Hacking Moonshell PSP v0.1 Beta

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Nicer now with directory browsing and an animated background. I'll make a recording of how it runs and how it handles various filetypes and stick it on youtube for you to embed (as soon a RJL decides to finish compressing the thing).



EDIT: RJL's video recording process wasn't playing nice so I just fired up FRAPS.

[youtube]http://www.youtube.com/watch?v=H_wd9zm5DB8[/youtube]

The video shows some volume changes and seeking backwards and forwards. I forgot to show off the ability to change font size, but it doesn't change the layout anyways.

When playing certain audio files and bringing up the menu, you'll notice flickering in the video. This is NOT displayed on the PSP itself, but is a by-product of the recording process, due to the PSP's higher CPU use when playing certain audio formats (the video output plugin gets a little choked, I'd think).

(I like how the background circles move according to how the menus move. X3)

Still limited, but it's obvious that this is going to become nicer and nicer, as some major features have been slowly appearing.
 
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This is fairly interesting, it's always nice to see new competitors on the Alternate Shell frontier. So far I'm staying with my beloved Xplora2, but if Moonshell further expands, I just might switch.

As for .DPG support - what would be the point if the console natively supports .AVI and other video formats? It requires no tinkering and no quality reduction, so why go for a "worse" format if you can go for a "better" one?
 
The container format (AVI/MPG/MP4/MOV) is only part of the video's type.

  • Container
    • Video Codec
      • Resolution
      • FPS
      • Bitrate
    • Audio Codec
      • Channels
      • Sampling Frequency
      • Bitrate

If any of those parts is "out of bounds" for a specific player, then the file won't play on the player.

The PSP supports both the MP4 and AVI container formats. Just because something is .avi doesn't mean it's a specific video format. The formats that the PSP plays in MP4 and AVI are standardized, it just needs them in a specific resolution set (it's not powerful enough to scale large videos down like your PC is) and all that shit, and THAT'S generally the reason you need to run it through a converter.

 
Thanks Rydian, I wouldn't possibly be able to explain it in such detail - I usually let my converter do the talking and even forget what specific settings I'm using lol.
 
Fuck if I remember the specifics though, so I just tossed out a modified part of my copy-paste on the subject. XD

I know MJPEG and AVC should work, but which one goes in which container I'm not sure (I THINK AVC goes to MP4), but then I don't know the PSP's resolution off-hand and don't know what framerate it needs and fsdjklgsdhjg

So I just use a converter.
 
It definitely accepts both AVC and MPEG in MP4 container, I have had some of both before (PSPVIDEO9 converts to either).
 
Thanks Rydian for the youtube, i just added it to my first post.

Also added the last version 0.1 beta 2011112.

http://twitter.com/#!/moonshellnds/status/135012408040243200
 
New version 0.1 beta 2011125, first post updated.
The logbuf.txt file is now implemented. Good for the beta test.

http://twitter.com/#!/moonshellnds/status/139738393247629312
 
Now it freezes when I try to fast forward an emulated tune. The .hes and .gbs files that I tried have indeed allowed the extra tracks to be revealed, but the .nsf files that I used still had them hidden, must be that I named the tracks and stuff. Fast forwarding on FLAC files has gotten ridiculously faster, so I wouldn't be surprised if .mp3 files were the same way. It's getting very nice, just needs the freezing problem fixed.
 

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