NEW Wii Backup Loader

Status
Not open for further replies.

HaniKazmi

Well-Known Member
OP
Member
Joined
Jan 30, 2008
Messages
1,657
Trophies
0
Age
30
Location
Manchester
Website
Visit site
XP
368
Country
QUOTE said:
Hello,

after Waninkoko abandoned his backup loader, I started my own backup launcher project. The source code is attached. There is only official released source code used. There is no leaked source code used. The remaining code was newly written. The cIOS installer will download from Nintendo servers. I added support for backups in GeckoOS. PAL and NTSC is supported. There is no binary included, you need to compile it using devkitpro (PPC + ARM).

QUOTEWii Backup Launcher 0.1:
########################

* Purpose *

Launch Wii DVD backups. This is a source code only release. You need to
compile it using devkitpro (PPC + ARM).

* Author *

WiiGator

* Compiling Order *

Run "make" to compile:
1. extractpartition
2. dip_module
3. copy dip_module/bin/dip_module.elf to cios_installer/data/dip_module.elf
4. cios_installer
5. geckoos

* Create DVD *

To create DVDs you need extractpartition. Don't call this patching. It only
decrypts the DVD. Patching is done within GeckoOS.

1. Run extractpartition
2. Burn output file to DVD-R (raw iso)

* Installing *

1. cios_installer - if you get an error message like "-1017" then you need first to uninstall IOS249.
2. dvdx, choose IOS249
3. geckoos

cios_installer will install a custom IOS v6 which is same as Waninkokos cIOS v5.
You don't need to install it, if you already installed cIOS v5.

In this release there is no leaked code included. Only official code is used.
This is released by WiiGator. The official released dip_module, IOS
patches and libcios are used. Other code from Waninkoko is not used! Waninkoko
is not responsible for this release. Don't ask him about it.
The GeckoOS included is an inoffical release. It is based on GeckoOS 1.07.
PAL and NTSC is working. GeckoOS can load both original and backup discs.

WiiGator


Source: http://www.tehskeen.com/forums/showthread.php?t=9003
 

ciper

Well-Known Member
Member
Joined
Jun 6, 2007
Messages
179
Trophies
0
XP
37
Country
United States
I posted this yesterday
smile.gif


http://gbatemp.net/index.php?showtopic=107056

BTW mine has an unofficial and unsupported compiled build for testing
 
Status
Not open for further replies.

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • Psionic Roshambo @ Psionic Roshambo:
    I wonder if that was the point of game streaming
  • Psionic Roshambo @ Psionic Roshambo:
    But it's a dead end
  • Xdqwerty @ Xdqwerty:
    @Psionic Roshambo, people who cant download it can still play the game
  • BigOnYa @ BigOnYa:
    If your internet speeds are fast enough. Streaming 4k takes alot. I used to only have 20mb sec, and 4k struggled. Now I have 300mb sec and 4k plays fine.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, i only have like 1 or 2 mb sec
  • BigOnYa @ BigOnYa:
    Did you feed the hamster in your internet router? It prob died and is running slow now.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why did you start saying my pc has a hamster in the first place?
    +1
  • BigOnYa @ BigOnYa:
    Its actua!ly just a old joke, meaning its slow. Was just kidding around with you.
    +1
  • BigOnYa @ BigOnYa:
    I bet @AncientBoi has some hamsters hidden somewhere tho....
    +2
  • Psionic Roshambo @ Psionic Roshambo:
    I think Game streaming should work like this.... Local Hardware able the run the game fine, game engine and common assets stored locally, all FMV and music and textures could be streaming
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Some temporary storage
  • Xdqwerty @ Xdqwerty:
    also @BigOnYa im making some progress on my gdevelop project, implemented various mechanics
  • Psionic Roshambo @ Psionic Roshambo:
    They went all in on streaming, should have been more of a hybrid approach
    +1
  • BigOnYa @ BigOnYa:
    Or free government supplied high speed internet be nice also. Like Obama care. Xdqwerty that's cool, its time consuming but rewarding once done or playable, to see what you've made from scratch. Animations take forever, but worth it.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, although the bullets are a bit buggy
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Not to mention this would be a massive pain to pirate
  • Xdqwerty @ Xdqwerty:
    @BigOnYa,
    and the visual aspect of the game is quite crude (the sprite that looks best is that of the protagonist just because he is a stickman with sunglasses)
    +1
  • BigOnYa @ BigOnYa:
    There is a bullets behaviour you assign to your character, that makes the code easier, under "behaviours"
  • Xdqwerty @ Xdqwerty:
    i meant that when the character is pointing to the right, the bullets spawn where they should, but when he is on the right, they move to the right but the spawn point is incorrect
  • BigOnYa @ BigOnYa:
    Itch.io has lots of free assets also. Under the bullets behavior tab, there is a "rotate bullets" option, can try that. Or in the code can try
    - fire bullet Player.X(PlayerDirection)
  • Xdqwerty @ Xdqwerty:
    im taking a break for today anyway
    +1
  • BigOnYa @ BigOnYa:
    YEa gotta after a while, looking at code for long periods will bug your eyes.
    +1
  • BigOnYa @ BigOnYa:
    That's cool tho, I'm proud of you going back to it, not giving up. It is difficult at first to learn, but fun once you get the hang of it. I think I've watched every tutorial video there is, but I still struggle sometimes to get stuff to work right. But gotta keep trying dif things, and eventually you will get it right.
    +1
    BigOnYa @ BigOnYa: That's cool tho, I'm proud of you going back to it, not giving up. It is difficult at first to... +1