Yeah, the translator answered extremely quickly and got the issue out just as fast.
Even then, your solution is quite good too. Can't always depend on the developers of hacks to have interest in fixing issues.
I checked the new version and now it's much better, with all the sectors in their place, before adding the dummy, I had reorganized the game's sectors according to the original, but the dialog boxes looked strange with large and displaced fonts . Then I saw that there were a few more sectors missing compared to the original and just like some PTBR games the same thing happens, I remembered that trying to match the size, even with a dummy, usually did the trick, and it worked. But the current version is as it should be.
Quite troublesome, huh. Lots of people play with translation patches that never come around these forums, so fixing those issues for everyone to enjoy is a great way to have people enjoy foreign games.
Thankfully I haven't seen that many issues in spanish translations (personally I never had problems with any on my PSP), and sometimes they are better than the english patches. The spanish translation for Mizzurna Falls is a lot more stable than the other two english translations.
I agree with you about the Spanish translations, I think that compared to PTBR, it is a total advantage to use these, even for Digimon since the language is completely understandable. But there are still resistant people anyway.
So, for every fix there's a new issue? I understand it crashes on emulators other than POPS, but even then I could try to port the config for this one too.
I've already tried what I could for this game, I believe the problem must be in the exe, but this was one that left me really lost even for a simple workaround, the game has several modifications in addition to translation such as sprite modifications (coloring ), images, the famous ID modification, among others.
Things I've already tried:
- Restore all sprites.
- Restore images (figures).
- Restore ID
- Equalize file sizes, sectors.
All the attempts above make the game work the same way, it basically crashes whenever an NPC talks to you.
- Introducing other official languages in the EUR version, even Japanese, fixes the game, any official file language that I replace with BR makes the game normal.
I also tried to find a memory address at 0x11 using no$psx and using as a parameter the JAP version mentioned in the PSP WIKI by kozarovv, to my bad luck the value that hit was exactly the same for the Normal PAL version which was: 0x80020D09
Or I did something wrong lol.
Well, I would welcome your help if you could take a look.
A search for:
"Digimon World 2003 (100% PT-BR) v1.01 by Julio Gawleta"
will make you find the version.
Thank you, big hug.
NOTE:Mednafen and no$psx can reproduce the same error on the PSP and PSVita, so I don't think you need to use EBOOT for portable devices, it will crash as soon as you select the digimon and the NPC tries to talk to you.