new wii64 emu video

Rocco Savadgie

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http://www.youtube.com/watch?v=TvreFa7G4FY

quote the youtube readme:

"This is a video showing off progress in Mupen64GC aka WiiN64 or Wii64 as of svn version 315.

It is running on a Gamecube, so there are ROM Cache loads (the blue bar) in large (bigger than 96mbit) ROMS. Also, it's only using the pure interpreter for now, so naturally things are slow.

(Sound is also off)

This is still considered an alpha version so please hold back your OMGWTFBBQ, WHY IS IT SO SLOW? comments..

Enjoy

http://code.google.com/p/mupen64gc/"
 
Nice progress but currently are only a few title which I would play using it , being :

Banjo kazooie
Banjo Tooie
Conkers Bad Fur Day
Donkey Kong 64
Diddy Kong Racing
Goldeneye
Jet Force Gemini
Legend Of Zelda - Majora's Mask
Mario Golf
Mario Party 1 , 2, 3
Perfect Dark
Shadowman
Turok 1 , 2 , 3

not the easies list ... but the ones I want to be able to play
wink.gif
 
You could add some info to your post... and not just a link anyway.

Seems like its a N64 emulator, though still awfully poor for now. No Sound, super low FPS, kinda big loading times.

Doesnt seem great, but its interesting none the less.
 
NL_Patrick_D said:
Nice progress but currently are only a few title which I would play using it , being :

Banjo kazooie
Banjo Tooie
Conkers Bad Fur Day
Donkey Kong 64
Diddy Kong Racing
Goldeneye
Jet Force Gemini
Legend Of Zelda - Majora's Mask
Mario Golf
Mario Party 1 , 2, 3
Perfect Dark
Shadowman
Turok 1 , 2 , 3

not the easies list ... but the ones I want to be able to play
wink.gif

That is if it can run those games.
 
isn't it possible to make a custom emulator out of a vc-channel to load any 64 rom from sd-card?
cause injecting sucks ass and theres not enough internal memory...
hate2.gif
 
loopguy said:
isn't it possible to make a custom emulator out of a vc-channel to load any 64 rom from sd-card?
cause injecting sucks ass and theres not enough internal memory...
hate2.gif
Yes, the only limits to reverse engineering are the usual insane difficulties. Adding FAT support to an application that doesn't even use file systems can be a nightmare.
 
Heran Bago said:
loopguy said:
isn't it possible to make a custom emulator out of a vc-channel to load any 64 rom from sd-card?
cause injecting sucks ass and theres not enough internal memory...
hate2.gif
Yes, the only limits to reverse engineering are the usual insane difficulties. Adding FAT support to an application that doesn't even use file systems can be a nightmare.
i know reverse engineering is difficult but wouldn't it be possible to copy the game engine? (yeah thats lame i know)
 
Hero-Link said:
You could add some info to your post... and not just a link anyway.

Seems like its a N64 emulator, though still awfully poor for now. No Sound, super low FPS, kinda big loading times.

Doesnt seem great, but its interesting none the less.

Did you read it? It's running on gamecube and has the sound turned off...
"This is a video showing off progress in Mupen64GC aka WiiN64 or Wii64 as of svn version 315.

It is running on a Gamecube, so there are ROM Cache loads (the blue bar) in large (bigger than 96mbit) ROMS. Also, it's only using the pure interpreter for now, so naturally things are slow.

(Sound is also off)

This is still considered an alpha version so please hold back your OMGWTFBBQ, WHY IS IT SO SLOW? comments..

Enjoy"
 
I have an emulator that is normal speed and has sound. Drink rum and search for gold.

Don't get me wrong Emukidid has made some good stuff.
 
bluesharpie said:
Hero-Link said:
You could add some info to your post... and not just a link anyway.

Seems like its a N64 emulator, though still awfully poor for now. No Sound, super low FPS, kinda big loading times.

Doesnt seem great, but its interesting none the less.

Did you read it? It's running on gamecube and has the sound turned off...
"This is a video showing off progress in Mupen64GC aka WiiN64 or Wii64 as of svn version 315.

It is running on a Gamecube, so there are ROM Cache loads (the blue bar) in large (bigger than 96mbit) ROMS. Also, it's only using the pure interpreter for now, so naturally things are slow.

(Sound is also off)

This is still considered an alpha version so please hold back your OMGWTFBBQ, WHY IS IT SO SLOW? comments..

Enjoy"


I'm sorry but i didnt know you couldnt read english, i didnt ask questions, i only said what i saw, nothing else. Now PLEASE try to make decent posts and not annoy other members.

I didnt say a single BAD comment about it.
 
Hero-Link said:
I'm sorry but i didnt know you couldnt read english, i didnt ask questions, i only said what i saw, nothing else. Now PLEASE try to make decent posts and not annoy other members.

I didnt say a single BAD comment about it.


biggrin.gif
That comment was not aimed at you, it was just a word for word copy from the readme on YouTube. I've updated the first post with the same info.

Regards.
 
Hero-Link said:
bluesharpie said:
Hero-Link said:
You could add some info to your post... and not just a link anyway.

Seems like its a N64 emulator, though still awfully poor for now. No Sound, super low FPS, kinda big loading times.

Doesnt seem great, but its interesting none the less.

Did you read it? It's running on gamecube and has the sound turned off...
"This is a video showing off progress in Mupen64GC aka WiiN64 or Wii64 as of svn version 315.

It is running on a Gamecube, so there are ROM Cache loads (the blue bar) in large (bigger than 96mbit) ROMS. Also, it's only using the pure interpreter for now, so naturally things are slow.

(Sound is also off)

This is still considered an alpha version so please hold back your OMGWTFBBQ, WHY IS IT SO SLOW? comments..

Enjoy"


I'm sorry but i didnt know you couldnt read english, i didnt ask questions, i only said what i saw, nothing else. Now PLEASE try to make decent posts and not annoy other members.

I didnt say a single BAD comment about it.

You better be sorry!
 
Wouldn't it be a better idea to port Project64 ?
Mupen to be honest wasnt the emu for n64 on pc so why would it be on wii ?
wink.gif
 

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