Howdy all, I've been using WiiFlow for quite some time and decided to switch back to USB Loader GX. Not quite sure why, but I guess the fancy interface just kinda wore off its magic after two years. Anyways, I always wondered since the earliest form of NAND emulation about possibly using it to my advantage with Guitar Hero/Rock Band DLC. For a long time, I knew I could do what I wanted, but it required me to make a full copy of my NAND and boot it separately with something such as SNEEK. With the release of NAND emulation with USB loaders (GX, specifically in mind), I was thrilled at the idea of simply copying my save data over and letting the loader/cIOS take care of using either my SD or USB drive for saves and DLC. But I noticed something, while attempting to do this with Guitar Hero, I only have the amount of free blocks available that I technically should have if I was using the Wii's real NAND. (For example, 1700blocks instead of 50000+), whether I'm using partial or full emulation. Is this a limitation of the cIOS, the loader, or is it possible to increase the size of my virtual NAND when loaded through USB Loader GX? I noticed that GX stores the virtual NAND in a folder/files format for easy access, so I'm guessing there isn't any simple way to increase the size of it. =[ All I want is a virtual NAND for GH/RB purposes, just to have plenty of space for DLC, rather than to have to continue using a SD card. Thanks in advance for any help; And because I can't say it enough, thank you to all the developers out there that have made owning a Wii worth it.