10 64M $
USB:Discovering EHCI devices...
USB:Drive size: 114473MB SectorSize:512
$IOSVersion: OH0: 08/13/08 15:43:07 64M $
$IOSVersion: OH1: 07/11/08 14:34:40 64M $
$IOSVersion: NCD: 06/28/07 02:37:17 64M Release/apricot-win/HEAD $
$IOSVersion: STM: 07/27/09 10:06:00 64M Release/builder/HEAD $
OH1:configured USB device at port 0, vid: 0x057e pid: 0x0305
CFGInit()
Nintendont IOS55 v22.31
Built : May 25 2014 14:59:49
Version : 1.61
EXIInit Start
Trying to open GFZE.raw
Nintendont at your service!
AppLoader Size:0001C6E4
Apploader Entry:0x81200258
Apploader Init: 0x81200278
Apploader Main: 0x81200298
Apploader Final:0x812002b8
Apploader Initialized. $Revision: 31 $.
This Apploader built Sep 5 2002 05:58:53
Game:RunGame->DVDLowRead( 0x812017e0, 00000020, 00000420)
Game:RunGame->DVDLowRead( 0x81201920, 00000020, 00000440)
Game:Region:1
Game:RunGame->DVDLowRead( 0x817de680, 00002000, 00000440)
Game:RunGame->DVDLowRead( 0x81201800, 00000100, 0001ec00)
Game:RunGame->DVDLowRead( 0x80003100, 000024e0, 0001ed00)
DIP:DOLsize:1414820 DOL read:9696
Game:RunGame->DVDLowRead( 0x800055e0, 0008a920, 000211e0)
DIP:DOLsize:1414820 DOL read:577280
Game:RunGame->DVDLowRead( 0x8008ff00, 00000020, 000abb00)
DIP:DOLsize:1414820 DOL read:577312
Game:RunGame->DVDLowRead( 0x8008ff20, 00000020, 000abb20)
DIP:DOLsize:1414820 DOL read:577344
Game:RunGame->DVDLowRead( 0x8008ff40, 00005f60, 000abb40)
DIP:DOLsize:1414820 DOL read:601760
Game:RunGame->DVDLowRead( 0x80095ea0, 000c5a80, 000b1aa0)
DIP:DOLsize:1414820 DOL read:1411360
Game:RunGame->DVDLowRead( 0x801a63c0, 000002e0, 00177520)
DIP:DOLsize:1414820 DOL read:1412096
Game:RunGame->DVDLowRead( 0x801a6e40, 00000ac0, 00177800)
DIP:DOLsize:1414820 DOL read:1414848
Patch: Offset:0x00003100 EOffset:0x0015C7A4 Length:001596A4
Patch: Game ID = 47465a45
Patch:Found [SetInterruptMask]: 0x0000D834
Patch:[__OSDispatchInterrupt] 0x0000D9E8
Patch:Found [__DVDIntrruptHandler]: 0x00016030 (0x00016030)
Patch:[__DVDInterruptHandler] 0x0001608C
Patch:[DVDLowReadDiskID] 0x00016888
Patch:[DVDLowStopMotor] 0x00016948
Patch:[cbForStateBusy] 0x00018EB4
Patch:[cbForStateBusy] 0x000190CC
Patch:[cbForStateBusy] 0x000190D0
Patch:[cbForStateBusy] 0x000190DC
Patch:[cbForStateBusy] 0x000190E0
Patch:[cbForStateBusy] 0x00019138
Patch:[cbForStateBusy] 0x0001913C
Patch:[VIConfgiure] 0x0001B480
Patch:[DSPPattern] 0x00126240 v4
Patch:[DSPROM] DSPv4
PatchCount:00000FFF
Patch:Found [SIGetType]: 0x00012D0C
Patch:Found [EXIImm]: 0x00013B7C
Patch:Found [EXIDMA]: 0x00013E78
Patch:Found [EXISync]: 0x00013F64
Patch:Found [__EXIProbe]: 0x00014274
Patch:Found [EXISelect]: 0x000146E4
Patch:Found [EXIDeselect]: 0x00014810
Patch:Found [EXIntrruptHandler B]: 0x00014920
Patch:Applied **IntrruptHandler patch 0x14920 (PatchOffset=0x4)
Patch:Found [TCIntrruptHandler B]: 0x000149E8
Patch:Applied **IntrruptHandler patch 0x149E8 (PatchOffset=0x4)
Patch:Found [EXILock]: 0x00014EA4
Patch:Found [EXIUnlock]: 0x00014F98
Patch:Found [C_MTXLightPerspective]: 0x00015CB0
Patch:Found [C_MTXPerspective]: 0x00015E18
Patch:Found [DVDLowRead A]: 0x00016394
[000163E0] 3C80C000: lis r4, 0xC000
[000163EC] 38842F00: addi r4, r4, 0x2F00
[000163F0] 3C60A700: lis rX, 0xA700
Patch:Found [DVDLowAudioStream A]: 0x00016AD4
[00016AF0] 3CC0C000: lis r6, 0xC000
[00016AF4] 38C62F00: addi r6, r6, 0x2F00
Patch:Found [DVDLowRequestAudioStatus]: 0x00016B6C
[00016B88] 3C80C000: lis r4, 0xC000
[00016B8C] 38842F00: addi r4, r4, 0x2F00
Patch:Found [DVDLowAudioBufferConfig]: 0x00016BF8
[00016C28] 3C60C000: lis r3, 0xC000
[00016C30] 38632F00: addi r3, r3, 0x2F00
Patch:Found [DVDInquiryAsync A]: 0x00019690
Patch:Found [DVDGetDriveStatus]: 0x000197F0
Patch:Found [PADRead A]: 0x0001CF80
Patch:Found [PADControlMotor B]: 0x0001D3E4
Patch:Found [ARStartDMA]: 0x0001E864
Patch:Found [__ARChecksize B]: 0x0001EB6C
Patch:[__ARChecksize] 0x0001EB6C
Patch:Found [ARQPostRequest]: 0x000205A0
Patch:Found [__CARDReadStatus]: 0x00029C38
Patch:Found [__CARDClearStatus]: 0x00029D28
Patch:Found [__CARDStat A]: 0x0002A1B4
Patch:Found [__GXSetVAT]: 0x00033650
Patch:Found [__fwrite A]: 0x0007EDB4
Patch: [DVDSeekAbsAsyncPrio] not found
Patch: [GXInitTlutObj A] not found
Patch: [GXInitTlutObj B] not found
Patch: [J3DUClipper::clip()] not found
Patch: [J3DUClipper::clip()] not found
Patch: [__CARDStat B] not found
Game:RunGame->DVDLowRead( 0x817e0680, 0001f980, 00178300)
Game:RunGame->entrypoint(80003154)
GameRegion:Region:1
NTSC
entrypoint(0x80003154)
<< Dolphin SDK - EXI release build: Mar 11 2003 11:19:00 (0x2301) >>
<< Dolphin SDK - SI release build: Sep 5 2002 05:33:08 (0x2301) >>

Dolphin OS
Kernel built : Mar 17 2003 04:20:41
Console Type : Retail 2
Memory 24 MB
Arena : 0x801b7940 - 0x817e0680
<< Dolphin SDK - OS release build: Mar 17 2003 04:20:41 (0x2301) >>
<< Dolphin SDK - DVD release build: Oct 29 2002 09:56:49 (0x2301) >>
<< Dolphin SDK - VI release build: Sep 5 2002 05:33:13 (0x2301) >>
<< Dolphin SDK - GX release build: Feb 7 2003 04:01:13 (0x2301) >>
<< Dolphin SDK - PAD release build: Sep 5 2002 05:34:02 (0x2301) >>
<< Dolphin SDK - AR release build: Sep 5 2002 05:34:27 (0x2301) >>
<< Dolphin SDK - ARQ release build: Sep 5 2002 05:34:29 (0x2301) >>
<< Dolphin SDK - CARD release build: Sep 5 2002 05:35:20 (0x2301) >>
<< Dolphin SDK - DSP release build: Sep 5 2002 05:35:13 (0x2301) >>
<< Dolphin SDK - AI release build: Sep 5 2002 05:34:25 (0x2301) >>
<< Dolphin SDK - AX release build: Mar 11 2003 11:19:39 (0x2301) >>
OSCheckHeap: Failed MINOBJSIZE <= cell->size in 878OSCheckHeap: Failed MINOBJSIZE <= cell->size in 878


Visually (as in, what the game is doing on the TV/screen), the message appears in the Gecko log just before the Sega logo transitions to the circled AV logo.
 

bm123456

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Is it possible to do some sort of wifi log debug , for those of us that don't own a usb gecko to help? Will a SD gecko work and if so what do we need to run it i have an sd gecko just not a usb gecko . so i can only help on the wii not wii U of course.

Thanks just wanted to ask.
 

MassiveRican

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Is it possible to do some sort of wifi log debug , for those of us that don't own a usb gecko to help? Will a SD gecko work and if so what do we need to run it i have an sd gecko just not a usb gecko . so i can only help on the wii not wii U of course.

Thanks just wanted to ask.
Stuck on the same boat, have an SD Gecko but no USB Gecko so there's not much I could do on either side Wii/Wii U since I don't believe u can log the same way that u can with a USB Gecko. Got alerts set to eBay and every now and then I'll see one for sale out of my price range, but maybe we could get one as a collective unit and donate it to the team of devs. I'm really happy that Daxtsu has one XD

WiiFlow has the capability to do WiFi Log's but AFAIK there's more info u can get from USB Gecko logs. Perhaps it might be some nice code to expand upon
 
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duffmmann

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I don't want to seem impatient or ungrateful, but is there any word on a timeframe for when we can expect bluetooth controllers to possibly work? I'm just really anxious for all the possibilities of this thing.
 

duffmmann

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Good news, they already work just fine.


Wow, my head must have been in a haze. I meant bluetooth controllers... its kinda late here.


Slightly unrelated, Good news! I just tested Worms 3D US edition and it now works flawlessly as opposed to earlier when it wouldn't even load. I've updated the combatabilty list accordingly. I'll check out Worms Blast too, as I bet that will be a similar situation.
 

duffmmann

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Well Worms Blast (US) does load further than just a black screen as previously reported, but it will freeze after you setup your memory card, or if you turn off memcard emulation, the moment it advances to the part where it asks to insert a memory card or cancel on saving. So that stinks, but it is progress, and its pretty cool that Worms 3D works now though (which is the way better game anyway).
 
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