Hacking Nintendont Themes and Custom Mods

  • Thread starter Thread starter AbdallahTerro
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Any possibility Nintendont Mod "fix" the red screen in the GUI and NTSC games for PAL users with RGB cable? It is a little issue with the original Nintendont, but those nice themes are also displayed in red when using the Mod branch.
 
what game ID are you using for both games? True crime is GTL.png (no loader bar theme) while MArio GP is GGP. if this is consistent and reproduceable then either your ID is wrong or my code has a bug.
They IDs are correct and it happened both times I tried it. I deleted all the game themes and re-downloaded them and it seems to have fixed the issue.
As for the pngs I like to keep them along with the dol, since this won't create new folders inside CFG loader folders or elsewhere, also we have a delete function, so you don't need to handle them manually.

I understand. I only asked because I frequently back up all my stuff.
 
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Any possibility Nintendont Mod "fix" the red screen in the GUI and NTSC games for PAL users with RGB cable? It is a little issue with the original Nintendont, but those nice themes are also displayed in red when using the Mod branch.
Such bugs should be repoted and fixed in the main thread
 
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the menus size is only a grrlib tweak, while the game rendering is dependent on video modes and requires video mode patches which I don't know how to do
I meant is it possible for Nintendont to increase draw distance in GC games, as in more objects farther away are visible. This is all hypothetical.
 
Oh it does? I thought that wasn't possible without videobackend hack.
I don't remember to well. Maybe I just removed the fog? Idk. My current computer isn't good enough for Dolphin and I didn't really get into it so I couldn't tell you.
On a side note, I wonder how much of a render distance increase the Wii and Wii U could handle...
 
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great work as usal abz :) sorry to ask and i am reading through the thread. but i see about the individual game themes? how would i approach using and setting it up? (i cant download them from inside nintendont as i dont have internet)
 
great work as usal abz :) sorry to ask and i am reading through the thread. but i see about the individual game themes? how would i approach using and setting it up?
Nothing special. Update the mod then download them using the update and themes menu
 
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how would i go about doing it manually? where should i place the files needed? i dont have internet connection as im using a wii u
place ID3.png along with nintendont's boot.dol where id3 is first 3 letters of the game ID to use splash screens
as for loading bars you need ID3X.png
all themes are directly available using this link http://copy.com/vRN3HgFVyk9u7YuB/Public/ID3.png or ID3X.png
 
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Was building and testing CFG loader Mod by nitraiolo and made a tweaked version of Nintendont mod to fix titles.txt and custom game themes loading when using this CFG version
(This fix will also work with all other CFg mods)
CFG Mod 70.78.8: http://copy.com/vRN3HgFVyk9u7YuB/Public/cfg_mod_70_78_8.7z
Nintendont Mastermod 3.324 for CFG loader: http://copy.com/vRN3HgFVyk9u7YuB/Public/3.324_for_CFG_mod.7z

P.S> both apps should be on same device for this combo to work
oh and I forgot to mention that this nintendont mastermod should also be used regularly like the other one, I just didn't commit since I donno if it will break any downloads or updates. I'll test more later, everybody is also welcome to give it a try (especially GX and Wiiflow 1054/1076 mod users)
 
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i got one working for super mario sunshine but not the one for mario kart double dash. the only difference i see is the dimension of the png!!! mario kart gives a black screen while loading and mario sunshine shows the correct png image. am i correct why one works and the other not?
 

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