nesDS PD 10/19/10

Discussion in 'GBAtemp & Scene News' started by Another World, Oct 24, 2010.

Oct 24, 2010

nesDS PD 10/19/10 by Another World at 4:01 AM (7,657 Views / 0 Likes) 11 replies

  1. Another World
    OP

    Former Staff Another World Emulate the Planet!

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    [​IMG] nesDS PD 10/19/10
    Opensource
    [​IMG]

    A project has emerged to port nesDS to an opensource development kit. Dwedit (PocketNES source maintainer) started a project over 2 years ago to port PocketNES from the GBA side to the DS side. The currently available revision of nesDS was described as being a port of PocketNES 9.96. Dwedits project (if completed) would bring a much more optimized NES EMU to the DS Homebrew scene. However, Dwedit has reported that real life has pushed back the project and no new information has been released for some time.

    The code being ported as part of the opensource project is described as being the last official sources from Loopy, meaning this would port an out of date version of PocketNES. However, a port that compiles under freely traded NDS Homebrew development kits means that updates might come much more quickly and be easier to implement -- if Homebrew developers take notice.



    [​IMG] Project Post
    [​IMG] Dwedits Homepage
    [​IMG] Original PocketNES Homepage
    [​IMG] Source
     
  2. dekuleon

    Member dekuleon GBAtemp Fan

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    This is great, since the NES emulator for NDS is a shame!
     
  3. 9th_Sage

    Member 9th_Sage GBAtemp Maniac

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    Oooh, so that's what the thing about nesDS' source code being hard to work with was about. I'd heard there were some kind of issues but I didn't know it was made for/compiled on the official devkit.
     
  4. Another World
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    Former Staff Another World Emulate the Planet!

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    i remember reading a post where dwedit said anyone can update the nesds source if they have $5,000 to purchase the tool chain.

    -another world
     
  5. nl255

    Member nl255 GBAtemp Advanced Maniac

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    I wonder if dwedit would be willing to release the latest nesds source code now that people are working on making it work without the expensive toolchain. I don't see why you would need to spend the $5k on the toolchain unless you are not willing to port it to the free devkits.
     
  6. 9th_Sage

    Member 9th_Sage GBAtemp Maniac

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    That's what they're trying to do, port it to devkitpro. After he (and whoever else works on it) ports it you won't need Nintendo's devkit.
     
  7. tehnoobshow

    Member tehnoobshow GBAtemp Fan

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    This is great.
     
  8. Clydefrosch

    Member Clydefrosch GBAtemp Psycho!

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    the only thing i didnt like about nesds was the way it had to crop the screen... but i dont think that can be solved ever due to the ds and nes resolution :/

    what else is there to fix?
     
  9. Juanmatron

    Member Juanmatron Slater Color

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    How it works?
     
  10. Recorderdude

    Member Recorderdude Musician, Animator, Buffoon.

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    I made a thread on this a while back. There's a lot of info and member testing there already, like how to get cheats working and a few other things.

    http://gbatemp.net/t260990-a-new-nesds
     
  11. wiiLike2Hacks

    Newcomer wiiLike2Hacks Member

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    As long as I get to play Batman, without the glitched-sprite of a Batman.
     
  12. Rayder

    Former Staff Rayder Mostly lurking lately....

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    Wah! Super Turrican and Alien Syndrome both don't work; garbled backgrounds, unplayable.

    They didn't work in previous versions either though.
     

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