Homebrew MoonShell2Tools incl. Link Launcher

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I have posted m3sakura_make v3, which change DSBooter into normal NDS.
Contains TouchPod and M3Sakura 1.12+a DLDI.
Loader for inilink on M3 is now highly recommended to be changed to this TouchPod.nds.
 
Now dsbize is added to m3sakura_make.
M3 alternative kernel included (which redirects to /m3boot.nds)
Currently dsbize has many issues so few softwares can be converted to DSBooter. I wish if someone finds the actual problem (I think it is a VRAM initialization issue though)

[edit] As for http://gbatemp.net/index.php?showtopic=208391
I have created akloader.nds from _edgei/systemset.dat. edgei (not iEDGE) loader on AK2i! If you want plz PM me!
 
xD I just now realize what the NDSLink on DS is (I decided to redownload everything and update my stuff and then I looked at it) and I have to admit, if this does what I'm almost positive it is meant for (I haven't tested it just yet, fixing up my entire microSD), then you are awesome since that was the only real thing I had a qualm about with the mshl2wrap.
 
Installing bootstub is supported.
Fixed: archive was corrupted.

0.40: Rudolph's loader fixed...

Fatal fix: on SCDS, iniclear/inilink didn't work from 0.38...
 
hey xenon is it yet possible to update woodrpg mod to v1.08? just wondering and if not when can we expect it to be released?
 
Halo-101 said:
hey xenon is it yet possible to update woodrpg mod to v1.08? just wondering and if not when can we expect it to be released?
Check the WoodRPG svn to see if it is updated...if it isn't then no, it isn't possible to update the woodR4 mod -_-"...
Plus when Xenon++ updates it, he will tell everyone that he has updated it, so you might as well just wait...
 
Lol, I guess everyone is asking you for it without even thinking xD. It would be great if AKAIO would support YSMenu (would make loading times for the inilink all the quicker xD), though I don't think Normmatt will support the idea if it has a chance of having the AKAIO loader cracked.
 
WoodR4 mod updated to 1.09(r54).

Internal language update completed. If you accept my .sav/autorunWithLastRom patch, I'll send you it ASAP
tongue.gif


[Edit] As for AKAIO, possibly there is an unofficial language.txt...

[Edit2] You can see AKAIO 1.6RC2 akloader decoding in romloader_ak2i.cpp. This is why Normmatt changed encryption in AKAIO 1.7. See, I'm no more than a foolish hobbyist.
 
hey Xenon++, can you do my favor?

Can you recode the program for iniclear homebrew of yours for YSMENU? Instead of redirecting it to TTMENU.DAT or something. (accordng what I seen on the code.)

Instead of redirecting it to something another DS file... can you manually locate the two files (YSMENU.INI and YSMENU.NDS) using the same .ini file used in inilink file, so I can launch YSMENU without holding B button.

TIA --- ;D

I can do recode the program, but i dont have the devkit to install the program, and im kinda lazy to install it in this computer (my laptop went smoke a weeak ago. and currently on repairs from sony.)
 
Xenon++ said:
WoodR4 mod updated to 1.09(r54).

Internal language update completed. If you accept my .sav/autorunWithLastRom patch, I'll send you it ASAP
tongue.gif


[Edit] As for AKAIO, possibly there is an unofficial language.txt...

[Edit2] You can see AKAIO 1.6RC2 akloader decoding in romloader_ak2i.cpp. This is why Normmatt changed encryption in AKAIO 1.7. See, I'm no more than a foolish hobbyist.
Modify inilink.ini. YSMenu= and YSini=
 
Good idea.
Bookmark done !

So akaio151.exe allows you to use up to akaio 1.6RC2 loaders with akaio 1.5.1 UI ?

EDIT : Sorry, just see the readme. That's very good news, thanks. No akaiodec v5 on fire ?
 
akaio 1.7 decryption isn't done.
I don't know how r4idsn/n3 team decrypted it.

#my next project is to port mshl2tools r31 to r23b to drop r21 series completely.
 
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