Hacking Nintendont

pedro702

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I have done some more tests!

I have deleted the "shared data" of the Turbografx game (Bonk's revenge) and it starts the first time.
If I close it (by pressing the home button) and then reopen the game, it will freeze every time at the splash screen (no black screen in this case) and i need to disconnect the wii u from power. If I go to data management again, and delete the shared data again, then it starts again only for the first time. I dont know how to fix the issue, but it should be manageable somehow!

The Pc genjin game doesnt have any "shared data", only game data and even the workaround above is not applicable.

I install all in my games 64 gb kingston usb key.

I use Haxchii to jailbreak my wiiu every time. Should I upgrade to newer methods?
that means when the shared data is saved(the automatic restore point of VC) is being corrupted somehow, im guessing your flashdrive is on its last legs, i would just install to nand if you have the space(the wiiu native VC stuff and then just use a big sd card and make a nintendont forwarder, you dont get the pictures of the games but a game list and you can play every game from sd card and only takes one slot on wiiu menu and barely any space on wiiu nand.
 
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antonyfirst

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I tried to uninstall the Bonk game and then reinstall it (still on rhe usb key): it still works (just the first time). Wouldn't this be in disagreement with the fact that the usb key is corrupting?
Regardless, i will try to install it to nand and see what happens
Post automatically merged:

Just tested: I uninstalled Bonk's revenge fron usb and put it on nand, started the first time - working. Then I closed it, restarted (without deleting the shared files) and it has frozen again at the splash screen. It's a mistery...
 
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pedro702

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I tried to uninstall the Bonk game and then reinstall it (still on rhe usb key): it still works (just the first time). Wouldn't this be in disagreement with the fact that the usb key is corrupting?
Regardless, i will try to install it to nand and see what happens
Post automatically merged:

Just tested: I uninstalled Bonk's revenge fron usb and put it on nand, started the first time - working. Then I closed it, restarted (without deleting the shared files) and it has frozen again at the splash screen. It's a mistery...
this seems really bad imo, something is off maybe your installing a bad file? or your console is dying. if every shared file created from now on gets corrupted then i dont know what to tell you. how are you getting the files to isntall? maybe you are using a bad gameid for the games and they are being installed as different apps or something.
 

antonyfirst

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this seems really bad imo, something is off maybe your installing a bad file? or your console is dying. if every shared file created from now on gets corrupted then i dont know what to tell you. how are you getting the files to isntall? maybe you are using a bad gameid for the games and they are being installed as different apps or something.

Could I be using the wrong base game (bomberman 94)? There are only two games to choose as turbografx base games in UWUVCI: bomberman 94 and r-type. I have always used the former. I cannot think of any other thing...
 

pedro702

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Could I be using the wrong base game (bomberman 94)? There are only two games to choose as turbografx base games in UWUVCI: bomberman 94 and r-type. I have always used the former. I cannot think of any other thing...
no idea i never injected over turbografx but if it worked before and then stopped working something corrupted imo.
 

antonyfirst

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It's really strange. I have downloaded the tgfx games from wiiusb helper and they work perfectly.
I don't know why the tgfx games converted with UWUVCI don't work.

Regarding PC-Genjin (japan only gamecube remake of Bonk's adventure), I re-converted it after de-selecting "force 4:3 ratio" in Teconmoon app. Reinstalled, it worked.
Rebooted the WiiU, re-executed the game, black screen freeze. Reinstalled, re-executed the game, black screen freeze again. This one game seems doomed no matter what I do, and I cannot find an alternative version already compiled for wup installer on Wiiusb helper.
 

pedro702

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It's really strange. I have downloaded the tgfx games from wiiusb helper and they work perfectly.
I don't know why the tgfx games converted with UWUVCI don't work.

Regarding PC-Genjin (japan only gamecube remake of Bonk's adventure), I re-converted it after de-selecting "force 4:3 ratio" in Teconmoon app. Reinstalled, it worked.
Rebooted the WiiU, re-executed the game, black screen freeze. Reinstalled, re-executed the game, black screen freeze again. This one game seems doomed no matter what I do, and I cannot find an alternative version already compiled for wup installer on Wiiusb helper.
can you try the game directly trough nintendont on sd card without being an inject?

download the solo nintendont forwarder and isntall it
https://www.mediafire.com/file/09qa...28Forwarder%29_%5B00050000101999FE%5D.7z/file

on sd card place the nintendont boot.dol ont his path if you dont have it already
sd:apps/nintendont/boot.dol

the game path can be
sd:games/anyname/game.iso (the iso must be called game.iso)

for example
sd:games/pcgenjin/game.iso

try starting the game several times through here.
 
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Rockman84

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Hi!

I'd like to ask you a question:

I can't understand if the MayFlash Gamecube Controller Adapter (Nintendo WII U/PC DVD/Mac OS X) found on Amazon, will work with Nintendon't on original classic WII (the model without native GC Joypad ports)

If this one would be not good, could you please suggest me a compatible adapter on Amazon?

Thank you very much for all your work.

Cheers from Italy :)
 
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antonyfirst

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can you try the game directly trough nintendont on sd card without being an inject?

download the solo nintendont forwarder and isntall it
https://www.mediafire.com/file/09qacy3cxpmawe3/Nintendont_%28Forwarder%29_%5B00050000101999FE%5D.7z/file

on sd card place the nintendont boot.dol ont his path if you dont have it already
sd:apps/nintendont/boot.dol

the game path can be
sd:games/anyname/game.iso (the iso must be called game.iso)

for example
sd:games/pcgenjin/game.iso

try starting the game several times through here.

Thank you very much!
I was unaware of the Nintendont forwarder (and the possibility of using ISO instead of creating injects), it works perfectly. I have played several times without problems.

Could Nintendont take any advantage from overclocking the Wii VM through sign_c2w_patcher, by any chance? And, if so, would there be an overclocked forwarder for it?

Thanks!
Post automatically merged:

Oh, another question: is there any advantage in using Nintendont forwarder + ISO, vs injecting a GC game (or the other way around)?
The former would place games in the SD, the latter in the usb stick. I could move some of my injected games to the SD as iso's and have room for more games.
 
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pedro702

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Thank you very much!
I was unaware of the Nintendont forwarder (and the possibility of using ISO instead of creating injects), it works perfectly. I have played several times without problems.

Could Nintendont take any advantage from overclocking the Wii VM through sign_c2w_patcher, by any chance? And, if so, would there be an overclocked forwarder for it?

Thanks!
Post automatically merged:

Oh, another question: is there any advantage in using Nintendont forwarder + ISO, vs injecting a GC game (or the other way around)?
The former would place games in the SD, the latter in the usb stick. I could move some of my injected games to the SD as iso's and have room for more games.

you can use that forwarder with overclock its compatible only need to run the patcher before using that forwarder, about being better it can probably improve abit but nintendont already runs at wii speed instead of gc speed so most gc games already have much nicer framerates then they do in original hardware you can see it here

but you can overclock further to wiiu clock and see if it gets even better framerates not sure how much would it improve until the gpu is the bottleneck over the cpu but doesnt hurt to try either imo.

the advanategs of using an inject over the forwarder is just having the game on wiiu formatted hdd instead of needing a big sd card, and the all autoboot the game without needing to go through the menu i guess, both are wiiu gamepad compatible so its sd vs wiiu formatted hdd for choices.
 

antonyfirst

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you can use that forwarder with overclock its compatible only need to run the patcher before using that forwarder, about being better it can probably improve abit but nintendont already runs at wii speed instead of gc speed so most gc games already have much nicer framerates then they do in original hardware you can see it here

but you can overclock further to wiiu clock and see if it gets even better framerates not sure how much would it improve until the gpu is the bottleneck over the cpu but doesnt hurt to try either imo.

the advanategs of using an inject over the forwarder is just having the game on wiiu formatted hdd instead of needing a big sd card, and the all autoboot the game without needing to go through the menu i guess, both are wiiu gamepad compatible so its sd vs wiiu formatted hdd for choices.


Thanks a lot!!! I might have some more questions (but I don't remember which ones right now!)
 

antonyfirst

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you can use that forwarder with overclock its compatible only need to run the patcher before using that forwarder, about being better it can probably improve abit but nintendont already runs at wii speed instead of gc speed so most gc games already have much nicer framerates then they do in original hardware you can see it here

but you can overclock further to wiiu clock and see if it gets even better framerates not sure how much would it improve until the gpu is the bottleneck over the cpu but doesnt hurt to try either imo.

the advanategs of using an inject over the forwarder is just having the game on wiiu formatted hdd instead of needing a big sd card, and the all autoboot the game without needing to go through the menu i guess, both are wiiu gamepad compatible so its sd vs wiiu formatted hdd for choices.


OK, I remembered: how can I play Metal Gear Solid (GC) with Nintendont? It's multidisc and I am not sure how I will have to rename the second ISO when I will have to boot it
 

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Anyone got their 8bitdo Pro 2 working by any chance?

I tried it. But with no luck so far. I also have a 8Bitdo Adapter that is able to connect my WiiU Pro pad to the PC which also works with the pro 2 pad. But doesn't want to work neither. I can pair it with the adapter when connected to the WiiU but Nintendont wont recognize anything.
 

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I'm hoping someone here can give me a hand with compiling Nintendont.

I posted something similar in the themes and mods thread about building the version of Nintendont that has MMMod, but I'm seeing the same thing with vanilla Nintendont, so I figured I'd bring this question to the main thread.

Here's the steps I've taken

1. Install devkitPro via the graphical installer for Windows mentioned here https://devkitpro.org/wiki/Getting_Started
2. Download the following from the mediafire archive listed in the readme https://www.mediafire.com/folder/j0juqb5vvd6z5/devkitPro_archives

Code:
devkitARM r53-1
devkitPPC r35-2
libOGC 1.8.23-1

3. Launch MSYS
4. cd to my Download directory and install the above packages like follows

Code:
pacman -U devkitARM-r53-1-any.pkg.tar.xz
pacman -U devkitPPC-r35-2-any.pkg.tar.xz
pacman -U libogc-1.8.23-1-any.pkg.tar.xz

And to show the versions installed

Code:
$ pacman -Qi 'devkitARM' 'devkitPPC' 'libogc'
Name            : devkitARM
Version         : r53-1
Description     : Toolchain for ARM based development
Architecture    : any
URL             : https://devkitpro.org
Licenses        : various
Groups          : gp32-dev  gba-dev  nds-dev  3ds-dev
Provides        : None
Depends On      : devkitarm-rules  devkitarm-crtls
Optional Deps   : None
Required By     : devkitARM-gdb  libctru  libgba  libnds  libtonc  maxmod-gba
Optional For    : None
Conflicts With  : None
Replaces        : None
Installed Size  : 196.42 MiB
Packager        : Dave Murphy <[email protected]>
Build Date      : Tue Jun 25 08:19:04 2019
Install Date    : Thu Dec 8 22:12:20 2022
Install Reason  : Explicitly installed
Install Script  : No
Validated By    : None

Name            : devkitPPC
Version         : r35-2
Description     : Toolchain for Nintendo Gamecube & Wii homebrew development
Architecture    : any
URL             : https://devkitpro.org
Licenses        : Various
Groups          : gamecube-dev  wii-dev  wiiu-dev
Provides        : None
Depends On      : devkitppc-rules
Optional Deps   : None
Required By     : devkitPPC-gdb  gamecube-examples  wii-examples
Optional For    : None
Conflicts With  : None
Replaces        : None
Installed Size  : 214.81 MiB
Packager        : Dave Murphy <[email protected]>
Build Date      : Tue Jan 14 04:16:20 2020
Install Date    : Thu Dec 8 21:26:49 2022
Install Reason  : Explicitly installed
Install Script  : No
Validated By    : None

Name            : libogc
Version         : 1.8.23-1
Description     : Nintendo Gamecube & Wii library.
Architecture    : any
URL             : http://github.com/devkitpro
Licenses        : custom
Groups          : wii-dev  gamecube-dev
Provides        : None
Depends On      : None
Optional Deps   : None
Required By     : gamecube-examples  wii-examples
Optional For    : None
Conflicts With  : None
Replaces        : None
Installed Size  : 13.49 MiB
Packager        : Dave Murphy <[email protected]>
Build Date      : Tue Oct 1 19:12:27 2019
Install Date    : Thu Dec 8 21:29:47 2022
Install Reason  : Explicitly installed
Install Script  : No
Validated By    : None

4. Downloaded Nintendont from github
5. From within the Nintendont directory (within MSYS2), run

Code:
make forced

As far as I can tell, I'm getting past

Code:
make -C multidol
make -C resetstub
make -C fatfs -f Makefile.ppc
make -C kernel/asm

but during the build of fatfs ARM, I get a failure with no visible error message, making it difficult to troubleshoot on my own.

Code:
...
 ASSEMBLE    tcp_send.S
 STRIP       tcp_send.elf
 BIN2H       tcp_send.bin
 ASSEMBLE    tcp_stat.S
 STRIP       tcp_stat.elf
 BIN2H       tcp_stat.bin
make[1]: Leaving directory '/home/<user>/Downloads/Nintendont-MMMod-old/kernel/asm'

Building FatFS library for ARM

make -C fatfs -f Makefile.arm
make[1]: Entering directory '/home/<user>/Downloads/Nintendont-MMMod-old/fatfs'
CC      ff-arm.o
make[1]: *** [Makefile.arm:42: ff-arm.o] Error 1
make[1]: Leaving directory '/home/<user>/Downloads/Nintendont-MMMod-old/fatfs'
make: *** [Makefile:45: fatfs/libfat-arm.a] Error 2

Is there some dependency I'm missing here? Or some other version of devkitARM I should be using maybe? I've attached the full output of the build as a file.

I'm building on Windows, but as far as I can tell, MSYS is a linux environment (maybe built on top of mingw?), but I do get the same behavior with

Code:
make forced windows=1

Thank for any help here!
 

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