Multiplayer support for emulators like Lameboy?

Discussion in 'NDS - Emulation and Homebrew' started by Jakob95, Jun 4, 2009.

Jun 4, 2009
  1. Jakob95
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    Suspended Jakob95 I am the Avatar

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    Will there ever be 2 player support with lameboy like wireless? Or is there 2 player support with Ez flash 3-in-1 so you can play multiplayer with GBA games with ad-hoc? Like with the GPSP emulator on the PSP you can play 2 players with a friend threw ad-hoc. Will this be ever available with the Nintendo DS?
     
  2. Azatos

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    If someone develops it then yes.
     
  3. DanTheManMS

    Member DanTheManMS aka Ricochet Otter

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    I'd say it would be more feasible to emulate two copies of the game on the same DS, for trading purposes and such. The DS's ad-hoc library is rather buggy (and won't compile with the latest DevKitARM either) so I don't expect actual multiplayer to happen for a while.
     
  4. Jakob95
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    Suspended Jakob95 I am the Avatar

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    Dam did you ever try the one on the PSP is it good?
     
  5. Jakob95
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    Also do any emulators on the DS have multiplayer?
     
  6. PokemonHaker94

    Member PokemonHaker94 GBAtemp Regular

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    I want to be able to go on wifi on an emulator but it is still not possible [​IMG]
     
  7. Jakob95
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    I was talking about emulators on the DS. But you can go on WIFI with the DS emulator on the computer.
     
  8. PokemonHaker94

    Member PokemonHaker94 GBAtemp Regular

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    Reallyi tried it before & it never worked
     
  9. Chrono_Tata

    Member Chrono_Tata GBAtemp Advanced Fan

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    It's definitely not possible to make GBA games on the DS connect to another using WI-FI. When GBA function is booted it locks out all the other DS hardware which means you can't use the wireless function.

    As for emulators, it's probably possible, but would be extremely difficult to do. I don't think anyone would want to invest all that time and effort.
     
  10. TheDarkSeed

    Member TheDarkSeed I'm a pretentious sack of shit

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    Even if it were a success I imagine it the connections would be very sketchy and have tons of bugs that wouldn't be fixed for ages. If a problem is fixed in one area, 10 more might pop up in another. See what I'm getting at? [​IMG] Only A team that is truly dedicated t o their work would be able to pull it off.
     
  11. Jakob95
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    Suspended Jakob95 I am the Avatar

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    I guess it will never be possible then....
     
  12. Dr.Killa

    Banned Dr.Killa Banned

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    cant the psp snes emulator do this?
     
  13. koji2009

    Member koji2009 GBAtemp Maniac

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    Not sure about the PSP... but there is no actual reason why this can't be done and done well... especially for less demanding games like GB/C and NES. I wouldn't think it'd even be particularly hard as long as there is a library that supports local wireless play... But I've never messed with any of the libraries... I assume there is one since wifi has been in homebrew for ages, but that doesn't necessarily mean adhoc support has been made/fully documented.

    Now, if no one has created a library for that function yet then it'd be increadibly hard as it'd require figuring out what the difference between local and wifi is and getting that fully programmed. Even if there is already a library... it may just be too time consuming a feature that isn't likely to get a whole lot of use and is therefore not a priority for most/any emulators.
     
  14. DanTheManMS

    Member DanTheManMS aka Ricochet Otter

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    There is an ad-hoc library called liblobby, but it's still very experimental, and it no longer compiles in the latest version of DevKitPRO.
     

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