And that's why I said the patent application illustration has very little bearing on the actual end product, and that it illustrates a functionality, not how the controller will look like in the production model.
This is what the N64 controller looked like in the patent application for the expansion port, and I dare say the end version looked a
bit different.
I knew you would latch onto that Squidward picture and misinterpret my point but it was too good not to post
When I was a kid I had a rock and a stick, and my immersion was perfectly fine playing soldiers with a stick gun and a rock grenade, and the line between "game" and "reality" blurred with imagination in place, and not much has changed since then... including the fact this argument is, and always has been, bull.
Another example, my immersion in Link's Awakening was pretty deep, but that doesn't mean games should stop at a 160 x 144 resolution and that there's no room (or, indeed, need) for improvement. The original Link's Awakening won't benefit from a resolution larger than 160 x 144, but other games
just might. (This particular example is for illustrative purposes only. I know you support advances in screen resolution.)
This is darn-kids-get-off-my-lawn level of crotchety old man logic. You've drawn a line at a completely arbitrary point, and decided this is where changes in gaming should stop. All progress made from Pong to this arbitrary point were "advances", but everything after this point is "goofy gimmicky nonsense".
You are not alone in this mindset. People who think 3D game engines are unnecessary and that 2D side-scrollers are as far as gaming should have gone are not alone in their mindset either. People who think videogames are newfangled nonsense and that you should go out and play a "real" game instead of staying glued to the TV for hours are not alone in their mindset. People who think ball-in-a-cup and a hoop and stick are the be all and end all in entertainment are not alone in their mindset. Does that lend any credence to their stance? Is it a valid argument in their favor? Nope.
Pic related, it's Foxi ;O;
I am also aware of your extreme reluctance to leave your couch but VR headsets do not mean you have to play standing up or control games with pelvic thrusts detected via a glow-in-the-dark cock ring, in much the same way that owning a pair of speakers doesn't automatically mean you have to listen to music exclusively on vinyl, wear a velvet house robe, smoke a pipe and have a broomstick up your ass; they allow it, but don't demand it. They are a display and do not automatically include nor necessitate the aforementioned vibrating dildosticks. They do not by any means preclude the comfort of a couch. There is no competition between "strapping a TV to your face" and "the comfort of a couch" so this point is pretty moot.
Anyway, my point was that,
entirely unrelated to VR, or the Vive/Oculus/Move/whatever specific controllers the press is drooling over at the moment, let's try to forget it was ever mentioned, the default controller on upcoming consoles will not be the classic dual analog controller, because being merely "passable" in a lot of genres is not good enough any more, and fortunately the technology is advanced enough for improvements to become viable while still conforming to the console philosophy of having only one, universal controller, that can be used sitting on a couch or on the floor in front of the TV.