Yeah, I'm sure he'll include hundreds of covers into the doll, making it a few megabytes big and wasting all of the Wii's RAM.jj-kwik said:So, if he needs them for the official .dol let me know.
yea, these wouldn't be in the dol (for reasons stated above), but he may want to include them in a downloadable "covers" package which can be saved on the sd card or usb HDD... this is probably what u meant anyways... but I thought I'd mention it just to clarifyjj-kwik said:VashTS said:any chance of being able to implement a download covers feature? that would rock and i would gladly help to upload some resized covers.
Me too...
I have 800 covers for snes and 700(ish) for nes. all properly resized.
I even have 700(ish) 3d snes covers that work with this emulator.
So, if he needs them for the official .dol let me know.
xander150 said:Yeah, I'm sure he'll include hundreds of covers into the doll, making it a few megabytes big and wasting all of the Wii's RAM.jj-kwik said:So, if he needs them for the official .dol let me know.
jj-kwik said:VashTS said:any chance of being able to implement a download covers feature? that would rock and i would gladly help to upload some resized covers.
Me too...
I have 800 covers for snes and 700(ish) for nes. all properly resized.
I even have 700(ish) 3d snes covers that work with this emulator.
So, if he needs them for the official .dol let me know. (As dl content or something)
My understanding was that a .dol is completly loaded into RAM. And also that every picture you put into the dol (like jj-kwik wrote) makes the dol bigger. So if you put 50MB of pictures into the dol HBC loads the whole 70MB into RAM, right? Your Emulator still has enough RAM to run and emulate? The "(As dl content or something)" was written after I made my post (edited at 11:43, my post was at 08:01). This is also clearly visible in my quote.Tantric said:xander150 said:Yeah, I'm sure he'll include hundreds of covers into the doll, making it a few megabytes big and wasting all of the Wii's RAM.jj-kwik said:So, if he needs them for the official .dol let me know.
Are we saving that precious RAM for something else?
Now I'm confused... you (Tantric) obviously know more on this subject than the rest of us... are you implying there is enough RAM to save all these covers in a massive dol and still be able to run the emulator smoothly?Tantric said:Are we saving that precious RAM for something else?xander150 said:Yeah, I'm sure he'll include hundreds of covers into the doll, making it a few megabytes big and wasting all of the Wii's RAM.jj-kwik said:So, if he needs them for the official .dol let me know.
I dont hope that will be the fact cause I have some custom games I made covers for that I wanna playXFlak said:/.../ having the covers embedded in the dol seems weird to me... especially because in order to add/change covers u would need to recompile the dol.
Relaxjj-kwik said:Man, I'm not hiding the fact that I edited my post! I edited the post because that's not what I meant. I was trying to make my post more understandable so other idiots, like yourself, wouldn't jump to that conclusion.
And since when do we attack people for trying to help.I didn't attack anybody, I just wrote a one-liner about a sentence from you that sounded unclear and because of this someone other cleared it up for other people, I know how coverloading works
*snip*
I dont hope that will be the fact cause I have some custom games I made covers for that I wanna playJacobeian said:did you get in the trouble of editing all your covers or did you have some automatized script to do that ? I was thinking this could be easily handled with GX if we had some kind of "universal" box format (incl. front, back, etc)I'm sure he did it by hand and I think the ones for SNES in the Youtube video suck, the angle is bad, you see about nothing from the cover itself, it's more like "hey look, the covers are 3D, watch the unimportant sides of it because it looks 3D". See the 3D Wii covers, they are great, you can clearly see the cover but it's also a 3D effect (I don't remember who made the template? Neorame? I'm not sure but this person should be called if Tantric really wants premade 3D covers). This shouldn't be done before. Like you said, just use 2d images and make them "look 3d" in the emulator (GRRLIB for example has all needed routines and they could be taken from there if something like this is not in libwiigui).
Sure it's like cover loading in USB Loaders. That's what Tantric ment, loading them from SD/HDD and displaying doesn't take much memory. I think he didn't get what I ment. The idea of putting them into the .dol was not my idea, it was by this stupid jj-kwik nerd (well, it was not, but he wrote it like this and so I was making fun of him and then he tried to start a flame war). I don't think anybody would be that stupid and put hundreds of covers into a .dol (maybe as a POC, but not serious).XFlak said:I would think cover loading would be the same as usb loaders, where they are read from a specific folder on the SD card or USB... having the covers embedded in the dol seems weird to me... especially because in order to add/change covers u would need to recompile the dol.
QUOTE(12345 @ Apr 27 2010, 09:33 PM)
I'm sure it COULD be done (making 2D images appear 3D), but as all the current usb loaders currently use separate images for 2D and 3D covers, I have to assume there is a good reason for doing so.xander150 said:See the 3D Wii covers, they are great, you can clearly see the cover but it's also a 3D effect (I don't remember who made the template? Neorame? I'm not sure but this person should be called if Tantric really wants premade 3D covers). This shouldn't be done before. Like you said, just use 2d images and make them "look 3d" in the emulator (GRRLIB for example has all needed routines and they could be taken from there if something like this is not in libwiigui).