Nintendont Controller-Configurations

Discussion in 'Wii U - Hacking & Backup Loaders' started by Excelsiior, Sep 22, 2013.

  1. matt!

    matt! GBAtemp Fan

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  2. pabz

    pabz Newbie

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    Feb 20, 2019
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    still confused a bit, the values are different than in HID test v6. How would i implement these values (mainly the c stick values) into nintendont?
     
    Last edited by pabz, Mar 4, 2019
  3. matt!

    matt! GBAtemp Fan

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  4. markozutic

    markozutic Newbie

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    Serbia, Republic of
    is there a good way to make dual ps2 dualshock gamepads to work for multiplayer via an adapter like this? (dual ps2 gamepad to usb adapter)
    im having a genuine controllers, and this generic usb adapter and i tried some variants of multiin and multiinvalues and none made it work like 2 separate gamepads for mp. target game to play is crash nitro kart.
     
  5. blueagent1999

    blueagent1999 GBAtemp Regular

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    sorry to ask, but were you eventually able to get this to work?
     
  6. marcof

    marcof Member

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    Not yet. I must get back to it.

    MF
     
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  7. blueagent1999

    blueagent1999 GBAtemp Regular

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    thank you! please keep up the good work!
     
  8. pabz

    pabz Newbie

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    has anyone found a way to map the c stick direction to a button? still stuck on that.
     
  9. Eismagier

    Eismagier Newbie

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    Sep 30, 2010
    Germany
    I'm trying to get my (genuine) Xbox 360 Wireless Controller to work with Nintendont using a Mayflash MAGIC-NS adapter. It works perfectly, with one exception: I can't get the analog triggers to work in analog mode. HIDTest shows offsets 17 and 18 changing from 00 to FF with everything in between, but I can't get AL and AR to reflect that.

    DigitalLR missing: AL/AR stuck on 00.
    DigitalLR=0: AL stuck on 00, AR stuck on 02.
    DigitalLR=1 or DigitalLR=2: AL/AR only show 00 (when not pressed) or FF (when pressed).

    My INI:

    Code:
    [Mayflash Magic-NS Xbox 360 Wireless]
    VID=0079
    PID=18D2
    Polltype=1
    MultiIn=0
    DigitalLR=2
    DPAD=1
    Power=1,10
    A=0,04
    B=0,02
    X=0,08
    Y=0,01
    Z=0,20
    S=1,02
    L=0,40
    R=0,80
    Left=2,06
    Down=2,04
    Right=2,02
    Up=2,00
    UpLeft=2,07
    RightUp=2,01
    DownRight=2,03
    DownLeft=2,05
    StickX=3,0,FF
    StickY=4,0,FF
    CStickX=5,0,FF
    CStickY=6,0,FF
    LAnalog=17
    RAnalog=18
     
  10. wesleibruno

    wesleibruno Newbie

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    Oct 19, 2017
    Brazil

    Wow this was amazing.
    With this .ini file, are possible to emulate half press R button using ZL as happen with the classic controller?
    this ini are for the gamecube shaped wired controller, right friend?
     
  11. SetoKai

    SetoKai Newbie

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    Apr 8, 2019
    Vietnam
    Please someone help in my case:

    if no button is pressed:
    F0 86 B1 86 BF 7B 3B 85 08

    if I pressed Dpad UP:
    F0 86 B1 86 BF 7B 3B 85 00

    So what I need to write down? I tried
    Up=8,00 but it's wrong.


    Thank you.

    PS: never mind, I solved it myself.
    The result is still

    Up=8,00 but you need to set DPAD=1 and define UpLeft, DownLeft, DownRight, RightUp.
     
    Last edited by SetoKai, Apr 8, 2019
  12. Missingphy

    Missingphy Pokémon Master, Console Bricker, and more...

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    Hey im making a config for the mayflash magic ns with a wired dualshock 4 v2 and the values change and everything but how can i get started?
     
  13. Missingphy

    Missingphy Pokémon Master, Console Bricker, and more...

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    Link is broken says 404 nothing found here

    — Posts automatically merged - Please don't double post! —

    Could you explain me the procedure you used to create your ini?
     
  14. Meowtopia

    Meowtopia Newbie

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    May 7, 2019
    United States
    I have been looking recently and I was wondering if there is any way to change the sensitivity or responsiveness of the controller sticks on an original gamecube controller. In many games it is very hard to control my activities and aim as tilts that are not over halfway are not sensed and can only go so far before being sensed as a full throttle.
     
  15. pabz

    pabz Newbie

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    Feb 20, 2019
    Canada
    does anyone know how to map c stick directions to a button rather than an axis
     
  16. Missingphy

    Missingphy Pokémon Master, Console Bricker, and more...

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    You will need a GameCube adapter rather than using the integrated ports if you are on the Wii. Once you have the adapter, just copy the button values and paste them on the c-stock values
     
  17. yadspi

    yadspi GBAtemp Regular

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    Feb 1, 2016

    Attached Files:

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  18. Shadic38

    Shadic38 Newbie

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    Jun 19, 2019
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    I was doing an ini for HORI nintendo switch battle pad (USB controller) I leave what i have done so far, if someone can finish it, do it please
     

    Attached Files:

  19. Volkyrion

    Volkyrion Newbie

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    Jun 23, 2019
    Australia
    Hi, I set up the Hori Battle Pad for the Switch and the pdp Wired Fight Pad Pro for Switch to work with Gamecube games, I'll leave them here :) If you swap them to .ini files they should be fine!

    EDIT: The Hori Battle Pad doesn't work quite right, but the pdp one works fine :)

    EDIT 2: Turns out the Hori pad doesn't work at all, that's my bad, i'll look into again in the future, if anyone else fixes it first, let me know!
     

    Attached Files:

    Last edited by Volkyrion, Jun 25, 2019
    Missingphy likes this.
  20. HiroshiYamauchi

    HiroshiYamauchi GBAtemp Regular

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    Jan 30, 2008
    Brazil
    Hi guys, couldn’t find any solid info about this, but did anyone manage to make the “Nyko Gamecube adapter for Switch” to work with Nintendont on Wii U?
     
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