just a 2 at rpggamer;
this game was developed for mobile phones but they switched to DS.
then i'm not astonished why it plays like it does :/just a 2 at rpggamer;
this game was developed for mobile phones but they switched to DS.
Not really.somehow many ds-games feel cell-phonish
i don't think so too. cell phones tend to not have a stylus at all not even thinking about touch screen. to me good DS games play anything else than a cell phone game ( which are most of the time 1-thumb games ).somehow many ds-games feel cell-phonish
Man I thought this one would be great since people who did CT worked on this.. Too bad.
Man I thought this one would be great since people who did CT worked on this.. Too bad.
Only CT person involved was the music composer. Guess he needed the cash, or the devs knew it would make the poor game attract more gamers.
What do you expect from something originally intended to be played on a cell phone, then hastily ported to the DS...
guess what? yes. played it as far as i could without understanding one inch japanese so i know what i base my opinion uponWhy is everyone sh1tting on this game when they obviously HAVEN'T played it yet? Did you just read EGM's 6.5 or have you actually played through the first boring hour and gotten into the fun stuff?
I had to stop playing because of the controls. I found spell casting particularly frustrating.
Alot of potential here though. The sound's pretty good, and the graphics aren't ugly. Really too bad about the controls, Strafing would be nice.
Yeah, the controls are rather annoying, but I got used to them. The game forgives you for not being able to strafe, the enemies aren't too tough. Played for about 30 minutes now and I like it thus far.
Very linear so far, very linear. So linear, you only have 1 way to go...