new wii64 emu video

Discussion in 'User Submitted News' started by Rocco Savadgie, May 7, 2008.

  1. Rocco Savadgie
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    Rocco Savadgie GBAtemp Regular

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    http://www.youtube.com/watch?v=TvreFa7G4FY

    quote the youtube readme:

    "This is a video showing off progress in Mupen64GC aka WiiN64 or Wii64 as of svn version 315.

    It is running on a Gamecube, so there are ROM Cache loads (the blue bar) in large (bigger than 96mbit) ROMS. Also, it's only using the pure interpreter for now, so naturally things are slow.

    (Sound is also off)

    This is still considered an alpha version so please hold back your OMGWTFBBQ, WHY IS IT SO SLOW? comments..

    Enjoy

    http://code.google.com/p/mupen64gc/"
     
  2. NL_Patrick_D

    NL_Patrick_D Advanced Member

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    Nice progress but currently are only a few title which I would play using it , being :

    Banjo kazooie
    Banjo Tooie
    Conkers Bad Fur Day
    Donkey Kong 64
    Diddy Kong Racing
    Goldeneye
    Jet Force Gemini
    Legend Of Zelda - Majora's Mask
    Mario Golf
    Mario Party 1 , 2, 3
    Perfect Dark
    Shadowman
    Turok 1 , 2 , 3

    not the easies list ... but the ones I want to be able to play [​IMG]
     
  3. Hero-Link

    Hero-Link Hero of Derrr

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    You could add some info to your post... and not just a link anyway.

    Seems like its a N64 emulator, though still awfully poor for now. No Sound, super low FPS, kinda big loading times.

    Doesnt seem great, but its interesting none the less.
     
  4. Prime

    Prime GBAtemp Psycho!

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    That is if it can run those games.
     
  5. loopguy

    loopguy GBAtemp Regular

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    isn't it possible to make a custom emulator out of a vc-channel to load any 64 rom from sd-card?
    cause injecting sucks ass and theres not enough internal memory... [​IMG]
     
  6. Heran Bago

    Heran Bago Where do puyo come from?

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    Yes, the only limits to reverse engineering are the usual insane difficulties. Adding FAT support to an application that doesn't even use file systems can be a nightmare.
     
  7. loopguy

    loopguy GBAtemp Regular

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    i know reverse engineering is difficult but wouldn't it be possible to copy the game engine? (yeah thats lame i know)
     
  8. NL_Patrick_D

    NL_Patrick_D Advanced Member

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    True but still looking forward to playing them again ;)
     
  9. jalaneme

    jalaneme Female Gamer

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    it's very slow but it is good progress though
     
  10. bluesharpie

    bluesharpie Member

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    Did you read it? It's running on gamecube and has the sound turned off...
    "This is a video showing off progress in Mupen64GC aka WiiN64 or Wii64 as of svn version 315.

    It is running on a Gamecube, so there are ROM Cache loads (the blue bar) in large (bigger than 96mbit) ROMS. Also, it's only using the pure interpreter for now, so naturally things are slow.

    (Sound is also off)

    This is still considered an alpha version so please hold back your OMGWTFBBQ, WHY IS IT SO SLOW? comments..

    Enjoy"
     
  11. Warren_303

    Warren_303 GBAtemp Fan

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    I have an emulator that is normal speed and has sound. Drink rum and search for gold.

    Don't get me wrong Emukidid has made some good stuff.
     
  12. Hero-Link

    Hero-Link Hero of Derrr

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    I'm sorry but i didnt know you couldnt read english, i didnt ask questions, i only said what i saw, nothing else. Now PLEASE try to make decent posts and not annoy other members.

    I didnt say a single BAD comment about it.
     
  13. Rocco Savadgie
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    Rocco Savadgie GBAtemp Regular

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    [​IMG] That comment was not aimed at you, it was just a word for word copy from the readme on YouTube. I've updated the first post with the same info.

    Regards.
     
  14. bluesharpie

    bluesharpie Member

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    You better be sorry!
     
  15. NL_Patrick_D

    NL_Patrick_D Advanced Member

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    Wouldn't it be a better idea to port Project64 ?
    Mupen to be honest wasnt the emu for n64 on pc so why would it be on wii ? [​IMG]