BobTheJoeBob said:
SPH73 said:
BobTheJoeBob said:
SPH73 said:
If anyone thinks Eye Toy and Kinect are the same thing, even in concept, they obviously know nothing about either device.
You can say that. Doesn't mean it's true.
Judging by your comment you obviously have no experience or understanding of either device.
Again, you can say that, doesn't make it true till you back it up.
Honestly, now. I'm not even a Microsoft fan, and even I think that comparing the Eyetoy to Kinect is a really silly statement. Simply Googling the two devices will present more than enough information to show that the two devices are hardly related. By saying "You can say that, but it doesn't mean it's true", you might as well be saying "I know you are, but what am I?"
The Eyetoy is, quite literally, simply a webcam, rebranded and made all fancy on the outside to match the aesthetics of the PS2. Since it is only capable of "seeing" a player using regular ol' 2D video, there's not much it can do besides track motion, and primitively at that. This is precisely why most Eyetoy games are mainly comprised of simple, very remedial concepts, such as hitting onscreen objects or doing very simplistic motions in order to do make something happen onscreen. These concepts really only require being able to sense simple motion, and it's all that the Eyetoy is really capable of. It's all novelty, and it wasn't intended to be much more than that.
Kinect, while sharing some traits with Sony's last-gen camera peripheral, is a vastly different device, in that it is able to
physically sense the player, and is not limited to simply flat video. Using the many infrared structured lights, it can track the player in 3D space, sensing shape, depth, and features. The concept actually sort of reminds me of
that neat pinhead sculpture toy thingamajig, only far more advanced and less obtrusive, obviously. That, coupled with the camera-based capabilities displayed in the Eyetoy (slightly modified, of course), makes for a very interesting and
far more capable gaming device. Microsoft seems to have great plans for Kinect, and isn't touting it as only simple novelty. The first round of products really don't show the true potential of Microsoft's peripheral. There's a lot of potential in Kinect, and hopefully now that developers are spending more time with the device, we'll be able to see some of it come to form in 2011.