Yeah, the controls are rather annoying, but I got used to them. The game forgives you for not being able to strafe, the enemies aren't too tough. Played for about 30 minutes now and I like it thus far.
Very linear so far, very linear. So linear, you only have 1 way to go...
I've read some reviews, and they said the first hour of the game will really turn you off, but if you keep going at it. it's rewarding. It got around a 7 for EGM.
I'm enjoying the first hour. At 59 minutes now. Level 8 with level 4 Iron Sword.
Tons and tons and tons of save points with loads of HP potions in the chests. Good game thus far. If you find a part that's hard or there are too many enemies on the screen that can kill you instantly (those floating lion heads deal death in a few shots), just die and reload the game or go back through a load door and return. I assume the game randomly generates enemies each time. There were 3 floating heads and I left and walked in again to find a few blobs, yay.
I've read some reviews, and they said the first hour of the game will really turn you off, but if you keep going at it. it's rewarding. It got around a 7 for EGM.
what goes for the controls this is definitly rather shitty. you get used to it but it's so awkward you want to cry ( i know NO single fps on a console that did not suck ). spellcasting is completly useless except for opening doors. gameplay is so lineat you get bored like hell. maybe in the english version it's a bit less as you understand now what the piggies all around the place are telling you. also a 'quick-use-belt' would have done miracles. using an item in combat is completly frustrating seek-and-pick as you always have to grab for your styles to select an item or do other things. this mix of styles-dpad is really putting me of. second worst game to 'dragon booster' i've seen on this platform so far.